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Nemesis Spell
Nemesis Spell (Divination)
Level: Mage 4, Fate 4
Mana: 26. Base Success: 60%.
Casting this spell, the wizard designates herself as the Fates' chosen instrument of vengeance against a single chosen target, which must be a creature possessed of a mind and native to the Prime Material plane -- outsiders are not influenced by fate in the sense this spell affects. Once cast, for the next 13 rounds the wizard gains such exceptional insight into the target creature that she receives a +5 bonus to hit and damage that creature, and a +5 bonus to defense class against that creature's attacks.
However, this power comes at a price. All attacks made against other creatures while the spell is active suffer a -5 penalty to hit and damage, and the caster has a -5 penalty to her Defense Class against others' attacks on her. If the caster has not destroyed the target by the time the spell expires, the fates extract a penalty from her own karma, costing her 2000 XP permanently.
If the target is subject to nondetection or a similar effect, no insight (and thus no bonuses) are gained, but the penalties remain and the creature must still be destroyed within 13 rounds.