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Subclass Cleric Life Domain
The Life Domain is the healing-focused Cleric subclass, built around two passives — Disciple of Life and Blessed Healer — and a Preserve Life Channel Divinity with six scaling variants that distribute healing across multiple targets.
Like every other Domain, all of its Domain spells (including Bless and Cure Wounds) are granted starting at Level 3, when the Domain itself is chosen — there is no separate Level 1 tier.
| LEVEL | FEATURE |
|---|---|
| 3 | Life Domain Spells, Disciple of Life, Preserve Life |
| 5 | Life Domain Spells (expanded) |
| 6 | Blessed Healer |
| 7 | Life Domain Spells (expanded) |
| 9 | Life Domain Spells (expanded) |
| CLERIC LEVEL | SPELLS ADDED |
|---|---|
| 3 | Aid, Bless, Cure Wounds, Lesser Restoration, Preserve Life |
| 5 | Mass Healing Word, Revivify |
| 7 | Death Ward, Guardian of Faith |
| 9 | Greater Restoration, Mass Cure Wounds |
11 spells total — a healing-focused Domain spell list. At Level 9, Greater Restoration and Mass Cure Wounds are always prepared, meaning you can dedicate your prepared spell slots to damage and control without sacrificing party survivability.
A passive gained at Level 3. When a spell you cast restores Hit Points to a creature, that creature regains an extra 2 + the spell slot's level Hit Points, so a higher slot returns more. It also applies to healing cantrips and to Aura of Vitality.
An Action that spends one Channel Divinity use and spreads a healing pool of 5 × your Cleric level across up to six creatures within 9 m. You pick the split when you cast it:
| VARIANT | TARGETS | HEALING PER TARGET |
|---|---|---|
| Preserve Life 1 | 1 | 5 × Cleric level |
| Preserve Life 2 | 2 | 2.5 × Cleric level |
| Preserve Life 3 | 3 | ~1.67 × Cleric level |
| Preserve Life 4 | 4 | 1.25 × Cleric level |
| Preserve Life 5 | 5 | 1 × Cleric level |
| Preserve Life 6 | 6 | ~0.83 × Cleric level |
It only targets Bloodied creatures — at or below 50% Hit Points. You cannot use it to top off a healthy ally; it is a triage tool.
At Cleric Level 10 that is 50 Hit Points on one target, or roughly 8 each across six allies. The pool is the same either way, so concentrate it when one ally is about to go down and spread it when the whole party is worn down.
It costs an Action rather than a spell slot, so it competes with your attack but not with your casting.
When you cast a healing spell on another creature, you also regain 2 + the spell slot's level Hit Points. It is fully passive — no action cost and no decision — so every ally heal doubles as self-sustain.
The Life Domain is a dedicated healer that makes every healing action return more value than any other Cleric subclass. Your core loop:
- Bless from Level 3 — a strong party buff, always prepared
- Preserve Life — when multiple allies are Bloodied, distribute the healing pool across targets
- Disciple of Life — every healing spell returns bonus HP automatically
- Blessed Healer — healing others also heals you
- Revivify at Level 5 — always prepared
- Greater Restoration + Mass Cure Wounds at Level 9 — your entire Domain spell list frees up prepared slots for damage and control
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