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Subclass Druid Circle of Dreams
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The Circle of Dreams is a Druid subclass focused on healing and mobility. Balm of the Summer Court at Level 3 provides a scalable pool of healing dice — equal to your Druid level in d6s — that you can distribute to injured creatures as a Bonus Action. Hearth of Moonlight and Shadow at Level 6 lets you conjure a protective refuge as an Action, giving every nearby ally (not just you) the benefits of a Short Rest plus a Stealth/Perception bonus. Hidden Paths at Level 10 grants Wisdom-modifier teleportation uses per Long Rest, all costing a Bonus Action whether you teleport yourself or an ally.
| LEVEL | FEATURE |
|---|---|
| 3 | Balm of the Summer Court |
| 6 | Hearth of Moonlight and Shadow |
| 10 | Hidden Paths |
Balm of the Summer Court You have a pool of fey energy represented by a number of d6s equal to your Druid level.
As a Bonus Action, you can expend a number of those dice to restore Hit Points to one creature you can see within 18 meters (~60 feet) of yourself. The maximum number of dice you can expend at once equals your Wisdom modifier (minimum 1 die) — the mod also gates each higher-dice cast behind a Druid level requirement (2 dice at Level 4, 3 at Level 6, up through 6 dice at Level 12). Roll the expended dice and restore a number of Hit Points equal to the roll.
The target also gains Temporary Hit Points equal to the number of dice you spent.
You regain all expended dice when you finish a Long Rest.
Hearth of Moonlight and Shadow As an Action, you conjure a protective refuge. Every ally within 18 meters (~60 ft) — not just you — immediately gains the benefits of a Short Rest, and each of them gains +5 to Stealth and Perception checks until they finish their next Short or Long Rest.
Hidden Paths As a Bonus Action on your turn, you can teleport up to 30 feet to an unoccupied space you can see. Alternatively, you can spend that same Bonus Action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see — both variants cost a Bonus Action, not an Action.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
The Circle of Dreams is the healing and mobility support Druid. Balm of the Summer Court at Level 3 is an efficient Bonus Action heal — at Level 3 you have 3 d6s, at Level 10 you have 10 d6s, and with Wisdom modifier 4 you can expend 4 dice at once for a potential 4d6+heal in one Bonus Action. Since healing doesn't require a spell slot, this keeps your slots free for concentration spells and offensive casting.
The pool of d6s scales automatically with Druid level, meaning this feature gets better every level without any investment. At the same time, Balm consumes uses — you only recover on Long Rest, so managing the pool across a day matters.
Hearth of Moonlight and Shadow at Level 6 provides a free Short Rest for the whole party within 60 feet on demand, plus +5 Stealth and Perception that lasts until their next rest. Combined with Wild Shape (which also recovers on Short Rest), this means the whole party can recover Wild Shape uses, Short-Rest-based resources, and hit dice mid-encounter or between fights without finding an inn.
Hidden Paths at Level 10 adds tactical teleportation. Both the self-teleport and the ally-teleport cost a Bonus Action — useful for repositioning yourself or a grappled/flanked party member without eating into your Action. With high Wisdom, you get multiple uses per Long Rest, making it a regular tool rather than a once-per-day emergency.
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