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Subclass Rogue Assassin
The Assassin is a Rogue subclass built around Initiative, ambush, and disguise. Assassinate at Level 3 grants two benefits: a flat +5 Initiative bonus (not Advantage) and, in the first round, Advantage against anything that hasn't acted yet plus bonus damage on a weapon hit. Assassin's Tools provides Disguise Self and a Poisoner's Kit. Roving Aim at Level 9 removes the movement restriction from Steady Aim — you can have Advantage on your attack and still move freely.
| LEVEL | FEATURE |
|---|---|
| 3 | Assassinate, Assassin's Tools |
| 9 | Roving Aim |
Assassinate: Initiative You gain a flat +5 bonus to your Initiative. (This is a flat bonus in this mod, not Advantage on the roll.)
Assassinate: Surprising Strikes During the first round of combat you have Advantage on attack rolls against any creature that hasn't taken its turn yet. A weapon hit in that round also deals extra damage of the weapon's type equal to your Rogue level.
Assassin's Tools You gain a Disguise Kit and a Poisoner's Kit, and you have proficiency with them. You can cast Disguise Self and use the Poisoner's Kit from your action bar.
Roving Aim Your Speed isn't reduced to 0 by using Steady Aim. You can move freely on turns when you activate Steady Aim.
The Assassin is the first-strike burst damage Rogue subclass. Assassinate: Initiative gives a flat +5 to Initiative rolls — at 20 Dexterity (+5), an Assassin rolls d20+10 for Initiative. This almost guarantees acting before any enemy on Turn 1.
Assassinate: Surprising Strikes is the payoff: while the enemy still hasn't acted, every attack you make against it has Advantage, and a weapon hit in that first round adds damage equal to your Rogue level. At Level 9 that is +9 on top of Sneak Attack dice.
The Turn 1 sequence: Act first (Advantage + Initiative bonus) → Hidden from setup → Attack with Advantage (Stealth guarantees Sneak Attack conditions) → Sneak Attack + bonus damage → potentially drop a target before it acts.
Roving Aim at Level 9 removes the last downside of the Assassin's core toolkit. Steady Aim normally pins you in place — valuable for guaranteed Advantage, but creates an obvious kill target. Roving Aim lets you use Steady Aim, take the attack, and still move to cover using Cunning Action: Dash or Disengage.
Assassin's Tools supports non-combat applications: Disguise Self for infiltration, Poisoner's Kit for coating weapons with contact poison before encounters.
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