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Subclass Cleric Nature Domain
The Nature Domain is a Cleric subclass with a Druid-flavored toolkit. Acolyte of Nature at Level 3 expands the Cleric's toolkit with a Druid cantrip and a skill from the nature expertise list. Domain Spells cover nature's full range: animal friendship, growth, weather, and domination. Dampen Elements at Level 6 provides elemental protection for allies within 60 feet as a Reaction.
| LEVEL | FEATURE |
|---|---|
| 3 | Nature Domain Spells, Acolyte of Nature, Charm Animals and Plants |
| 6 | Dampen Elements |
Nature Domain Spells The following spells are always prepared and don't count against your prepared spell limit.
Level 3: Animal Friendship, Speak with Animals, Barkskin, Spike Growth
Level 5: Plant Growth, Sleet Storm
Level 7: Dominate Beast, Grasping Vine
Level 9: Insect Plague, Wall of Stone
Acolyte of Nature You learn one cantrip of your choice from the Druid spell list. It counts as a Cleric spell for you.
Additionally, you gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.
Charm Animals and Plants Your Channel Divinity option. As an Action, beasts and plants within 9 m make a Wisdom saving throw against your spell save DC or are Charmed.
Dampen Elements When you or an ally takes Acid, Cold, Fire, Lightning, or Thunder damage, you can take a Reaction to halve that damage.
The Nature Domain is the elemental protection Cleric with a nature spell list. Acolyte of Nature at Level 3 adds a Druid cantrip — Shillelagh for a melee option, Produce Flame for ranged, Thorn Whip for positioning — to the Cleric's cantrip selection without cost.
Dampen Elements at Level 6 is the defining reactive feature: a Reaction that halves an instance of Acid, Cold, Fire, Lightning, or Thunder damage against you or an ally. That covers the five most common elemental types in the game, and it costs nothing but the Reaction, so it is available every round.
The nature spell list gives access to control options outside the core Cleric list: Spike Growth and Plant Growth for terrain, Sleet Storm and Insect Plague for area denial, and Grasping Vine for pulling a target where you want it.
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