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reaperrr edited this page Oct 15, 2017 · 4736 revisions

This is the changelog for the development branch, not the changelog for the current stable release. Archived changelogs from previous releases can be found on the historical changelogs page.

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General Improvements

  • Fixed an issue that could cause the AI to build more structures of certain types than it should. [#14025]
  • Fixed a potential crash related to yaml overrides. [#14090]
  • Fixed editor crashing on invisible actors. [#14122]
  • Fixed that blocked reinforcements wouldn't look for alternative landing spots. [#13785]
  • Added chat commands to toggle the different visualization overlays. [#13328]
  • Added 'Enable debug commands in replays' option under Advanced settings. [#13813]
  • Added check for invalid default gamespeed when loading mod or map rules. [#14149]
  • Added chat panel to the in-game menu. [#13408]
  • Added Statistics options hotkeys. [#13781]
  • Added support for loading replays from sub-directories. [#13818]
  • Refactored order interaction with targets. [#13995]
  • Improved AI handling of naval vessels by separating it from land units. [#13605]
  • Improved performance. [#13777, #13603, #13797, #13979, #14043, #14048]

Red Alert

  • Fixed General Stavros run animation and made him take cover when under fire. [#13787]
  • Fixed that unarmed vehicles could rank up. [#14125]
  • Fixed tile errors on Asymmetric Battle and Haos Ridges. [#14128, #14127]
  • Fixed the atomic bomb missile delay and offsets. [#13874]
  • Fixed some bridge tiles being categorized as road tiles. [#14132]
  • Fixed chronoshifting an actor multiple times overriding the original return location. [#14155]
  • Added "Reinforcements arrived" notification when paratroopers land. [#14161]
  • Added missing red wall tiles to Interior tileset. [#13793]
  • Changed aircraft crash explosions. [#14106]
  • Cleaned up Bomber John yaml files. [#13845]

Tiberian Dawn

  • Added the nuclear missile smoke animation to the Temple of Nod. [#13874]

Dune 2000

  • Fixed the Thumper deploy animation. [#13737]
  • Fixed that unarmed vehicles could rank up. [#14125]
  • Added global script for campaign missions and fixed a few mission script bugs. [#13592]
  • Added the Harkonnen death hand launch animation. [#13874]
  • Added devastator self destruct upon deployment. [#13884, #14137]
  • Changed houses to use original colors in missions and on shellmap. [#13655]
  • Removed most cloak/uncloak sounds to match original D2k. [#13872]

Engine/Modding

  • Fixed an AI crash when a faction has an undeployable MCV actor. [#13886]
  • Fixed height calculations in custom terrain layers. [#14038]
  • Fixed FacingTolerance of AttackFrontal not working properly. [#13530, #13794]
  • Fixed custom animations not being canceled always. [#13745]
  • Fixed WithShadow making the whole actor invisible when disabled. [#13952]
  • Fixed crash if mod doesn't use ResourceLayer. [#14088]
  • Fixed SHP(TS) sprites starting with an empty frame not getting loaded. [#13882]
  • Fixed Cargo implicitly requiring the ConditionManager trait. [#14113]
  • Added YamlException if traits like Explodes don't find the defined weapon(s). [#14111]
  • Added InitialDelay to CashTrickler and added CashTricklerBar trait. [#14026]
  • Added Railgun projectile type. [#13463]
  • Added support for playing sound on delivered/accepted donation and playing animation on receiving actor. [#13717]
  • Added support for disabling adjacency on the Building trait. [#13845]
  • Added support for per-burst delays and renamed BurstDelay to BurstDelays. [#13684]
  • Added more RevealDisguiseOn types and unhardcoded some events. [#13639]
  • Added support for by-passing resource storage and directly adding resources to cash balance. [#13800]
  • Added VTOL, TakeOffOnResupply and TakeOffOnCreation to Aircraft. [#13865]
  • Added WithNukeLaunchAnimation and WithNukeLaunchOverlay to complement NukePower. [#13874]
  • Added LandOnCondition Boolean expression to Aircraft trait which forces landing and prevents takeoffs. [#13434, #13811]
  • Added support for granting a condition while performing an external capture. [#13854]
  • Added DeliversExperience and AcceptsDeliveredExperience traits ("Generals pilot logic"). [#13623]
  • Added StartSequence and EndSequence fields to WithRepairOverlay. [#13940]
  • Added RequiresCondition support to ProvidesPrerequisite. [#13842]
  • Added support for a percentual chance to play the ImpactSound of a CreateEffectWarhead. [#14089]
  • Changed DefaultSpriteSequence to allow derived classes to enhance sprites. [#14147]
  • Changed Land activity to support landing mid-air. [#13701]
  • Removed PlayerPaletteFromCurrentTileset. [#13944]
  • Improved overridability of Armament.CheckFire aspects. [#13597]
  • Replaced the Mobile.OnRails flag used by the TD Gunboat with dedicated traits. [#13635]
  • Moved several trait interfaces to the OpenRA.Mods.Common library. [#13991]
  • Made Captures conditional. [#13010]
  • Made AppearsOnRadar conditional and player-stance-aware. [#13386]
  • Made WithSpriteTurret.TurretOffset overridable. [#14061]
  • Unhardcoded several hotkeys and related logic. [#13706, #13711, #13966, #13974]
  • Renamed WithTurretedSpriteBody to WithEmbeddedTurretSpriteBody. [#14023]

Packaging/Utilities

  • Added auto-generated settings documentation deployment. [#11722]
  • Changed --check-yaml utility command / make test to not check custom maps by default. [#14136]
  • Increased performance during mod lint checks. [#13938]

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