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Escape Artist
(Passive) DEX [armour penalty]
Possessed By: Some Humans, Bards, Monks, Rogues, Assassins, Shadowdancers, Tattoo Mystics, Underdark Warriors.
Effects: The Escape Artist skill has the following uses:
* Escape Grapples: When a hostile creature grabs a character with this skill, her Escape Artist skill rating may be used in place of her Strength bonus in the manuever check to try to escape.
* Escape Engulfment: When a character with the Escape Artist skill is engulfed or swallowed whole by a monster, she is allowed to make an Escape Artist check each turn to try and force the beast to disgorge her. The DC of this check is 10 + twice the creature's CR or 10 + the creature's Strength score, whichever is higher.
* Tearing Free: When a character has become stuck in entrapping terrain like rubble or bushes, or the effects of a web spell or tanglefoot bag, the Escape Artist skill allows her to try and break free. This requires a skill check against a DC of 15 + a modifier determined by how severely she is held in place.
* Break Paralysis (Passive): Characters with a 15+ rating in Escape Artist are able to overcome paralysis effects through sheer mental chicanery. If they fail a saving throw against a paralysis effect, they receive an additional Fortitude save against DC 18 every turn until they have beaten the effect.
Characters with this ability are also able to move when paralyzed and truly, deeply desperate just enough that they cannot be subjected to the Coup de Grace maneuver.
The Concentration skill can also provide this benefit.