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69 new spells and 33 revised spells have been added across all spell levels, along with new weapons, armor, firearms, and unique loot with specific locations in the world.

Each table below lists every spell available at that level across all classes, including which classes can prepare/learn it, its school, a short description (new/revised spells only), and whether a castable scroll exists. For scroll usability restrictions, see Spell Scroll Restrictions at the end of this page.

Cantrips

40 spells total, 39 with a scroll

Icon Spell School Classes Description Scroll
icon Acid Splash Evocation Sorcerer, Wizard, Artificer School changed from Conjuration to Evocation icon
icon Blade Ward Abjuration Bard, Sorcerer, Warlock, Wizard Now Concentration; forces attackers to subtract 1d4 from attack rolls against you for up to 10 turns icon
icon Blood Bolt Necromancy Sorcerer, Warlock, Wizard Ranged spell attack; Necrotic damage; grants you Temporary Hit Points equal to your Proficiency Bonus icon
icon Booming Blade Evocation Sorcerer, Warlock, Wizard, Artificer Melee attack; afflicts your foe with resonance that deals bonus Thunder damage when they move icon
icon Bursting Sinew Necromancy Cleric, Sorcerer, Wizard Explode a nearby corpse, impaling creatures around it; Dexterity save; Piercing damage (scales with level) icon
icon Chill Touch Necromancy Sorcerer, Warlock, Wizard icon
icon Dancing Lights Illusion Bard, Sorcerer, Wizard, Artificer icon
icon Eldritch Blast Evocation Warlock icon
icon Finger Guns Evocation Bard, Sorcerer, Wizard, Artificer Ranged spell attack; Force damage; applies Weapon Mastery Slow on hit icon
icon Fire Bolt Evocation Sorcerer, Wizard, Artificer icon
icon Friends Enchantment Bard, Sorcerer, Warlock, Wizard icon
icon Frightful Start Illusion Bard, Sorcerer, Warlock, Wizard Wisdom save; target must succeed or have the Frightened condition until the start of your next turn icon
icon Green-Flame Blade Evocation Sorcerer, Warlock, Wizard, Artificer Melee attack; on a hit, green fire leaps from the target to a creature within 5 ft icon
icon Guidance Divination Cleric, Druid, Artificer icon
icon Hellfire Evocation Sorcerer, Warlock, Wizard Charisma save; deals Fire and Necrotic damage (each scaling with level) to a creature within range icon
icon Holy Word Evocation Cleric Ranged spell attack; Radiant damage; Fey, Fiend, or Undead also lose 10 ft Speed and can't take Reactions until end of next turn icon
icon Light Evocation Bard, Cleric, Sorcerer, Wizard, Artificer icon
icon Mage Hand Conjuration Bard, Sorcerer, Warlock, Wizard, Artificer icon
icon Mind Sliver Enchantment Sorcerer, Warlock, Wizard Intelligence save; Psychic damage; target subtracts 1d4 from its next saving throw on a failed save icon
icon Minor Illusion Illusion Bard, Sorcerer, Warlock, Wizard icon
icon Poison Spray Necromancy Druid, Sorcerer, Warlock, Wizard, Artificer icon
icon Prestidigitation Transmutation Bard, Sorcerer, Warlock, Wizard, Artificer
icon Produce Flame Conjuration Druid icon
icon Ray of Frost Evocation Sorcerer, Wizard, Artificer icon
icon Resistance Abjuration Cleric, Druid, Artificer icon
icon Sacred Flame Evocation Cleric icon
icon Shillelagh Transmutation Druid icon
icon Shocking Grasp Evocation Sorcerer, Wizard, Artificer icon
icon Sorcerous Burst Evocation Sorcerer Ranged spell attack; choose from 7 damage types: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder icon
icon Spare the Dying Necromancy Cleric, Druid, Artificer Heals a creature at 0 Hit Points for an amount that scales with level, instead of just stabilizing it icon
icon Starry Wisp Evocation Bard, Druid Ranged spell attack; Radiant damage; target emits Dim Light and loses Invisible benefits until end of your next turn icon
icon Sword Burst Conjuration Sorcerer, Warlock, Wizard, Artificer Dexterity save; spectral blades deal Force damage to all creatures within 5 ft icon
icon Thaumaturgy Transmutation Cleric icon
icon Thorn Whip Transmutation Druid, Artificer icon
icon Thunderclap Evocation Bard, Druid, Sorcerer, Warlock, Wizard, Artificer Constitution save; Thunder damage to all creatures in a 5-ft Emanation icon
icon Toll the Dead Necromancy Cleric, Warlock, Wizard Necrotic damage; deals more to injured targets icon
icon True Strike Divination Bard, Sorcerer, Warlock, Wizard, Artificer Melee or ranged weapon attack using your spellcasting ability for the attack and damage rolls instead of Strength/Dexterity; deals your weapon's damage plus bonus Radiant damage (scales with level) icon
icon Vengeful Blade Evocation Sorcerer, Warlock, Wizard Melee attack; on a hit, target radiates a dark aura — if it attacks or casts a spell before your next turn, it takes Necrotic damage icon
icon Vicious Mockery Enchantment Bard icon
icon Word of Radiance Evocation Cleric Constitution save; Radiant damage to chosen creatures in a 5-ft Emanation icon

