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Mana Theft

Brian Hill edited this page Oct 5, 2026 · 1 revision

Mana Theft

Mana Theft (Weavecraft)
Level: Mage 2, Magic 2
Will partial. Mana: 5. Long duration. Base Success: 60%.
  By casting this spell, you turn your body into a natural conduit for magical energies, allowing you to steal the mana of other creatures with a successful touch attack. Your touch causes other creatures to lose 1d8 points of mana for every caster level, and you gain a similar amount -- up to a maximum of whatever the target had to lose. A Will save allows the target to halve the mana loss. Mana Theft cannot replace mana allocated to persistant spells like Mage Armour, and any mana above the caster's normal maximum fades after a brief period -- although mana stolen from a victim does not regenerate.
   Channeling magical energies in this manner is draining and costs you a point of Fatigue when the spell is first cast. A single casting gives you two touches for every caster level you have.

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