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Time
TIME
Granted Power: You have a limited insight into the future, granting you premonitions that have a 50% chance of negating surprise or being caught off-guard on any attack made against you.
Offered By: Asherath, Sabine.
Time Domain Spells:
1: Moment (Divination)
Level: Time 1
Mana: 2. Extended duration. Base Success: 95%.
By discerning the most numeralogically perfect moment in which to perform a given action, you are able to gain a +4 circumstance bonus to the next skill roll you make.
2: Slow (Thaumaturgy)
Level: Mage 3, Time 2, Bard 3
Will negates. Mana: 7. Base Success: 90%.
Slows the motion of all creatures in a 30 foot (3 square) radius globe at the time the spell is cast, causing them to suffer a -50% attack speed and movement rate, and a -2 circumstance penalty to defense. Alternatively, cancels haste.
3: Premonition (Divination)
Level: Mage 4, Time 3, Luck 4, Bard 4, Ranger 4, Alienist 4, Assassin 4
Mana: 3. Persistant. Base Success: 100%.
Gives you forewarning of the next attack made against you, granting a +15 insight bonus to your Defense Class versus the next single melee, unarmed or missile attack made against you.
4: Haste (Thaumaturgy)
Level: Mage 3, Time 4, Bard 3, Ranger 3
Mana: 30. Persistant. Base Success: 100%.
IMultiplies one chosen target's attack speed and movement by 150%, and grants that same target a +4 circumstance bonus to Defense. Alternatively, negates slow.
5: Divine Agility (Thaumaturgy)
Level: Priest 5, Time 5, Ranger 4, Twilight Huntsman 5
Mana: 45. Persistant. Base Success: 100%.
Grants a subject of your choice supernatural agility, bestowing on them a +4 insight bonus to both Defense Class and Reflex saves, a +25% bonus to their movement rate, the Spring Attack feat and the Evasion ability.