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Ready Made Presets
Applies to Equivalent Legacy 1.1.0+ for Minecraft 1.21.1 (NeoForge).
Here are two ready-to-copy configurations. Paste each snippet into the matching file, then restart the server or the world so the new values are read.
Preset 1: Classic ProjectE. This restores the pre-balance feel. You do not need to list every balance.* key, because setting balance.enabled = false already makes the mod use the legacy value of all of them. Only the classic keys that changed need to be set back by hand.
server.toml:
[balance]
enabled = false
[items]
enableTimeWatch = true
[difficulty]
katarDeathAura = 1000.0
covalenceLoss = 1.0
[cooldown.pedestal]
archangel = 40
body = 10
evertide = 20
harvest = 10
ignition = 40
life = 5
repair = 20
swrg = 70
soul = 10
volcanite = 20
zero = 40
[cooldown.player]
projectile = 0
gemChest = 0
repair = 20
heal = 20
feed = 20common.toml:
[crafting]
fullKleinStars = falsePreset 2: Hardcore survival. This one is a suggestion, not a supported default. It keeps the balance system on and makes it far stricter: effects cost more EMC, abilities are disabled in the Nether and the End, armor wears out, EMC generation is a fraction of normal and automation is capped. Adjust or remove anything you dislike, and trim the dimension blacklist if you still want abilities there.
server.toml:
[balance]
enabled = true
effectEmcMultiplier = 2.0
dimensionBlacklist = ["minecraft:the_nether", "minecraft:the_end"]
[balance.repair]
emcPerRepair = 16
includeCurios = false
includeAlchStorage = false
[balance.autoSurvival]
emcPerHeal = 1024
emcPerFeed = 1024
requireCurio = true
[balance.gemArmor]
speedBonus = 0.25
[balance.swrg]
emcPerTick = 4.0
repelRadius = 2.0
[balance.armor]
reductionMultiplier = 0.5
durabilityLoss = true
[balance.tools]
veinMineMaxBlocks = 32
aoeRadiusMultiplier = 0.35
[balance.combat]
attackAoe = false
armorPiercing = false
[balance.emc]
generationMultiplier = 0.1
condenserCostMultiplier = 3.0
[balance.entropySinks]
efficiencyFloor = 0.1
[balance.stellarCondenser]
softCapPerMinute = 128
[balance.matterFurnaces]
dmDoubleOreChance = 0.1
rmDoubleOreChance = 0.0
[balance.mercurialEye]
maxArea = 16
[balance.lens]
maxRadius = 4.0
[balance.timeWatch]
inventoryBonus = 0The default balance.collectors.sunOnly = true already applies, so collectors only work in daylight and there is no need to repeat it.