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Find Weakness

Brian Hill edited this page Oct 5, 2026 · 1 revision

Find Weakness

(Passive) WIS
  Possessed By: Some Humans, Kobolds, Kobolds, Monks, Rangers, Rogues, Warriors, Assassins, Blackguards, Master Archers, Tattoo Mystics, Underdark Warriors, Retribution priests.
  Effects:  The Find Weakness skill has the following use:
   * Fighting Humanoids (Passive): Characters with the Find Weakness skill are especially proficient at fighting living humanoids -- the skill grants essentially similar benefits as Knowledge skills do for certain monsters. In game terms, the character gains a bonus of [Find Weakness / 3] to his Defense against their attacks, and the threat ranges of his own attacks against living humanoids are increased by [Find Weakness / 9].
   * Coup de Grace (Passive): When you perform a Coup de Grace maneuver against an opponent, the DC of the saving throw to avoid instant death, even if you do not deal sufficient damage to kill that opponent, is 15 + your Dexterity modifier + 1/2 your Find Weakness skill.
   Characters with a Find Weakness skill of 20+ can Coup de Grace enemies who are both stuck and prone, just as if they were paralyzed.
   * Precision Strike (Active): Characters with the Find Weakness skill can use the Precision Strike combat option (in the Combat Options menu), gaining a bonus to a single attack roll against another creature equal to 1/2 their Find Weakness skill rating, at the cost of the attack taking an extra 45 segments.

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