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yoonmoonsik edited this page Jul 11, 2026 · 1 revision

Granted by the Fighting Initiate feat or a class feature that lets you choose a Fighting Style.

Archery

  • +2 bonus to ranged weapon attacks.

Blind Fighting

  • You can't be Blinded, ignore the Darkness surface for vision, and gain Darkvision out to 3m.

Defense

  • +1 bonus to AC while wearing armor.

Dueling

  • When wielding a melee weapon that isn't Two-Handed in one hand, with no weapon in the other, deal +2 damage with it.

Great Weapon Fighting

  • When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.

Interception

  • Reaction: when a creature you can see hits another creature within 3m of you with an attack roll, reduce the damage to that target by 1d10 + your Proficiency Bonus. Requires a Shield or a Simple or Martial weapon.

Protection

  • Reaction: when a creature you can see attacks a target other than you within 3m of you, interpose your Shield to impose Disadvantage on that attack roll and all other attack rolls against the target until the start of your next turn, as long as you stay within 3m of it.

Thrown Weapon Fighting

  • +2 bonus to damage rolls when you hit with a ranged attack using a weapon with the Thrown property.

Two-Weapon Fighting

  • When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage.

Unarmed Fighting

  • Your Unarmed Strikes can deal 1d6 + your Strength modifier Bludgeoning damage instead of their normal damage.

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