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Subclass Cleric War Domain
The War Domain is a martial Cleric subclass. It provides a Bonus Action attack resource and a Channel Divinity that enhances attack rolls for yourself or an ally, both granted at Level 3, plus a Level 6 upgrade that lets you cast two of its buff spells for free.
This rework gives the War Domain a completely new resource — War Priest Action Points — that replenish on Short Rest, a Channel Divinity that enhances attack rolls, and a spell list that ends with Steel Wind Strike as an always-prepared option at Level 9. Note: the base Cleric class (not War Domain specifically) also grants a choice between Divine Strike and Potent Spellcasting at Level 7 — see Class-Cleric's Blessed Strikes for that feature.
The War Domain Cleric combines a full prepared spell list with consistent melee weapon attacks.
| LEVEL | FEATURE |
|---|---|
| 3 | War Domain Spells, War Priest, Guided Strike, War God's Blessing |
| 5 | War Domain Spells (expanded) |
| 6 | War God's Blessing (Free Spells) |
| 7 | War Domain Spells (expanded) |
| 9 | War Domain Spells (expanded) |
Your Domain grants an expanding spell list that is always prepared and doesn't count against your limit:
| CLERIC LEVEL | SPELLS ADDED |
|---|---|
| 3 | Magic Weapon, Spiritual Weapon, Guiding Bolt, Shield of Faith, War Priest |
| 5 | Crusader's Mantle, Spirit Guardians |
| 7 | Fire Shield, Freedom of Movement |
| 9 | Hold Monster, Steel Wind Strike |
10 spells total — a mix of buffs, summons, and control. Spirit Guardians at Level 5 and Steel Wind Strike at Level 9 are two of the strongest spells available to any martial caster. The War Domain Cleric has both always prepared.
A Bonus Action attack powered by its own resource, War Priest Action Points, which replenish on a Short or Long Rest.
- Cost: 1 War Priest Action Point + Bonus Action
- Effect: Make one weapon or Unarmed Strike attack
- Condition: Not available while an Extra Attack is still pending on the same turn
War Priest gives you a Bonus Action attack without requiring Extra Attack. If you gain Extra Attack from a multiclass, War Priest deactivates — the two don't stack.
War Priest Action Points scale with Wisdom:
| WISDOM SCORE | CHARGES PER SHORT REST |
|---|---|
| 13 or lower | 1 |
| 14–15 | 2 |
| 16–17 | 3 |
| 18–19 | 4 |
| 20–21 | 5 |
| 22–23 | 6 |
| 24+ | 7 |
A single Level 3 passive (WarGodsBlessing) unlocks two Channel Divinity Reaction options together — there is no separate Level 6 unlock for the ally version:
- Guided Strike: When you make an attack roll, spend a Reaction + Channel Divinity charge to add +10 to your own roll — turning a near-miss into a hit.
- War God's Blessing: When a nearby ally makes an attack roll, spend a Reaction + Channel Divinity charge to add +10 to their roll instead.
Both are declared after seeing the roll, before knowing if it hits, and both cost one Channel Divinity charge. From Level 3 onward, every Channel Divinity charge can be spent on either your own attack or an ally's, whichever needs it more.
+10 to an attack roll is the difference between hitting and missing on almost any result. A Rogue's Sneak Attack, a Paladin's Smite setup, or a Fighter's Action Surge attack can each be pushed to a near-guaranteed hit with your Reaction.
At Level 6, War_6_WarGodsBlessing unlocks Channel-Divinity-powered versions of two spells already on your Domain list — Shield of Faith and Spiritual Weapon — that you cast for free instead of spending a spell slot:
- Cost: Bonus Action + 1 Channel Divinity charge (no spell slot)
- Shield of Faith: Same AC buff as the normal spell
- Spiritual Weapon: Summons the same weapon
- Neither version requires Concentration — each lasts 10 turns, and casting the same spell again ends the earlier one
This is unrelated to the Level 3 Guided Strike/War God's Blessing Reactions despite the shared name — it's a spell-slot-free casting option for two of your most-used buffs, freeing your prepared slots for other spells.
The War Domain is a frontline martial Cleric.
Your combat identity:
- War Priest — every Short Rest, spend Wisdom-modifier Bonus Action attacks; stay in melee and use them all
- Guided Strike / War God's Blessing — from Level 3, every Channel Divinity charge can add +10 to your own attack roll or an ally's; be the party's hit guarantee
- Spirit Guardians at Level 5 — always prepared; position yourself in melee and let it chip everything around you
- War God's Blessing (Free Spells) at Level 6 — cast Shield of Faith or Spiritual Weapon via Channel Divinity without spending a spell slot
- Steel Wind Strike at Level 9 — always prepared; teleport and hit up to 5 targets in one action
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