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Subclass Ranger Hollow Warden
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The Hollow Warden is a transformation Ranger subclass. Wrath of the Wild at Level 3 allows you to expend a Favored Enemy use to transform into a ghastly form — sprouting unnatural growths like bloody antlers or putrid fangs — for 1 minute, gaining +1 AC (+2 at Level 11), a fear aura that Frightens nearby enemies who fail a Wisdom save, and a Reaction to strike back at any enemy who lands a melee hit near you. Hungering Might at Level 7 adds Wisdom modifier to Constitution saves and heals you when you land a hit while Bloodied in Wrath form. Rot and Violence at Level 11 adds Wisdom modifier damage to weapon attacks against Frightened targets and spreads a Menacing Aura on applying Frightened.
| LEVEL | FEATURE |
|---|---|
| 3 | Hollow Warden Spells, Wrath of the Wild |
| 7 | Hungering Might |
| 11 | Rot and Violence |
Hollow Warden Spells The following spells are always prepared and don't count against your prepared spell limit.
Level 3: Wrathful Smite
Level 5: Death Armor
Level 9: Phantom Steed
Wrath of the Wild As a Bonus Action, you can expend a use of Favored Enemy to transform into a ghastly form for 1 minute or until you have the Incapacitated condition, die, or end the transformation (no action required). While transformed, you gain:
- +1 Armor Class (+2 total starting at Ranger Level 11).
- Unnerving Aura: at the start of their turn, enemies within 10 feet of you must succeed on a Wisdom saving throw or become Frightened until the end of their turn.
- Prowling Retribution: whenever an enemy within melee range of you (or a nearby ally) lands a melee hit, you can use your Reaction to make a melee weapon attack against that enemy.
Hungering Might You gain a bonus to Constitution saving throws equal to your Wisdom modifier (minimum +1). Additionally, once per turn when you hit a creature while Bloodied and transformed with Wrath of the Wild, you regain 1d10 plus your Wisdom modifier Hit Points.
Rot and Violence When transformed using Wrath of the Wild, you gain the following additional benefits:
- Your weapon attacks deal bonus damage equal to your Wisdom modifier against Frightened targets.
- When a creature becomes Frightened, you radiate a Menacing Aura.
The Hollow Warden is the eldritch transformation Ranger subclass. Wrath of the Wild converts a Favored Enemy use into a transformation that lasts for a full minute of combat — trading one Hunter's Mark cast for a sustained combat buff form. The transformation itself is a package deal: a small AC bump, a passive Frightened-on-save-fail aura that punishes enemies for standing near you, and a free Reaction attack against anyone who lands a melee hit nearby, making the Hollow Warden a viable frontline brawler rather than just a Ranged Ranger with a fear gimmick.
The Hollow Warden spell list reinforces the melee-brawler role: Wrathful Smite (Bonus Action smite that applies Frightened on a failed Wisdom save), Death Armor (Advantage on Death Saving Throws, plus 2d4 Necrotic damage once per turn to any creature that hits the target with a melee attack from within 5 feet), and Phantom Steed (a summoned mount). Death Armor rewards standing in melee, which is exactly where Wrath of the Wild wants you.
Hungering Might at Level 7 adds Wisdom modifier to Constitution saves — one of the most important save types for maintaining Concentration spells (like Hunter's Mark). With high Wisdom, the Hollow Warden becomes extremely reliable at holding Concentration under damage. The self-heal (1d10 + Wisdom modifier, once per turn on a hit while Bloodied and transformed) also gives the Hollow Warden sustain for staying in the Unnerving Aura's melee range instead of kiting — it rewards attacking through the damage rather than backing off.
Rot and Violence at Level 11 creates a Frightened damage synergy: apply Frightened (via Wrathful Smite or the Unnerving Aura), then deal Wisdom modifier bonus damage to all Frightened targets. Combined with Menacing Aura spreading Frightened to nearby creatures, this creates an aura loop in dense combat.
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