-
-
Notifications
You must be signed in to change notification settings - Fork 17
Subclass Sorcerer Spellfire Sorcery
![]()
The Spellfire Sorcery is a Sorcerer subclass built around Metamagic synergy and spell absorption. Spellfire Burst at Level 3 triggers a bonus magical effect (a small Fire/Radiant damage bolt or an ally buff) once per turn whenever you cast a spell using Metamagic — spending Sorcery Points without Metamagic doesn't trigger it. Spellfire Spells provides an always-prepared list of healing and fire-themed spells. Absorb Spells at Level 6 lets you regain 1d4 Sorcery Points whenever your Counterspell successfully counters a spell.
| LEVEL | FEATURE |
|---|---|
| 3 | Spellfire Burst, Spellfire Spells |
| 6 | Absorb Spells |
Spellfire Burst Whenever you cast a spell or cantrip using a Metamagic option, you can unleash one of the following magical effects of your choice, once per turn:
- Apply Bolstering Flames to an ally, buffing them.
- Deal 1d4 Fire damage to an enemy.
- Deal 1d4 Radiant damage to an enemy.
Triggered specifically by using Metamagic on a spell or cantrip — not by spending Sorcery Points in general (e.g. converting a spell slot via Font of Magic doesn't trigger it).
Spellfire Spells When you reach certain Sorcerer levels, you always have the listed spells prepared.
Level 3: Cure Wounds, Guiding Bolt, Lesser Restoration, Scorching Ray
Level 5: Aura of Vitality, Counterspell
Level 7: Fire Shield, Wall of Fire
Level 9: Greater Restoration, Flame Strike
Absorb Spells Whenever your Counterspell successfully counters a spell, you regain 1d4 Sorcery Points. (Counterspell doesn't involve a saving throw — it's either automatic against lower-level spells or a won spellcasting ability check against higher-level ones — so this triggers on a successful counter, not a "failed save.")
The Spellfire Sorcery is the Metamagic amplifier + Counterspell economy Sorcerer subclass. Spellfire Burst fires specifically off Metamagic use, not off Sorcery Point spending in general — Font of Magic slot conversion doesn't trigger it. A Metamagic-heavy Sorcerer using Quicken, Empower, Heighten, or Twin on nearly every spell still activates Spellfire Burst almost every turn at no additional cost, since the trigger is the Metamagic tag itself.
Absorb Spells at Level 6 creates a Counterspell economy loop: any spell you successfully counter (automatic against lower-level spells, a won ability check against equal-or-higher-level ones) refunds 1d4 Sorcery Points. Against enemies who cast multiple spells per encounter, this sustains your Sorcery Point pool.
Counterspell is on the Spellfire Spells list (always prepared at Level 5), ensuring you always have it ready without sacrificing a known spell slot.
The Spellfire Spells list is hybrid offensive-support: Guiding Bolt (2d6 Radiant + Advantage on next attack against target), Scorching Ray, Aura of Vitality (2d6 healing as Bonus Action for 1 minute), Greater Restoration, Flame Strike. This gives the Spellfire Sorcerer meaningful healing options without being a dedicated healer.
Note: These wiki pages are AI-generated, so they may not always be accurate. If anything on this page looks wrong, please report it in the Wiki Report category in Discussions — the maintainer will review and fix it.