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Blasphemy
Blasphemy (Theurgy) [Evil]
Level: Priest 7
Mana: 32. Base Success: 60%.
Not dissimilar to the arcane Power Word spells, this spell allows a priest to speak a word resonating with such absolute power that it stuns, weakens, paralyzes or kills good creatures, and banishes good outsiders if used on their home plane. The effects depend upon the creature's Challenge Rating in comparison to the priest's caster level + Charisma modifier (henceforth called the blasphemy power), as follows:
* If the creature's CR exceeds the blasphemy power, it is unaffected. * Otherwise, if the creature's [CR + 3] exceeds the blasphemy power, it is only stunned for 1d4 rounds.
* Otherwise, if the creature's [CR + 6] exceeds the blasphemy power, it is stunned for 3d6 rounds and also weakened, suffering 2d6 points of Strength damage.
* Otherwise, if the creature's [CR + 9] exceeds the blasphemy power, it is stunned for 3d6 rounds, weakened for 2d6 Strength damage and paralyzed for 3d6 rounds.
* Otherwise, the creature is killed. If it has some means of avoiding death (such as a death ward spell, or an Amulet of Life Saving), it is stunned, weakened and paralyzed as above. The speaking of a blasphemy spell affects all creatures within 120 feet of the caster, consumes two fatigue points and affects neutral creatures at 1/2 normal blasphemy power. Evil creatures are unaffected by the spell. In addition to the effects listed above, good outsiders must succeed in a Will saving throw or be banished instantly -- this is the only part of the spell subject to a saving throw.