Skip to content

Balance

Brian Hill edited this page Oct 5, 2026 · 1 revision

Balance

(Active) DEX [armour penalty]
  Possessed By: Some Humans, Lizardfolk, Monks, Rogues, Assassins, Earthsingers, Master Archers, Shadowdancers, Tattoo Mystics, Underdark Warriors.
  Effects:The Balance skill has the following effects:
   * Resist Knockdown (Passive): The balance skill aids you in resisting knockdown and knockback in combat; you gain a bonus to the saving throw equal to half your Balance skill rating if you have Balance as a class skill.
   * Tightrope Walking (Active): Characters with a rating of 10 or higher in the Balance skill are able to do tightrope walking. Using the skill at the edge of a chasm or other dangerous terrain will create a rope walk-line from your current position to the nearest wall in the specified direction. Every square so affected consumes 10 feet of rope. You must thus have both sufficient rope and a crossbow (to use to fire the rope, like a grappel gun) to do this. Creating a tightrope bridge does not require a skill check, but you do have to have Balance 10+ to do it.
   Moving while on a tightrope requires a Balance check (DC 15) for every square covered. If you suffer damage while on the tightrope, you must make a Balance check against DC 20 + 2 per 5% of your total hit points suffered. Failing either of these checks causes you to suffer the effects of the terrain you fall onto, to become prone and to be unable to use the tightrope bridge again until you reach solid flooring.
   * Terrain Effects (Passive): Some types of terrain -- notably ice -- require a Balance check to cross or fight on without suffering some side effect, as described in the terrain in question.
   * Invisibility to Tremorsense (Passive): Characters with a Balance score of 20+ are able to move so carefully and softly as to be immune to Tremorsense whenever they are Hiding. At 30+, they are immune to Tremorsense at all times, whether they are hiding or not.
   * Mounted Casting (Passive): Casting while mounted normally takes a character 15 phases more than usual; characters with Balance 20+ are exempt from this restriction.
   * Aeriel Casting (Passive): Characters using magic to fly or levitate must succeed in a Balance check to correctly perform the somatic components of a spell. The DC of this check is 7 + (Spell Level x 3).

Clone this wiki locally