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Brian Hill edited this page Oct 5, 2026
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Reed in the Wind
Reed in the Wind Prerequisite: Evasion >= 1, Tumble >= +12, DEX >= 15, Dodge. Benefit: Whenever a non-prone humanoid character with this feat is about to take more than a third of their current hit points in damage from a single attack consisting of slashing, piercing or blunt damage, they will be asked if they want want to use Reed in the Wind, and thus suffer only 1/3rd damage, but also suffer automatic knockdown. A character must be wearing Light armour or be unarmoured to use this feat, and it is ineffective against piercing damage.