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Ready Made Presets

LlaGuiTo edited this page Oct 2, 2026 · 3 revisions

Ready-Made Presets

Applies to Equivalent Legacy 1.1.0+ for Minecraft 1.21.1 (NeoForge).

Here are two ready-to-copy configurations. Paste each snippet into the matching file, then restart the server or the world so the new values are read.

Preset 1: Classic ProjectE. This restores the pre-balance feel. You do not need to list every balance.* key, because setting balance.enabled = false already makes the mod use the legacy value of all of them. Only the classic keys that changed need to be set back by hand.

server.toml:

[balance]
	enabled = false

[items]
	enableTimeWatch = true

[difficulty]
	katarDeathAura = 1000.0
	covalenceLoss = 1.0

[cooldown.pedestal]
	archangel = 40
	body = 10
	evertide = 20
	harvest = 10
	ignition = 40
	life = 5
	repair = 20
	swrg = 70
	soul = 10
	volcanite = 20
	zero = 40

[cooldown.player]
	projectile = 0
	gemChest = 0
	repair = 20
	heal = 20
	feed = 20

common.toml:

[crafting]
	fullKleinStars = false

Preset 2: Hardcore survival. This one is a suggestion, not a supported default. It keeps the balance system on and makes it far stricter: effects cost more EMC, abilities are disabled in the Nether and the End, armor wears out, EMC generation is a fraction of normal and automation is capped. Adjust or remove anything you dislike, and trim the dimension blacklist if you still want abilities there.

server.toml:

[balance]
	enabled = true
	effectEmcMultiplier = 2.0
	dimensionBlacklist = ["minecraft:the_nether", "minecraft:the_end"]

[balance.repair]
	emcPerRepair = 16
	includeCurios = false
	includeAlchStorage = false

[balance.autoSurvival]
	emcPerHeal = 1024
	emcPerFeed = 1024
	requireCurio = true

[balance.gemArmor]
	speedBonus = 0.25

[balance.swrg]
	emcPerTick = 4.0
	repelRadius = 2.0

[balance.armor]
	reductionMultiplier = 0.5
	durabilityLoss = true

[balance.tools]
	veinMineMaxBlocks = 32
	aoeRadiusMultiplier = 0.35

[balance.combat]
	attackAoe = false
	armorPiercing = false

[balance.emc]
	generationMultiplier = 0.1
	condenserCostMultiplier = 3.0

[balance.entropySinks]
	efficiencyFloor = 0.1

[balance.stellarCondenser]
	softCapPerMinute = 128

[balance.matterFurnaces]
	dmDoubleOreChance = 0.1
	rmDoubleOreChance = 0.0

[balance.mercurialEye]
	maxArea = 16

[balance.lens]
	maxRadius = 4.0

[balance.timeWatch]
	inventoryBonus = 0

The default balance.collectors.sunOnly = true already applies, so collectors only work in daylight and there is no need to repeat it.

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