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Subclass Warlock Celestial Patron

yoonmoonsik edited this page Aug 19, 2026 · 14 revisions

Celestial

What Is the Celestial Patron?

The Celestial Patron is a Warlock subclass built around healing and Radiant damage.

This is the only Warlock subclass in the mod with a dedicated healing resource: Healing Light — a pool of charges that scales with your Warlock level and lets you heal allies or yourself as a Bonus Action. At Level 6, Radiant Soul adds your Charisma modifier to Radiant and Fire spell damage and grants Radiant Resistance (not a bonus to healing spells). At Level 10, Celestial Resilience applies a protective status to allies around you once per Short Rest.

The Celestial Patron allows a Warlock to support a party through Healing Light and Celestial Resilience without sacrificing damage output.

Class Features

Progression Overview

LEVEL FEATURE
3 Celestial Spells, Healing Light (4 charges)
4 +1 Healing Light charge
5 Celestial Spells (expanded), +1 Healing Light charge
6 Radiant Soul, +1 Healing Light charge
7 Celestial Spells (expanded), +1 Healing Light charge
8 +1 Healing Light charge
9 Celestial Spells (expanded), +1 Healing Light charge
10 Celestial Resilience, +1 Healing Light charge
11 +1 Healing Light charge
12 +1 Healing Light charge

Level 3 Features

Celestial Spells

Your Patron grants an expanding spell list that is always prepared and doesn't count against your Pact Magic limit:

WARLOCK LEVEL SPELLS ADDED
3 Light, Sacred Flame, Cure Wounds, Guiding Bolt, Aid, Lesser Restoration
5 Daylight, Revivify
7 Guardian of Faith, Wall of Fire
9 Greater Restoration, Summon Celestial

8 spells total — a healing and radiant toolkit that no other Warlock Patron provides. Revivify at Level 5 is always prepared. Greater Restoration and Summon Celestial at Level 9 add a condition-cleanse and a Celestial Spirit ally to the toolkit.

Healing Light

A new action resource — HealingLight — that starts at 4 charges at Level 3 and gains 1 additional charge per Warlock level thereafter (confirmed via Progressions.lsx: a +1 ActionResource(HealingLight,1,0) boost at every level from 4 through 12), reaching a maximum of 13 charges at Level 12 — not 12, which undercounts the table's own +1-per-level entries by one.

As a Bonus Action, spend 1-6 Healing Light charges to restore HP to a creature you can see within 60 feet:

  • The heal is Nd6 + your Charisma modifier, where N is the number of charges spent (1d6+Cha for 1 charge, up to 6d6+Cha for 6 charges) — the Charisma modifier is added once per cast, not once per charge
  • You can spend multiple charges in one use for more healing, up to 6 per cast
  • You can use it on yourself

The pool holds a number of d6s equal to 1 + your Warlock level, and it refills on a Long Rest.

Healing Light costs a Bonus Action rather than an Action and scales continuously with level. At Level 12, you have 13d6 of healing available per rest, distributed as needed. The resource panel shows current charges.

Level 6 Features

Radiant Soul

A passive that adds your Charisma modifier to the damage of your Radiant and Fire spells and grants you Resistance to Radiant damage. It does not boost healing.

Sacred Flame, Guiding Bolt, and Wall of Fire all benefit from the damage bonus — no additional stat investment required since Charisma is already the primary stat.

Level 10 Features

Celestial Resilience

An Action, once per Short Rest: you and every ally within 9 m gain Temporary Hit Points equal to your Warlock level + Charisma modifier.

Celestial Resilience is a protective AoE buff that covers your entire nearby party in one action. The status persists until removed — it is not a time-limited effect. Short Rest replenishment means you can use it once between encounters, making it reliable pre-combat preparation for every fight.

Playstyle Notes

The Celestial Patron is a radiant support Warlock that brings healing and protective utility without abandoning offensive capability.

Your combat identity:

  1. Healing Light — every Short Rest you have a pool of Bonus Action heals; use them when allies drop, not preemptively
  2. Sacred Flame + Guiding Bolt — always prepared radiant damage options boosted by Radiant Soul at Level 6
  3. Eldritch Blast — your primary damage cantrip, enhanced by Invocations as normal
  4. Revivify — always prepared from Level 5
  5. Celestial Resilience — pre-combat buff to your whole party, once per Short Rest
  6. Greater Restoration — always prepared at Level 9; the most powerful condition-cleanse in the game

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