Skip to content
Brian Hill edited this page Oct 5, 2026 · 1 revision

War

WAR
  Granted Power: You gain proficiency with heavy armour and shields, as well as a free weapon focus in your diety's chosen weapon. You receive a bonus feat from the Warrior list at 7th, 14th and 20th levels.
Offered By: Asherath, Erich, Khasrach.
War Domain Spells:
  1: Magic Weapon (Weavecraft)
Level: Priest 1, Mage 1, War 1, Bard 1, Paladin 1, Assassin 1, Blackguard 1
Mana: 5. Persistant. Base Success: 100%.
  Casting this spell temporarily enchants a single weapon (or a stack of ammunition) with a +1 magical bonus. This bonus does not stack with any other magical bonus the weapon may have. Magical weapons strike true against undead, outsiders and many other fiends.
  2: Spiritual Hammer (Evocation)
Level: Priest 2, War 2, Paladin 2
Mana: 4. Long duration. Base Success: 75%.
  Summons a warhammer-shaped manifestation of force (approximately CR 3) to strike at your enemies.
  3: Magic Vestment (Weavecraft)
Level: Priest 3, War 3
Mana: 25. Persistant. Base Success: 100%.
  Casting this spell temporarily enchants a single chosen suit of armour with a magical bonus of +1 per three caster levels, to a maximum of +5 at 15th. This bonus does not stack with any other magical bonus the armour may have.
  4: Divine Power (Thaumaturgy)
Level: Priest 4, War 4
Mana: 17.
  Casting this spell imbues you with great combat prowess for a brief period of time, giving you a sacred bonus to hit sufficient to raise you Base Attack Bonus to that of a warrior of similar character level, a sacred bonus to Strength sufficient to give you a Strength score of 18 (not counting any bonuses other than inherent ones) and 2 temporary hit points per caster level. If your Strength is already 18, you gain the benefit of the Power Attack feat as well; if you already have this feat and 18+ Strength, you gain Knock Prone instead.
  5: Flame Strike (Evocation) [Fire]
Level: Druid 5, Priest 5, War 5, Fire 5
Reflex partial. Mana: 15. No bonus damage. Base Success: 75%.
  Calls down a pillar of divine fire to strike a chosen target for 1d6 points of damage per caster level, scaled after 9th. A Reflex save halves the damage, but only half the damage the spell inflicts is fire damage -- the other half is raw divine power and cannot be resisted. The column has a radius of one square and the caster is immune to the damage.

Clone this wiki locally