Level 1

66 spells total, 62 with a scroll

Icon Spell School Classes Description Scroll
icon Absorb Elements Abjuration Druid, Sorcerer, Wizard, Ranger, Artificer Reaction to taking Acid, Cold, Fire, Lightning, or Thunder damage; gain resistance to that damage type until the start of your next turn; the first melee hit you land before then deals an extra 1d6 damage of that type (upcast: +1d6 per slot level above 1st)
icon Animal Friendship Enchantment Bard, Druid, Ranger icon
icon Armor of Agathys Abjuration Warlock Now cast as a Bonus Action; surrounds with icy armor granting temporary HP and dealing Cold damage to attackers icon
icon Arms of Hadar Conjuration Warlock icon
icon Ballistic Smite Evocation Paladin, Artificer Ranged weapon attack; choose Acid, Cold, Fire, Lightning, Poison, or Thunder; on a hit, deals an extra 2d6 damage of the chosen type (upcast: +1d6 per slot level above 1st) icon
icon Bane Enchantment Bard, Cleric, Warlock icon
icon Bless Enchantment Cleric, Paladin icon
icon Body Warping of Gorgoroth Transmutation Sorcerer, Warlock, Wizard Concentration; choose a Humanoid of your size that you can see; physically transform into an exact duplicate of that creature for the duration, defeating physical examination icon
icon Burning Hands Evocation Sorcerer, Wizard icon
icon Catapult Transmutation Sorcerer, Wizard, Artificer Hurl a nearby unattended 1-5 lb object up to 60 ft at a target; Dexterity save; 3d8 Bludgeoning damage to both the target and the object on a failed save (upcast: +1d8 per slot level above 1st) icon
icon Charm Person Enchantment Bard, Druid, Sorcerer, Warlock, Wizard icon
icon Chromatic Orb Evocation Sorcerer, Wizard Ranged spell attack; choose from Acid, Cold, Fire, Lightning, Poison, or Thunder; on hit, rolls d20 to chain to a nearby enemy (Lv1: 3d8/35%, Lv2: 4d8/60%, Lv3: 5d8/80%, Lv4: 6d8/90%) icon
icon Cloak of Shadow Illusion Wizard Bonus Action; Concentration; become Invisible and gain Advantage on Stealth checks for up to 10 turns icon
icon Color Spray Illusion Bard, Sorcerer, Wizard Constitution save in a 15 ft cone; Blinded until end of next turn on a failed save icon
icon Command Enchantment Bard, Cleric, Paladin Can now target Undead, per the 5.5e rules; the ally restriction is also lifted icon
icon Compelled Duel Enchantment Paladin icon
icon Create Destroy Water Transmutation Cleric, Druid icon
icon Cure Wounds Abjuration Bard, Cleric, Druid, Paladin, Ranger, Artificer Now restores 2d8 + spellcasting modifier HP (up from 1d8) icon
icon Disguise Self Illusion Bard, Sorcerer, Wizard, Artificer icon
icon Dissonant Whispers Enchantment Bard No longer applies Frightened; on a failed save the target instead flees as far from you as it can icon
icon Divine Favor Transmutation Paladin icon
icon Ensnaring Strike Conjuration Ranger icon
icon Entangle Conjuration Druid, Ranger icon
icon Expeditious Retreat Transmutation Sorcerer, Warlock, Wizard, Artificer icon
icon Faerie Fire Evocation Bard, Druid, Artificer icon
icon False Life Necromancy Sorcerer, Wizard, Artificer Now grants 2d4 + 4 temporary hit points (up from 1d4 + 4), plus 5 additional temporary HP per spell slot level above 1st icon
icon Feather Fall Transmutation Bard, Sorcerer, Wizard, Artificer icon
icon Find Familiar Conjuration Wizard icon
icon Fog Cloud Conjuration Druid, Sorcerer, Wizard, Ranger icon
icon Goodberry Transmutation Druid, Ranger icon
icon Grease Conjuration Wizard, Artificer icon
icon Guiding Bolt Evocation Cleric icon
icon Hail of Thorns Conjuration Ranger icon
icon Healing Word Abjuration Bard, Cleric, Druid Now restores 2d4 + spellcasting modifier HP (up from 1d4) icon
icon Hell's Lash Evocation Sorcerer, Warlock, Wizard Constitution save; 4d4 fire damage and tethers target; tethered creature takes 2d4 fire damage each turn until it saves icon
