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Guardian
GUARDIAN
Granted Power: You treat Spot and Listen as bonus priest class skills and gain a +1 bonus to them every 3rd priest level. You are also ever wakeful, being immune to sleep effects.
Offered By: Erich.
Guardian Domain Spells:
1: Find Traps (Divination)
Level: Priest 2, Guardian 1
Mana: 15. Persistant. Base Success: 100%.
You gain intuitive insight into the workings of traps and hidden things. You gain an bonus equal to your caster level (maximum +10) on Search checks made while the spell is in effect. Note that find traps grants no ability to disable the traps that you may find.
2: See Invisibility (Divination)
Level: Mage 2, Guardian 2, Bard 2, Twilight Huntsman 2
Mana: 15. Persistant. Base Success: 100%.
Casting this spell allows the caster to see invisible creatures normally; it also renders visible creatures on the ethereal plane, who normally cannot be seen by observers from the material plane.
3: Glyph of Warding (Arcana)
Level: Priest 3, Guardian 3, Abjurer 2
Reflex negates. Mana: 6. Base Success: 95%.
Turns one chosen floor square into a rune that explodes for 1d8 damage per two levels (max 5d8) when stepped on.
4: Dimensional Anchor (Weavecraft)
Level: Priest 4, Mage 4, Guardian 4, Paladin 4, Twilight Huntsman 4
Mana: 7. Base Success: 90%.
Produces a thin bolt of green energy that, upon striking a target (ranged attack roll), locks that target into place and prevents them from teleporting, being teleported or plane-shifting. Creatures already phased will be forcibly returned to their natural plane of existance.
5: Energy Buffer (Abjuration)
Level: Mage 5, Luck 5, Guardian 5
Mana: 45. Persistant. Base Success: 100%.
Absorbs the first [1d12 / caster level] points of damage you take from elemental (i.e., fire, cold, lightning, poison, sonic or acid) sources.