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Twilight Huntsman
HitDie: d6 Mana: d6 Skills: 6 Saves: FRw Defense: 1/4
+toHit: Archery 100%, Brawl 50%, Melee 100%, Thrown 100%
Maeve honours the most skilled huntsmen of the faerie and mortal relms by making them members of her Twilight Hunt, also called the Wild Hunt. Twilight huntsmen promote her chaotic plans.
CLASS REQUIREMENTS
The Twilight huntsman is a prestige class. It counts as a favoured class for all characters. In order to become a twilight huntsman, you must have:
* Skills Levels -- Move Silently 5, Animal Empathy 5, Hide 5, Athletics 8, Ride 8.
* Religion -- You must worship Maeve.
CLASS SKILLS
The class skills of the twilight huntsman are Animal Empathy, Appraise, Climb, Concentration, Healing, Hide, Jump, Knowledge (Theyra), Listen, Move Silently, Ride, Search, Spot, Swim, and Wilderness Lore.
CLASS FEATURES
* Proficiencies -- The twilight huntsman gains no weapon or armour proficiencies.
* Low-Light Vision -- At 1st level, the twilight huntsman gains 40 feet (4 squares) of low-light vision.
* Fast Mount -- A twilight huntsman can spur her mount to speeds beyond the norm for its kind. Each twilight huntsman level adds a 5% class bonus to her mounted speed.
* Fast Move -- The twilight huntsman can move quite rapidly on her own, gaining a 5% class bonus to her movement rate for every twilight huntsman level.
* Tracking -- Starting at 2nd level, Twilight huntsmen gain the ability to track their enemies just as rangers do; levels of ranger and twilight huntsman stack for this purpose.
* Spells -- Like assassins, twilight huntsmen dabble in magic, learning some of Maeve's tricks of enchantment, illusion and chaos- magic to aid them in their mission. A twilight huntsman gains one caster level for every even class level, and they draw spells from their own spell list. Twilight huntsmen cast as priests do, being able to cast in armour and not depending on spellbooks, but needing a holy symbol and the favour of their diety.
* Smite Law -- At 3rd level, the twilight huntsman gains the ability to smite lawful creatures, exactly as a paladin smites evil creatures; she gains +2 damage on such smite attacks at 3rd level, and an additional +2 for every twilight huntsman level thereafter.
* Relentless -- Once a twilight huntsman has begun the hunt for an enemy of Maeve, there is no force short of utter annihiliation that will turn her away from her task. This intense focus is represented in game terms by the Dwarven Focus ability, gained at 3rd level.
* Noble Aegis -- At 4th level, the twilight huntsman's role as an appointed soveriegn of Maeve is recognized in the form of a noble aegis that protects her from base treachery in the form of a +4 bonus to defense versus surprise attacks and a reduction of two points per level after 4th of a rogue's Sneak Attack damage against her. Levels of this ability from being a twilight huntsman and a priest with the Nobility Domain stack.
* Scent -- At 5th level, the twilight huntsman can detect creatures by Scent within 30 feet (3 squares) (or has her current scent range extended by 30 feet).
* Freedom of Movement -- At 6th level, the twilight huntsman becomes completely immune to paralysis, petrification, slowing, entangling, and other effects that constraint movement.
* Twilight Walking -- At 7th level, the twilight huntsman gains the ability to move in and out of the ethereal plane at will, exactly as a phase spider does.
* Spook -- At 8th level, the twilight huntsman learns to heighten her already unsettling faerie otherworldliness to a pinprick sharpness, causing intense disquiet in others around her; in game terms, she can evoke spook as a spell-like ability at will.
* Feed Upon Pain -- At 9th level, the twilight huntsman learns to draw strength from those she stalks and wounds. She heals one hit point for every 10 points of damage she inflicts in combat, counted across all her blows. This stacks with Feed Upon Pain from any other source, such as the Pain domain: each source heals one more hit point per 10 damage.
* One Body, One Soul -- At 10th level, the twilight huntsman gains the One Body, One Soul feat, even if she doesn't meet the normal requirements for that feat.
SPELL LIST
1st level -- bane, change self, charm person, colour spray, doom, enthrall, faerie fire, inflict light wounds, longstrider, malignance, phantasmal force, slow poison, true strike.
2nd level -- animate rope, bladethirst, globe of shadow, heal mount, hypnotic pattern, improved phantasmal force, inflict moderate wounds, phantom steed, scare, see invisibility, silence.
3rd level -- adamant facade, animate shadows, bestow curse, blackmantle, confusion, fly, hold person, illusory stance, inflict serious wounds, insightful stroke, lorecall, spectral force, track monster, vampiric touch.
4th level -- crushing despair, dimensional anchor, enervation, hallucinatory terrain, improved spectral force, inflict critical wounds, mooncloak, music of the spheres, phantasmal killer, thornwrack.
5th level -- advanced illusion, colour burst, divine agility, dream, hold monster, insect plague, lower resistance, nightmare, symbol of pain, symbol of sleep.
6th level -- animate objects, harm, immortal grandeur.
THE TWILIGHT HUNTSMAN
Level Def Fort Refl Will Special Abilities
1 +0 +2 +2 +0 Vision, Fast Move & Mount
2 +0 +3 +3 +0 +1 CL, Tracking
3 +0 +3 +3 +1 Smite Law, Relentless
4 +1 +4 +4 +1 +1 CL, Noble Aegis
5 +1 +4 +4 +1 Scent
6 +1 +5 +5 +2 +1 CL, Freedom of Movement
7 +1 +5 +5 +2 Twilight Walking
8 +2 +6 +6 +2 +1 CL, spook
9 +2 +6 +6 +3 Feed Upon Pain
10 +2 +7 +7 +3 +1 CL, One Body, One Soul