icon Hellish Rebuke Evocation Warlock
icon Heroism Enchantment Bard, Paladin icon
icon Hex Enchantment Warlock icon
icon Hideous Laughter Enchantment Bard, Warlock, Wizard No longer requires the target to have an Intelligence score above 4 icon
icon Hungering Blade Necromancy Warlock, Paladin, Ranger Bonus Action; imbue your weapon or Unarmed Strikes with negative energy for 10 turns; the first hit each turn deals extra Necrotic damage equal to your spellcasting ability modifier and grants that much Temporary HP icon
icon Hunter's Mark Divination Ranger icon
icon Ice Knife Conjuration Druid, Sorcerer, Wizard icon
icon Inflict Wounds Necromancy Cleric icon
icon Jump Transmutation Druid, Sorcerer, Wizard, Ranger, Artificer icon
icon Longstrider Transmutation Bard, Druid, Wizard, Ranger, Artificer icon
icon Mage Armor Abjuration Sorcerer, Wizard icon
icon Magic Missile Evocation Sorcerer, Wizard icon
icon Protection from Evil and Good Abjuration Cleric, Druid, Warlock, Wizard, Paladin icon
icon Ray of Sickness Necromancy Sorcerer, Wizard icon
icon Sanctuary Abjuration Cleric, Artificer icon
icon Searing Smite Evocation Paladin icon
icon Shield Abjuration Sorcerer
icon Shield Abjuration Wizard
icon Shield of Faith Abjuration Cleric, Paladin icon
icon Sleep Enchantment Bard, Sorcerer, Wizard icon
icon Speak With Animals Divination Bard, Druid, Warlock, Ranger icon
icon Spectral Slash Conjuration Paladin, Ranger Bonus Action; melee spell attack against a creature within 20 ft (range increases with slot level); on a hit, deals 1d8 damage of your weapon's damage type, then you teleport next to the target and automatically make a free melee weapon attack against it (upcast: +1d8 damage and +10 ft range per slot level above 1st) icon
icon Spellfire Flare Evocation Sorcerer, Wizard Ranged spell attack; 2d10 Radiant damage icon
icon Thorn Armor Abjuration Druid, Ranger A willing target gains 3d6 Temporary HP; while those Temporary HP last, any creature that hits the target with a melee attack takes Piercing damage equal to the Temporary HP lost from that hit (upcast: +2d6 Temporary HP per slot level above 1st) icon
icon Thunderous Smite Evocation Paladin Bonus Action; imbue your next melee weapon attack with 2d6 Thunder damage; target must succeed on a Strength save or be knocked Prone (upcast: +1d6 Thunder per slot level above 1st) icon
icon Thunderwave Evocation Bard, Druid, Sorcerer, Wizard icon
icon Tide of Darkness Conjuration Sorcerer, Warlock, Wizard Wisdom save; each creature in a 10-ft Cube of Darkness originating from you takes 2d8 Psychic damage and is Blinded until the start of your next turn on a failed save, half damage and no Blind on success; upcast: cube grows 5 ft per slot level above 1st icon
icon Umbral Tendril Evocation Sorcerer, Warlock, Wizard Ranged spell attack; 2d8 Necrotic damage on a hit, then roll the damage dice again and gain that much Temporary HP; upcast: +1d8 per slot level above 1st (applies to both the damage and the Temporary HP roll) icon
icon Wardaway Abjuration Bard, Cleric, Wizard, Paladin Constitution save; 2d4 Force damage (scales +2d4 per slot level above 1st); on a failed save, target's Speed is halved and it can take only an Action or Bonus Action (not both) until the start of your next turn icon
icon Witch Bolt Evocation Sorcerer, Warlock, Wizard Initial hit now deals 2d12 Lightning damage; linked lightning deals bonus damage each subsequent turn icon
icon Wrathful Smite Necromancy Paladin Bonus Action; imbue your next melee weapon attack with 1d6 Necrotic damage; target must succeed on a Wisdom save or be Frightened until the end of your next turn (upcast: +1d6 Necrotic per slot level above 1st) icon

