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Domination
DOMINATION
Granted Power: You gain the feat School Focus (enchantment) for free at 1st level. The CR of summoned, controlled or commanded creatures you can safely manage increases by +1 every 4th priest level.
Offered By: Erich, Zurvash.
Domination Domain Spells:
1: Command (Enchantment) [Mind-Affecting] [Compulsion]
Level: Priest 1, Domination 1
Will negates. Mana: 2. Short duration. Base Success: 75%.
Allows you to speak one of six one-word commands that a single target creature will be forced to obey for a brief time: flee, yield, kneel (i.e., drop prone), attack (the nearest creature), drop (held items) or halt (freeze in place).
2: Ray of Enfeeblement (Thaumaturgy)
Level: Mage 2, Domination 2
Fortitude negates. Mana: 4. Base Success: 90%.
Projects a ray from your hand that drains 1d8 points of Strength, plus one point per two caster levels, from any living target that it strikes (ranged attack roll required) that fails a Fortitude saving throw.
3: Hold Person (Enchantment) [Mind-Affecting]
Level: Priest 3, Mage 3, Law 2, Domination 3, Bard 2, Twilight Huntsman 3
Will negates. Mana: 6. Base Success: 75%.
Paralyzes one chosen humanoid, provided they fail a Will saving throw.
4: Crushing Despair (Enchantment) [Mind-Affecting]
Level: Mage 4, Domination 4, Twilight Huntsman 4
Mana: 7. Base Success: 75%.
Projects a ray of despair at the caster's enemies inflicting at -2 morale penalty on attack rolls, saving throws, spellcasting, and weapon damage rolls. There is no resistance to this effect.
5: Dominate Person (Enchantment) [Mind-Affecting] [Compulsion]
Level: Mage 5, Domination 5, Bard 4
Will negates. Mana: 10. Long duration. Base Success: 75%.
Gives you telepathic control over a single intelligent, medium-sized humanoid.