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Subclass Cleric Grave Domain

yoonmoonsik edited this page Aug 19, 2026 · 13 revisions

GraveDomain

What Is the Grave Domain?

The Grave Domain is a support and control hybrid Cleric subclass: Path to the Grave curses an enemy with Disadvantage on saves and attacks, and lets an ally's hit against it detonate for bonus damage; Circle of Mortality adds flat healing to downed allies and gives Spare the Dying a Bonus Action; and Sentinel at Death's Door halves an incoming hit against anyone below half HP.

Class Features

Progression Overview

LEVEL FEATURE
3 Grave Domain Spells, Circle of Mortality, Path to the Grave, Pull of Death
5 Grave Domain Spells (expanded)
6 Sentinel at Death's Door
7 Grave Domain Spells (expanded)
9 Grave Domain Spells (expanded)

Level 3 Features

Grave Domain Spells

Your Domain grants an expanding spell list that is always prepared and doesn't count against your limit. Spells are added at Cleric levels 3, 5, 7, and 9:

CLERIC LEVEL SPELLS ADDED
3 Protection from Evil and Good, False Life, Lesser Restoration, Ray of Enfeeblement, Spare the Dying
5 Revivify, Vampiric Touch
7 Blight, Death Ward
9 Dispel Evil and Good, Mass Cure Wounds

11 spells total — a toolkit that spans healing, protection, debuffing, and resurrection.

Circle of Mortality

When you heal a creature that is Downed (at 0 HP), it regains an extra HP equal to your Cleric level, on top of whatever the healing spell itself restores. This also unlocks Spare the Dying as a Bonus Action spell.

  • Applies whenever you heal a Downed creature — no dice are maximized, it's a flat bonus HP amount
  • Completely passive; no action cost for the bonus healing itself

Path to the Grave

Channel Divinity option. As a Bonus Action, you curse a creature you can see within 9 meters (~30 ft).

  • Effect: The cursed creature has Disadvantage on all saving throws and all its own attack rolls until the start of your next turn.
  • Payoff: The first time a nearby ally's attack hits the cursed creature, you get a Reaction prompt to detonate the curse for a burst of extra damage (your choice of Radiant or Necrotic, equal to your Cleric level) on that hit. This consumes the curse.

Path to the Grave is a debuff-then-detonate tool, not a guaranteed-critical button — it weakens the target's defenses first, then lets you convert your allies' follow-up hit into bonus damage.

Pull of Death

A fully passive, automatic effect — there's nothing to activate. Once per turn, when you deal damage to a creature at or below 50% of its max HP, you deal bonus Necrotic damage:

CLERIC LEVEL PULL OF DEATH DAMAGE
3–10 1d4 necrotic
11+ 1d6 necrotic

Because it triggers on any damage you deal (weapon or spell) against a bloodied target, it rewards focusing damage on enemies you've already worn down rather than spreading it around.

Level 6 Features

Sentinel at Death's Door

A new action resource of its own. You start with 1 charge, plus 1 more for each Wisdom score breakpoint you cross (14, 16, 18, 20, 22, 24), for up to 7 total at 24 Wisdom. Charges refresh on a Long Rest.

Interrupt — Sentinel at Death's Door:

  • Trigger: You or an ally within 18 meters (~60 ft), already at or below 50% HP, is about to be hit by any attack — not specifically a critical hit
  • Cost: 1 Sentinel charge + your Reaction
  • Effect: That hit's damage is halved

This isn't a crit-negation tool — it's a general damage-mitigation Reaction for anyone already bloodied, usable against any hit (crit or not) that could push them closer to death.

Playstyle Summary

The Grave Domain is a battlefield controller disguised as a support Cleric. Your core loop:

  1. Path to the Grave — curse a priority target so its saves and attacks suffer Disadvantage
  2. Let your party hit it — the first ally attack that lands lets you detonate the curse for bonus Radiant or Necrotic damage
  3. Pull of Death — passively adds necrotic damage whenever you hit a target that's already below half HP, once per turn, no activation needed
  4. Circle of Mortality — when allies drop, your healing brings back extra flat HP, and Spare the Dying becomes a Bonus Action
  5. Sentinel at Death's Door — when any hit threatens an already-bloodied ally, spend a charge to halve that hit's damage

The Grave Domain rewards tracking HP states — who's below 50% for Pull of Death and Sentinel, and who's cursed and ready to be detonated.

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