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Brian Hill edited this page Oct 5, 2026
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1 revision
Jump (Skill)
(Active) best of DEX and STR [armour penalty] Possessed By: Some Humans, Lizardfolk, Dragonkin, Barbarians, Bards, Monks, Rangers, Rogues, Assassins, Shadowdancers, Tattoo Mystics, Twilight Huntsmen, Underdark Warriors. Effects: The Jump skill has only this one, singular use: * Jumping (Active): Use this skill to cross from one square to another in the dungeon while missing a square in between. This skill will let you get past a monster without bull-rushing it, or to avoid a trap or pit. Beware, though -- if you try to jump too far, you may not end up where you want! A typical jumping DC is 15 for 1 square, +5 per extra square! Jumping provokes an attack of opportunity.