Level 2

57 spells total, 56 with a scroll

Icon Spell School Classes Description Scroll
icon Acid Arrow Evocation Wizard icon
icon Aganazzar's Scorcher Evocation Sorcerer, Wizard 30-ft line; Dexterity save; 3d8 Fire damage on a failed save, half on success; ignites surfaces; upcast: +1d8 Fire per slot level above 2nd icon
icon Aid Abjuration Bard, Cleric, Druid, Paladin, Ranger, Artificer icon
icon Arcane Lock Abjuration Wizard, Artificer icon
icon Arcane Vigor Abjuration Sorcerer, Wizard, Artificer Bonus Action; expend a spell slot and roll 2 of your unexpended Hit Point Dice (choose die size: d6/d8/d10/d12), regaining HP equal to the roll plus your spellcasting ability modifier; those Hit Dice are expended; upcast: roll 1 additional Hit Die per spell slot level above 2nd
icon Barkskin Transmutation Druid, Ranger icon
icon Blindness Transmutation Bard, Cleric, Sorcerer, Wizard icon
icon Blur Illusion Sorcerer, Wizard, Artificer icon
icon Branding Smite Evocation Paladin icon
icon Calm Emotions Enchantment Bard, Cleric icon
icon Cloud of Daggers Conjuration Bard, Sorcerer, Warlock, Wizard icon
icon Crown of Madness Enchantment Bard, Sorcerer, Warlock, Wizard icon
icon Darkbolt Evocation Sorcerer, Warlock, Wizard Hurl three rays of dark energy (divided among targets as you choose); make a ranged spell attack per target; each ray deals 1d10 Cold damage on a hit; a target hit by one or more rays must succeed on a Constitution save or lose its reaction until the start of your next turn icon
icon Darkness Evocation Sorcerer, Warlock, Wizard icon
icon Darkvision Transmutation Druid, Sorcerer, Wizard, Ranger, Artificer icon
icon Dazing Blast Evocation Sorcerer, Warlock, Wizard Constitution save; 2d6 Force damage regardless of the save result; on a failed save, the target is Stunned until the start of your next turn icon
icon Death Armor Necromancy Sorcerer, Wizard Surround one creature with an inky aura: the target has Advantage on Death Saving Throws; once per turn, a creature within 5 ft that hits the target with a melee attack takes 2d4 Necrotic damage icon
icon Detect Thoughts Divination Bard, Sorcerer, Wizard icon
icon Dragon's Breath Transmutation Sorcerer, Wizard, Artificer Concentration; touch a willing creature and choose Acid, Cold, Fire, Lightning, or Poison; until the spell ends, the target can take a Magic Action to exhale a 15-ft Cone dealing 3d6 damage of the chosen type on a failed Dexterity save, half on success (upcast: +1d6 per slot level above 2nd) icon
icon Elminster's Elusion Abjuration Wizard Concentration; Advantage on saves vs spells and magical effects; Resistance to spell damage icon
icon Enhance Ability Transmutation Bard, Cleric, Druid, Sorcerer, Wizard, Ranger, Artificer icon
icon Enlarge Reduce Transmutation Bard, Druid, Sorcerer, Wizard, Artificer icon
icon Enthrall Enchantment Bard icon
icon Find Steed Conjuration Paladin Summons a mount that can Dash, Disengage, Dodge, or Attack each turn; rider falls Prone for 1 turn on a failed DC 8 Dexterity save when taking 4+ damage while mounted; only you can see it icon
icon Fire Rune Evocation Wizard Bonus Action; inscribe a fire rune on a weapon; the weapon deals +1d8 Fire damage; expend the rune when you hit with the weapon to deal an additional 2d6 Fire damage icon
