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Key Binds
LlaGuiTo edited this page Oct 2, 2026
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Applies to Equivalent Legacy 1.1.0+ for Minecraft 1.21.1 (NeoForge).
Equivalent Legacy adds six key binds. All of them are in the Equivalent Legacy category in the controls menu and can be rebound there.
- G (Change Mode): cycles the mode or on/off state of a held item.
- V (Charge): raises an item's charge; Shift + V lowers it.
- C (Extra Function): triggers a held item's special ability.
- R (Fire Projectile): fires a held item's projectile.
- X (Boots Effects): toggles Gem Boots Step Assist.
- Shift + X (Helmet Effects): toggles Gem Helmet Night Vision.
What each key acts on
- V: picks, axes, shovels, hoes, shears, hammers, swords, the Red Katar, the Red Morningstar, the Zero Ring, the Watch of Flowing Time, the Destruction Catalyst, the Catalytic Lens and the Hyperkinetic Lens.
- G: picks, the Red Katar, the Red Morningstar, the Red Matter Sword, the Gem of Eternal Density, the Mercurial Eye, the Philosopher's Stone, the Divining Rods and all toggle rings and stones.
- C: the Philosopher's Stone (crafting grid), the Mercurial Eye (settings screen), both Matter Swords, the Red Katar, the Void Ring (teleport) and the Ring of Arcana (wall of fire).
- R: the Evertide Amulet, the Volcanite Amulet, Swiftwolf's Rending Gale, the Ignition Ring, the Ring of Arcana, the Philosopher's Stone and the projectile lenses.
Important rules
- Key binds only affect items in your main hand or off-hand. Items equipped in Regalia (curio) slots keep working passively but do not respond to keys.
- Each key stops at the first hand that can use it, so the main hand wins over the off-hand.
- Projectiles share a cooldown of about 1 second, set by
server.cooldown.player.projectile. - The Gem Armor's offensive abilities need an empty main hand and the offensive state turned on, unless the server sets
server.misc.unsafeKeyBinds. - Press V with an empty main hand and any Gem Armor piece worn to toggle the offensive state. Then R calls lightning (Gem Helmet) and C creates an explosion (Gem Chestplate).
- Offensive abilities are disabled by default; the server must set
server.difficulty.offensiveAbilities.
Server settings: server.cooldown.player.projectile, server.difficulty.offensiveAbilities and server.misc.unsafeKeyBinds.