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Brian Hill edited this page Oct 5, 2026 · 1 revision

Ride

(Passive) [Familiar] worst of DEX and WIS
  Possessed By: Some Humans, Stoutheart Halflings, Druids, Paladins, Rangers, Rogues, Warriors, Blackguards, Twilight Huntsmen.
  Effects:  The Ride skill has the following use:
   * Riding (Passive): Characters that do not have Ride as a class skill are not trained as horsemen and are thus unable to ride at all. A mounted character uses his mount's movement rate, +5% per two levels of her total Ride rating.
   * Elevation Bonuses (Passive): A mounted rider has a significant advantage over a footman, provided he's sufficiently skilled at handling his mount. A mounted character receives an elevation bonus to Defense equal to two plus a sixth of his Ride skill, an elevation bonus to melee attack rolls equal to one plus a fifth of his Ride skill, and an elevation bonus to melee damage rolls equal to a fifth of his Ride skill.
   * Exotic Mounts (Passive): You can ride any neutral animal that is suitable to be a mount, or any other creature suitable to be a mount that has CR 2 or less. To ride a more powerful creature that is not a natural animal, however, you must have a Ride skill equal to twice its Challenge Rating. This is only one of several conditions relating to exotic mounts.
   * Staying Mounted (Passive): A DC 20 Ride check is made for a mounted character to avoid being thrown from his mount in situations when a character on foot would become prone. A truly skilled rider can also prevent his mount from being knocked prone (from falling or being tripped, for example), with a DC 40 Ride check.
   * Jumping (Passive): When you attempt to jump while mounted, you can use your mount's Jump skill, but only if you first convince it to make the jump with a Ride check against the jump's normal DC. Failure wastes the action.
   * Mounted Combat (Passive): If a character with the Mounted Combat feat is attacked while mounted, a Ride skill check is made, and the result can be used in place of said character's normal Defense if it is higher.
   * Overrun (Passive): The saving throw DC associated with the Overrun feat is 10 + 1/2 your Ride skill.

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