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EN Install Upgrade Notes 4 4

wanoo edited this page Oct 23, 2026 · 1 revision

Upgrade notes: 4.4

Français · Type: reference · Audience: author · Context: created project · Status: ready · Applies from: 4.4.0

What 4.4.0 "Author's Desk" changed, kept unchanged. Nothing to change in a game; every addition is optional.

The upgrade itself is Upgrade. The section number is that of the former docs/en/UPGRADING.md (§41).

41. From 4.3.1 to 4.4.0 "Author's Desk"

Nothing to change: a game builds, plays and saves as on 4.3.1 (the same fingerprints, golden saves and reference runs). The engine installs from releases/download/v4.4.0/…. New, all optional:

  • onTap: 'go' on a hotspot (#221): a single tap with no verb picked walks there and acts with its defaultVerb, as an exit can (CONTENT_GUIDE). Without it a tap only walks, as before.
  • A map place's portrait can be a list, and joins: '<place>' (#223) puts a place on another's pin: one pin for a city with several places, a face per place (CONTENT_GUIDE, the map).
  • games/heroes: the hero choice in two languages, to copy from. npm run assets now ships the clips of audio.voicesByLang (they were 404s in a translated page): run it again if your game has some.
  • The Studio: the Voices tab's "Heroes × languages" view; the Check tab's "Capture the rooms (before / after)" on a local Studio. A hosted Studio: its worker runs previews in a lane of their own; new log fields and metrics (STUDIO-SERVER). The CLI and the MCP need the client scope and the realm role offline_access (STUDIO-SERVER).
  • The first visit's JavaScript grew by about 1 KB: a game whose assetBudgets.initialJsKB sits at its measure may need 1 KB more.

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