icon Flame Blade Evocation Druid, Sorcerer icon
icon Flaming Sphere Conjuration Druid, Sorcerer, Wizard icon
icon Gust of Wind Evocation Druid, Sorcerer, Wizard, Ranger Push direction reworked; can now be recast each turn without expending a spell slot, for up to 10 turns icon
icon Heat Metal Transmutation Bard, Druid, Artificer icon
icon Hold Person Enchantment Bard, Cleric, Druid, Sorcerer, Warlock, Wizard icon
icon Invisibility Illusion Bard, Sorcerer, Warlock, Wizard, Artificer icon
icon Knock Transmutation Bard, Sorcerer, Wizard icon
icon Lesser Restoration Abjuration Bard, Cleric, Druid, Paladin, Ranger, Artificer Now costs a Bonus Action instead of an Action icon
icon Magic Weapon Transmutation Sorcerer, Wizard, Paladin, Ranger, Artificer icon
icon Mind Spike Divination Sorcerer, Warlock, Wizard Wisdom save; Psychic damage; on a failed save, you always know the target's location until the spell ends icon
icon Mirror Image Illusion Bard, Sorcerer, Warlock, Wizard icon
icon Misty Step Conjuration Sorcerer, Warlock, Wizard icon
icon Moonbeam Evocation Druid Constitution save; 2d10 Radiant damage on a failed save, half on success (upcast: +1d10 per slot level above 2nd) icon
icon Pass Without Trace Abjuration Druid, Ranger icon
icon Phantasmal Force Illusion Bard, Sorcerer, Wizard icon
icon Prayer of Healing Abjuration Cleric, Paladin Now also triggers a Short Rest effect (once per rest) when used out of combat icon
icon Protection from Poison Abjuration Cleric, Druid, Paladin, Ranger, Artificer icon
icon Ray of Enfeeblement Necromancy Warlock, Wizard icon
icon Rime's Binding Ice Evocation Sorcerer, Wizard 30-ft Cone; Constitution save; 3d8 Cold damage and Speed reduced to 0 for 1 turn on a failed save, half damage and no ice on success; freezes surfaces and douses flames; upcast: +1d8 Cold per slot level above 2nd icon
icon Scorching Ray Evocation Sorcerer, Wizard icon
icon Searing Orb Evocation Cleric, Paladin Ranged spell attack; 3d4 Radiant damage; the target and creatures within 10 ft of it that fail a Constitution save are Blinded until the end of their next turn icon
icon See Invisibility Divination Bard, Sorcerer, Wizard, Artificer icon
icon Shadow Blade Illusion Sorcerer, Warlock, Wizard Create a psychic weapon from shadow icon
icon Shatter Evocation Bard, Sorcerer, Wizard icon
icon Silence Illusion Bard, Cleric, Ranger icon
icon Snilloc's Snowball Swarm Evocation Sorcerer, Wizard Hurl multiple snowballs; Dexterity save in a 5-ft sphere per snowball; Cold damage per snowball on a failed save icon
icon Spike Growth Transmutation Druid, Ranger icon
icon Spiritual Weapon Evocation Cleric icon
icon Summon Beast Conjuration Druid, Ranger Conjure a spirit beast ally icon
icon Tasha's Mind Whip Enchantment Sorcerer, Wizard Intelligence save; Psychic damage; failed save: target loses its reaction and must choose Action or Bonus Action (not both) on its next turn icon
icon Warding Bond Abjuration Cleric, Paladin Link to an ally to share damage and grant resistances icon
icon Web Conjuration Sorcerer, Wizard Now forces a Dexterity saving throw when cast; a creature that fails is immediately Enwebbed instead of only when it enters the webs icon

