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Brian Hill edited this page Oct 17, 2026 · 2 revisions

Priest

 HitDie: d8  Mana: d12  Skills: 4 Saves: FrW Defense: 1/4
 +toHit: Archery 50%, Brawl 75%, Melee 75%, Thrown 75%
 
  The servants of the gods are as many and varied as the gods themselves, each deticated heart and soul to the ethos of his patron. Yet the adventuring priest is not a casual minister or greedy cleric, but a holy warrior and sacred theurgist rolled into one package. Working closely with the (far rarer) paladins, priests do the will of their diety by pushing forth civilization and carrying the Word into the deepest night to bright light from darkness. Adventuring priests often consider themselves to be the special foes of undead, whom they hunt relentlessly; less benevolant priests extend this attitude to witches as well.
  The priest casts divine spells, which focus on empowerment, healing, divination, protection and the support of the group more than on direct power. He gains access to domains that allow him extra themed spells and special powers in line with his god's portfolio -- a harvest-priest is quite different from a battle- priest. Priests are also competant warriors -- not as skilled as the militant classes, but above the likes of mages, bards or rogues.

CLASS SKILLS
   The class skills of the priest are Appraise, Concentration, Craft, Diplomacy, Healing, Metamagic, Seneschal, Spellcraft, and Theology. Priest characters may also receive certain bonus class skills, if their god offers them one or more Domains that grant such.

CLASS FEATURES
   All the following are class features of the priest.
   * Proficiencies -- Priests are proficient with simple weapons, impact weapons, flails and light or medium armour. Each priest is also proficient with the one specific weapon that is a chosen weapon of his diety.
   * Spellcasting -- Priests cast divine spells from the priest spell list, which focuses on healing, divination, protection and the augmentation of combat ability. They receive one spellcasting level for every class level, and learn spells simply by praying -- priests have no need for spellbooks, and they can change their spells at each full rest. A priest must wear or hold his holy symbol in order to deploy divine power (including casting spells and turning); a symbol carried in the pack does not count.
   * Domains -- Every god has a portfolio, a sphere of influence over which he has authority. This protectorate is described in game terms by two Domains that the diety grants to his priests. Each Domain gives a priest a special granted power, as well as nine spells, one of each spell level. As soon as the priest reaches the class level to be able to cast a certain level of spell, she may spend spell slots to learn the two spells of the appropriate level from her god's Domains. Priests gain one extra spell slot per known spell level and this extra spell slot is typically used to learn a domain spell.
   * Turn Undead -- By channeling positive energy and holy eminations, a priest can rattle, terrify, wound or even annihilate undead creatures. Turning undead costs the priest three fatigue points, and may have a variety of baneful effects on all nearby undead, based on the level of the priest in contrast with the power of the undead he is trying to affect.
   Evil priests rebuke or command undead, not turn them, but all player character priests in this release of Incursion are assumed to be good or neutral aligned -- even if they worship and evil god. Priest and paladin levels stack together for the purposes of turning undead.
   * Starting Benefits -- Priests start with a mace, their diety's chosen weapon, potions of healing and vials of holy water. All priest starting weapons are blessed.

THE PRIEST                  Spells Known
  Level Def Fort Refl Will  1   2   3   4   5   6   7
    1   +0   +2   +0   +2  1+3  -   -   -   -   -   -
    2   +0   +3   +0   +3  2+3  -   -   -   -   -   -
    3   +0   +3   +1   +3  2+3 1+3  -   -   -   -   -
    4   +1   +4   +1   +4  3+3 2+3   -  -   -   -   -
    5   +1   +4   +1   +4  3+3 2+3 1+3  -   -   -   -
    6   +1   +5   +2   +5  4+3 3+3 2+3  -   -   -   -
    7   +1   +5   +2   +5  5+3 4+3 3+3 1+3  -   -   -
    8   +2   +6   +2   +6  6+3 5+3 3+3 2+3  -   -   -
    9   +2   +6   +3   +6  6+3 6+3 3+3 3+3 1+3  -   -
    10  +2   +7   +3   +7  7+3 6+3 4+3 3+3 2+3  -   -
    11  +2   +7   +3   +7  7+3 7+3 5+3 4+3 3+3  -   -
    12  +3   +8   +4   +8  7+3 7+3 5+3 4+3 4+3 1+3  -
   (Note that priests do receive 8th and 9th level spells at the same rate mages do, along with three bonus 8th and three bonus 9th level spells -- there just isn't room to show this on the chart.)

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