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Changelog (bleed)
reaperrr edited this page Oct 15, 2017
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4736 revisions
This is the changelog for the development branch, not the changelog for the current stable release. Archived changelogs from previous releases can be found on the historical changelogs page.
- Fixed an issue that could cause the AI to build more structures of certain types than it should. [#14025]
- Fixed a potential crash related to yaml overrides. [#14090]
- Fixed editor crashing on invisible actors. [#14122]
- Fixed that blocked reinforcements wouldn't look for alternative landing spots. [#13785]
- Added chat commands to toggle the different visualization overlays. [#13328]
- Added 'Enable debug commands in replays' option under Advanced settings. [#13813]
- Added check for invalid default gamespeed when loading mod or map rules. [#14149]
- Added chat panel to the in-game menu. [#13408]
- Added Statistics options hotkeys. [#13781]
- Added support for loading replays from sub-directories. [#13818]
- Refactored order interaction with targets. [#13995]
- Improved AI handling of naval vessels by separating it from land units. [#13605]
- Improved performance. [#13777, #13603, #13797, #13979, #14043, #14048]
- Fixed General Stavros run animation and made him take cover when under fire. [#13787]
- Fixed that unarmed vehicles could rank up. [#14125]
- Fixed tile errors on Asymmetric Battle and Haos Ridges. [#14128, #14127]
- Fixed the atomic bomb missile delay and offsets. [#13874]
- Fixed some bridge tiles being categorized as road tiles. [#14132]
- Fixed chronoshifting an actor multiple times overriding the original return location. [#14155]
- Added "Reinforcements arrived" notification when paratroopers land. [#14161]
- Added missing red wall tiles to Interior tileset. [#13793]
- Changed aircraft crash explosions. [#14106]
- Cleaned up Bomber John yaml files. [#13845]
- Added the nuclear missile smoke animation to the Temple of Nod. [#13874]
- Fixed the Thumper deploy animation. [#13737]
- Fixed that unarmed vehicles could rank up. [#14125]
- Added global script for campaign missions and fixed a few mission script bugs. [#13592]
- Added the Harkonnen death hand launch animation. [#13874]
- Added devastator self destruct upon deployment. [#13884, #14137]
- Changed houses to use original colors in missions and on shellmap. [#13655]
- Removed most cloak/uncloak sounds to match original D2k. [#13872]
- Fixed an AI crash when a faction has an undeployable MCV actor. [#13886]
- Fixed height calculations in custom terrain layers. [#14038]
- Fixed
FacingTolerance
ofAttackFrontal
not working properly. [#13530, #13794] - Fixed custom animations not being canceled always. [#13745]
- Fixed
WithShadow
making the whole actor invisible when disabled. [#13952] - Fixed crash if mod doesn't use
ResourceLayer
. [#14088] - Fixed SHP(TS) sprites starting with an empty frame not getting loaded. [#13882]
- Fixed
Cargo
implicitly requiring theConditionManager
trait. [#14113] - Added YamlException if traits like
Explodes
don't find the defined weapon(s). [#14111] - Added
InitialDelay
toCashTrickler
and addedCashTricklerBar
trait. [#14026] - Added
Railgun
projectile type. [#13463] - Added support for playing sound on delivered/accepted donation and playing animation on receiving actor. [#13717]
- Added support for disabling adjacency on the
Building
trait. [#13845] - Added support for per-burst delays and renamed
BurstDelay
toBurstDelays
. [#13684] - Added more RevealDisguiseOn types and unhardcoded some events. [#13639]
- Added support for by-passing resource storage and directly adding resources to cash balance. [#13800]
- Added
VTOL
,TakeOffOnResupply
andTakeOffOnCreation
toAircraft
. [#13865] - Added
WithNukeLaunchAnimation
andWithNukeLaunchOverlay
to complementNukePower
. [#13874] - Added
LandOnCondition
Boolean expression toAircraft
trait which forces landing and prevents takeoffs. [#13434, #13811] - Added support for granting a condition while performing an external capture. [#13854]
- Added
DeliversExperience
andAcceptsDeliveredExperience
traits ("Generals pilot logic"). [#13623] - Added
StartSequence
andEndSequence
fields toWithRepairOverlay
. [#13940] - Added
RequiresCondition
support toProvidesPrerequisite
. [#13842] - Added support for a percentual chance to play the
ImpactSound
of aCreateEffectWarhead
. [#14089] - Changed
DefaultSpriteSequence
to allow derived classes to enhancesprites
. [#14147] - Changed
Land
activity to support landing mid-air. [#13701] - Removed PlayerPaletteFromCurrentTileset. [#13944]
- Improved overridability of Armament.CheckFire aspects. [#13597]
- Replaced the
Mobile.OnRails
flag used by the TD Gunboat with dedicated traits. [#13635] - Moved several trait interfaces to the OpenRA.Mods.Common library. [#13991]
- Made
Captures
conditional. [#13010] - Made
AppearsOnRadar
conditional and player-stance-aware. [#13386] - Made
WithSpriteTurret.TurretOffset
overridable. [#14061] - Unhardcoded several hotkeys and related logic. [#13706, #13711, #13966, #13974]
- Renamed
WithTurretedSpriteBody
toWithEmbeddedTurretSpriteBody
. [#14023]
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