Level 3

45 spells total, 44 with a scroll

Icon Spell School Classes Description Scroll
icon Animate Dead Necromancy Cleric, Warlock, Wizard icon
icon Ashardalon's Stride Transmutation Sorcerer, Wizard, Ranger, Artificer Concentration; your Speed increases by 20 ft and you don't provoke Opportunity Attacks from moving; enemies you move within 5 ft of take 1d6 Fire damage, once per creature per turn icon
icon Astral Flood Evocation Bard, Cleric, Sorcerer, Warlock, Wizard 30-ft Cone; choose Cold or Radiant energy; Dexterity save; on a failed save Cold gives Disadvantage on the target's next D20 Test, Radiant applies Blinded, until the end of your next turn icon
icon Aura of Vitality Abjuration Cleric, Druid, Paladin Concentration; grants a Bonus Action each turn to cast Restore Vitality and heal yourself or nearby allies icon
icon Beacon of Hope Abjuration Cleric icon
icon Bestow Curse Necromancy Bard, Cleric, Wizard Touch; choose: Disadvantage on checks/saves/attacks, deal bonus damage, or rob target of its actions icon
icon Blinding Smite Evocation Paladin icon
icon Blink Transmutation Sorcerer, Wizard, Artificer icon
icon Cacophonic Shield Evocation Bard, Sorcerer, Wizard Concentration; 10-ft Emanation around you for the duration; enemies entering it or ending their turn there make a Constitution save or take 3d6 Thunder damage (half on success), once per creature per turn; you gain Resistance to Thunder damage and ranged attacks against you are made with Disadvantage icon
icon Call Lightning Conjuration Druid icon
icon Conjure Barrage Conjuration Ranger Cone of weapon projectiles dealing force damage (5d8); Dexterity save icon
icon Counterspell Abjuration Sorcerer, Warlock, Wizard
icon Crusader's Mantle Evocation Paladin Aura that adds radiant damage to allies' attacks icon
icon Daylight Evocation Cleric, Druid, Sorcerer, Paladin, Ranger icon
icon Elemental Exhalation Evocation Druid, Sorcerer 30-ft Cone; choose the damage type: Air (Thunder, pushes creatures 10 ft away on a failed save), Coldfire (Cold, Frightened until the start of your next turn), Earth (Bludgeoning, Speed reduced to 0 until the end of its next turn), Fire (Fire, burns for extra damage at the end of its next turn), or Water (Acid, Prone); Dexterity save, 5d6 damage on a failed save (half on success, no secondary effect); upcast: +1d6 per slot level above 3rd icon
icon Elemental Weapon Transmutation Druid, Paladin, Ranger, Artificer icon
icon Fear Illusion Bard, Sorcerer, Warlock, Wizard icon
icon Feign Death Necromancy Bard, Cleric, Druid, Wizard icon
icon Fireball Evocation Sorcerer, Wizard icon
icon Fly Transmutation Sorcerer, Warlock, Wizard, Artificer icon
icon Gaseous Form Transmutation Sorcerer, Wizard icon
icon Glyph of Warding Abjuration Bard, Cleric, Wizard, Artificer icon
icon Haste Transmutation Sorcerer, Wizard, Artificer icon
icon Hunger of Hadar Conjuration Warlock icon
icon Hypnotic Pattern Illusion Bard, Sorcerer, Warlock, Wizard icon
icon Laeral's Silver Lance Evocation Cleric, Sorcerer, Wizard Strength save; each creature you choose in a 120-ft-long, 5-ft-wide Line takes 3d10 Force damage and falls Prone on a failed save, half damage and no Prone on success (upcast: +1d10 per slot level above 3rd) icon
icon Lightning Arrow Transmutation Ranger Transform a weapon attack: 4d8 Lightning on a hit (half on a miss); creatures within 10 ft of target take 2d8 Lightning icon
icon Lightning Bolt Evocation Sorcerer, Wizard icon
icon Mass Healing Word Abjuration Bard, Cleric icon
icon Murmurs of Doom Necromancy Bard, Warlock Concentration; creates a 30-ft aura; on cast and at the start of each of your turns, choose a creature in the aura to make a Constitution save or take 3d8 Necrotic damage icon
icon Phantom Steed Illusion Wizard Summons a mount that can Dash, Disengage, or Dodge each turn; rider falls Prone for 1 turn on a failed DC 8 Dexterity save when taking 4+ damage while mounted; only you can see it icon
icon Plant Growth Transmutation Bard, Druid, Ranger icon
icon Protection from Energy Abjuration Cleric, Druid, Sorcerer, Wizard, Ranger, Artificer icon
icon Remove Curse Abjuration Cleric, Warlock, Wizard, Paladin icon
icon Revivify Necromancy Cleric, Druid, Paladin, Ranger, Artificer icon
icon Sleet Storm Conjuration Druid, Sorcerer, Wizard icon
icon Slow Transmutation Bard, Sorcerer, Wizard icon
icon Speak With Dead Necromancy Bard, Cleric, Wizard icon
icon Spirit Guardians Conjuration Cleric icon
icon Stinking Cloud Conjuration Bard, Sorcerer, Wizard icon
icon Summon Fey Conjuration Druid, Warlock, Wizard, Ranger Conjure a fey spirit with multiple mood options icon
icon Tidal Wave Conjuration Druid, Sorcerer, Wizard Conjure a wave of water crashing down on a 30x10x10 ft area; Dexterity save; 4d8 Bludgeoning damage and Prone on a failed save, half damage on success; douses fire and removes Burning icon
icon Trollblood Infusion Transmutation Bard, Cleric, Druid, Warlock Touch a creature to infuse it with regenerative troll blood; it regains 5 HP at the start of each of its turns and has Advantage on Death Saving Throws icon
icon Vampiric Touch Necromancy Sorcerer, Warlock, Wizard icon
icon Void Strike Evocation Wizard Ranged spell attack with Advantage; 5d8 Necrotic damage and the target is Frightened of you until the start of your next turn icon

