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Subclass Paladin Oath of Vengeance
The Oath of Vengeance is a Paladin subclass built around relentless single-target pursuit and Opportunity Attack punishment. Vow of Enmity at Level 3 spends a Channel Oath use, and no action, to grant Advantage on all attacks against one target. Relentless Avenger at Level 7 reduces a struck enemy's Speed to 0 on an Opportunity Attack hit, and grants you increased movement on your next turn.
| LEVEL | FEATURE |
|---|---|
| 3 | Oath of Vengeance Spells, Vow of Enmity |
| 7 | Relentless Avenger |
Oath of Vengeance Spells The following spells are always prepared and don't count against your prepared spell limit.
Level 3: Bane, Hunter's Mark
Level 5: Hold Person, Misty Step
Level 9: Haste, Protection from Energy
Expend one use of your Channel Oath — no action required — to make a vow of enmity against a creature you can see within 30 feet. You gain Advantage on attack rolls against it for 10 turns.
Relentless Avenger If you hit an enemy with an Opportunity Attack, you reduce the creature's Speed to 0 until the end of the current turn, and you gain 15 feet of extra movement.
The Oath of Vengeance is the single-target damage Paladin. Vow of Enmity at Level 3 is the defining feature: Advantage on every attack roll against one target for 1 minute. With Extra Attack at Level 5, you're making two Advantage attack rolls per turn against the marked target, significantly increasing Critical Hit frequency. Crits double all Smite damage dice — a Critical Divine Smite at Level 5 deals up to 4d8+modifier Radiant instead of 2d8+modifier.
Hunter's Mark at Level 3 (from Oath Spells) adds 1d6 per hit and layers with Smite damage for maximum per-hit burst. Bane imposes Disadvantage on saves and attacks for up to 3 enemies — useful for softening enemies before focusing them down.
Hold Person at Level 5 is the Vengeance Paladin's combo setup: Paralyze a target (Paralyzed = auto-critical within 5 feet), then spend your action attacking with Advantage. Every melee hit against a Paralyzed target within 5 feet is a guaranteed Critical — smiting on every attack doubles to quadruples Smite dice.
Relentless Avenger at Level 7 adds zone control to the Opportunity Attack: hit them when they try to move away, reduce their Speed to 0, and your movement increases next turn. This prevents kiting while enabling pursuit. Paired with the Hold Person/Paralyzed combo, enemies that try to flee after breaking a save find they can't.
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