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Subclass Bard College of Choreography
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The College of Choreography is a Bard subclass that turns dance into a defensive and support tool. Inspirational Dance at Level 3 spends Bardic Inspiration to hand an ally Temporary Hit Points and a free Reaction to reposition or Dodge. Entrancing Movement at Level 6 punishes anyone who lands a hit on you while you Dodge or provoke an Opportunity Attack, and grants a saving-throw-proof casting of Charm Person once per Long Rest.
| LEVEL | FEATURE |
|---|---|
| 3 | Fast Movement, Inspirational Dance |
| 6 | Entrancing Movement, Fast Movement |
Fast Movement Your Speed increases by 10 feet. It increases by another 5 feet when you reach Bard level 6 (total increase of 15 feet).
Inspirational Dance As a Bonus Action, you can expend one use of your Bardic Inspiration to dance and reinvigorate another creature of your choice who can see you.
When you do, roll your Bardic Inspiration die; that creature gains a number of Temporary Hit Points equal to the number rolled plus your Charisma modifier (minimum of 2 Temporary Hit Points). When a creature gains Temporary Hit Points this way, it can immediately take a Reaction to move up to its Speed without provoking Opportunity Attacks, or take the Dodge action.
Entrancing Movement Whenever a creature hits you with an Opportunity Attack, or hits you with an attack roll while you're benefiting from the Dodge action, that creature takes Psychic damage equal to your Charisma modifier plus half your Bard level (rounded down).
You also always have Charm Person prepared, and can cast it without a Verbal component. Once per Long Rest, you can cast it without expending a spell slot; when you do, it's cast as a Level 3 spell, and the target doesn't gain Advantage on its saving throw just because you or your allies are fighting it.
Fast Movement Your Speed increases by another 5 feet, for a total increase of 15 feet since Level 3.
The College of Choreography is a support-leaning Bard — its features spend Bardic Inspiration on keeping allies alive and mobile instead of turning it into direct damage.
Inspirational Dance is a Bonus Action heal-and-unlock: it hands an ally Temporary Hit Points scaled off your Bardic die and Charisma modifier, and immediately grants that ally a free Reaction to Dodge or move away without eating an Opportunity Attack. This is strongest on allies who are already engaged in melee and need to either reposition or brace for the next hit, since the Reaction is available the instant the Temporary Hit Points land.
Entrancing Movement turns your own defensive actions into a threat. Since it triggers off any hit you take from an Opportunity Attack or an attack roll made while you're Dodging, pairing it with a Dodge action (from your own Inspirational Dance, or otherwise) baits attackers into taking Psychic damage back for every swing that connects. The free, saving-throw-proof Charm Person is a strong single-target lockdown once per Long Rest — casting it without a Verbal component also lets you use it while otherwise engaged, and removing the "fighting you" Advantage clause makes it reliable even mid-combat.
Fast Movement is a straightforward mobility boost — 10 feet at Level 3 and 15 feet total by Level 6 — that helps you stay at range to keep handing out Inspirational Dance while avoiding melee yourself.
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