Level 4

25 spells total, 25 with a scroll

Icon Spell School Classes Description Scroll
icon Banishment Abjuration Cleric, Sorcerer, Warlock, Wizard icon
icon Black Tentacles Conjuration Wizard icon
icon Blight Necromancy Druid, Sorcerer, Warlock, Wizard icon
icon Confusion Enchantment Bard, Druid, Sorcerer, Wizard icon
icon Conjure Minor Elementals Conjuration Druid, Wizard icon
icon Conjure Woodland Beings Conjuration Druid Conjure nature spirits in a 10-ft Emanation for the duration; Wisdom save or Force damage (half on success) whenever a creature enters the Emanation, or ends its turn there (once per turn); can Disengage as a Bonus Action icon
icon Death Ward Abjuration Cleric icon
icon Dimension Door Conjuration Bard, Sorcerer, Warlock, Wizard icon
icon Dominate Beast Enchantment Druid, Sorcerer icon
icon Fire Dance Illusion Bard, Sorcerer, Warlock, Wizard Concentration; wreathes you in dancing flame for the duration; at the start of each of their turns, non-allied creatures within 20 ft must succeed on a Wisdom saving throw or become Charmed (Incapacitated, Speed 0) until the start of their next turn; the charm can be broken early with Help or Shove icon
icon Fire Shield Evocation Druid, Sorcerer, Wizard icon
icon Fount of Moonlight Evocation Bard, Druid Concentration; Resistance to Radiant damage; melee attacks deal bonus Radiant damage on a hit icon
icon Freedom of Movement Abjuration Bard, Cleric, Druid icon
icon Grasping Vine Conjuration Druid icon
icon Greater Invisibility Illusion Bard, Sorcerer, Wizard icon
icon Guardian of Faith Conjuration Cleric icon
icon Ice Storm Evocation Druid, Sorcerer, Wizard icon
icon Murder of Crows Conjuration Druid, Sorcerer, Warlock, Wizard Summon a 30-ft Cone of crows; Dexterity save; 5d6 Force damage and Blinded on a failed save (half damage on success), Blinded creature repeats the save each turn icon
icon Phantasmal Killer Illusion Bard, Wizard icon
icon Polymorph Transmutation Bard, Druid, Sorcerer, Wizard icon
icon Resilient Sphere Abjuration Wizard icon
icon Spellfire Storm Evocation Sorcerer, Wizard 6m-radius area; Constitution save; 4d10 Radiant on a failed save (half on success); spellcasting inside requires a Constitution save or the spell is wasted icon
icon Stoneskin Transmutation Druid, Sorcerer, Wizard icon
icon Vitriolic Sphere Evocation Sorcerer, Wizard Dexterity save; 10d4 Acid in a 20-ft Sphere; damage on a failed save and again at end of next turn; half damage on success icon
icon Wall of Fire Evocation Druid, Sorcerer, Wizard icon

Level 5

26 spells total, 26 with a scroll

Icon Spell School Classes Description Scroll
icon Awaken Transmutation Bard, Druid Intelligence save; on a failed save, a creature with Intelligence 3 or lower becomes Dominated by you until you finish a Long Rest icon
icon Circle of Power Abjuration Cleric, Wizard Self 9m-radius aura, Concentration; you and allies inside gain Advantage on saving throws against spells and take half damage from them icon
icon Cloudkill Conjuration Sorcerer, Wizard icon
icon Cone of Cold Evocation Druid, Sorcerer, Wizard Revised to 8d8 Cold damage in an 18m cone; Constitution save, half damage on success icon
icon Conjure Elemental Conjuration Druid, Wizard icon
icon Contagion Necromancy Cleric, Druid icon
icon Danse Macabre Necromancy Warlock, Wizard icon
icon Dawn Evocation Cleric, Wizard Concentration; conjures a 9m-radius cylinder of sunlight — Constitution save or take 4d10 Radiant (half on success) when it appears and whenever a creature ends its turn inside it; Bonus Action to move it up to 18m icon
icon Dispel Evil and Good Abjuration Cleric icon
icon Dominate Person Enchantment Bard, Sorcerer, Wizard icon
icon Dream Illusion Bard, Warlock, Wizard Wisdom save; on a failed save, the target gains no benefit from its rest and takes 3d6 Psychic damage when it wakes up icon
icon Enervation Necromancy Sorcerer, Warlock, Wizard Dexterity save; 4d8 Necrotic on a failed save (2d8 and the spell ends on success); on a failed save you can spend your action each turn to repeat the 4d8 hit while concentrating; you regain HP equal to half the Necrotic damage dealt each time icon
icon Flame Strike Evocation Cleric icon
icon Greater Restoration Abjuration Bard, Cleric, Druid icon
icon Holy Weapon Evocation Cleric Concentration; imbued weapon deals +2d8 Radiant on hit and becomes magical; Bonus Action to dismiss and unleash a 9m burst — Constitution save or take 4d8 Radiant and be Blinded for 1 minute (save each turn ends it) icon
icon Hold Monster Enchantment Bard, Sorcerer, Warlock, Wizard icon
icon Insect Plague Conjuration Cleric, Druid, Sorcerer icon
icon Mass Cure Wounds Abjuration Bard, Cleric, Druid icon
icon Planar Binding Abjuration Bard, Cleric, Druid, Warlock, Wizard icon
icon Seeming Illusion Bard, Sorcerer, Wizard icon
icon Steel Wind Strike Conjuration Wizard Vanish and make melee spell attacks (6d10 Force each) against up to 5 creatures; teleport to one of the targets icon
icon Summon Celestial Conjuration Cleric Conjure a Celestial Spirit ally that can bolster allies with Temporary HP or heal them icon
icon Summon Dragon Conjuration Wizard Conjure a Draconic Spirit ally that rends with its claws and breathes fire; Draconic Bloodline Sorcerers also gain it at Level 9 icon
icon Synaptic Static Enchantment Bard, Sorcerer, Warlock, Wizard Intelligence save; 8d6 Psychic damage in a 6m sphere; applies Synaptic Static on a failed save icon
icon Telekinesis Transmutation Sorcerer, Wizard icon
icon Wall of Stone Evocation Druid, Sorcerer, Wizard icon

