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Rope Trick
Rope Trick (Weavecraft)
Level: Mage 3, Bard 2, Ranger 3, Assassin 2
Mana: 15. Base Success: 75%.
Casting this spell enchants a rope, causing it to rise up and seem to hang down from empty air; when the caster climbs the rope, she vanishes. In truth, the rope leads to a tiny extradimensional space -- a kind of safe sanctuary where the caster can rest and recuperate. Casting this spell thus consumes 15 feet of rope.
The caster is safe to rest for as long as desired in the pocket space created by the spell, but as soon as she leaves the portal and re-enters the real world, the effect ends and the rope is drawn back up into the space. However, the tiny pocket dimension serves as only a weak bulkhead against the entropy and dissolution of the astral plane, and those who rest there often find that the mental plane's nearness saps away some of their recent learning and will -- in game terms, costing 150 XP.
Since the tiny pocket world is created anew with every casting of the spell, any items the caster has left on the floor in the extradimensional space will be cast out into the depths of the astral plane when the caster herself leaves, thus being lost forever.
Taking other extradimensional spaces, such as a bag of holding or a Howard's Handy Haversack, into the space created by a rope trick causes a disasterous magical explosion with unpredictable effects.