Level 6

19 spells total, 19 with a scroll

Icon Spell School Classes Description Scroll
icon Arcane Gate Conjuration Sorcerer, Wizard icon
icon Blade Barrier Evocation Cleric icon
icon Chain Lightning Evocation Sorcerer, Wizard icon
icon Circle of Death Necromancy Sorcerer, Wizard 8d8 Necrotic damage in an 18m-radius sphere icon
icon Create Undead Necromancy Cleric, Wizard icon
icon Disintegrate Transmutation Sorcerer, Wizard Creatures that succeed on the save still take 40 Force damage icon
icon Eyebite Necromancy Bard, Sorcerer, Wizard icon
icon Flesh to Stone Transmutation Druid, Sorcerer, Wizard icon
icon Freezing Sphere Evocation Sorcerer, Wizard icon
icon Globe of Invulnerability Abjuration Sorcerer, Wizard icon
icon Harm Necromancy Cleric icon
icon Heal Evocation Cleric, Druid icon
icon Heroes Feast Conjuration Bard, Cleric, Druid icon
icon Irresistible Dance Enchantment Bard, Wizard icon
icon Planar Ally Conjuration Cleric icon
icon Sunbeam Evocation Cleric, Druid, Sorcerer, Wizard icon
icon Wall of Ice Evocation Wizard icon
icon Wall of Thorns Conjuration Druid icon
icon Wind Walk Transmutation Bard, Druid icon

Spell Scroll Restrictions

Spell scrolls can only be used if the spell appears on your class or subclass spell list, and your highest spell slot must be at least one level lower than the scroll's spell level. When determining spell slot levels for a multiclass character, only levels in classes and subclasses that have the spell on their spell list are counted.

For example, a Scroll of Wall of Fire (4th-level spell) requires access to 3rd-level spell slots. A character could meet this requirement with 5 levels in Wizard, or with a combination such as 4 levels in Wizard and 3 levels in Arcane Trickster. However, a character with 4 levels in Cleric and 3 levels in Arcane Trickster would not qualify, since Wall of Fire does not appear on the Cleric spell list.

Restriction Rules

  • The Classes column in the level tables above shows which classes have a spell on their list, and therefore which classes can use a scroll of it.

  • Third-caster (1/3 caster) subclasses are treated as having Wizard spellcasting ability for this purpose, once they've gained their spellcasting feature:

  • Half-caster classes (Artificer, Paladin, and Ranger) contribute half their levels, rounded down, when combined with other casters. On their own they use their class's own spell slot table instead — a level 5 Paladin has 2nd-level spell slots and can therefore use 3rd-level scrolls such as Blinding Smite.

  • Cantrip scrolls are never restricted, since cantrips cannot normally be inscribed onto a scroll and exist here only as a handful of special cases.

  • Restrictions apply to scrolls of any spell level, from 1st level upward.

  • Scrolls of Revivify are always exempt from this restriction and can be used by any character, regardless of class.

  • Scrolls of Detect Thoughts are also exempt. Their use condition was removed because Act 3 dialogues that offer a Detect Thoughts option crashed the game as soon as the option appeared.

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