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Subclass Rogue Blade of Radiance
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The Blade of Radiance sanctifies a weapon with divine power and channels a pool of Divine Points into a mix of offensive strikes and reactive defenses. Sanctified Champion at Level 3 grants martial weapon and medium armor training and lets you sanctify a melee weapon into a Radiant, Finesse-wielding blade once per Short Rest. Divine Blessings provides Divine Points scaling off Wisdom, while Armor of the Faithful, Divine Inspiration, and Rend the Blasphemous round out the Level 3 kit with a retarget-forcing Reaction, skill bonuses, and a Wisdom-boosted bonus attack. At Level 9, Chains of Judgement, Divine Retaliation, and Erupting Blades add a Restrain-on-hit rider, a melee riposte, and a Dexterity-save Radiant line attack.
| LEVEL | FEATURE |
|---|---|
| 3 | Sanctified Champion, Divine Blessings, Armor of the Faithful, Divine Inspiration, Rend the Blasphemous |
| 9 | Chains of Judgement, Divine Retaliation, Erupting Blades |
Sanctified Champion You gain proficiency with martial weapons and training with medium armor. Whenever you finish a Short Rest, you can perform a ritual on a melee weapon you are proficient with, sanctifying it. It becomes your sanctified blade, and you can only have one such blade at a time — the blade gains the Finesse property and deals Radiant damage that ignores Resistance.
Divine Blessings You have a pool of Divine Points: 2 at minimum, plus 1 more at each of Wisdom 14, 16, 18, 20, 22, and 24 (so a Wisdom of 10-13 still gives you 2 points, not the 1 a straight "Wisdom modifier" formula would suggest). You regain all expended Divine Points when you finish a Short or Long Rest. In addition, whenever you kill an Aberration, Fiend, Beast, or Undead enemy with your sanctified blade, you regain 1 expended Divine Point.
Armor of the Faithful As a Reaction when a creature targets you with an attack, you can expend 1 Divine Point to force it to make a Wisdom saving throw. On a failed save, the attacker must choose a new target or the attack has no effect, and it can't target you again until the start of your next turn. This feature does not protect you from areas of effect.
Divine Inspiration When you make an Intelligence (History or Religion) or Wisdom (Insight) check, you gain a bonus to the roll equal to your Wisdom modifier.
Rend the Blasphemous After you take the Attack action with your sanctified blade, you can take a Bonus Action and expend 1 Divine Point to make an additional attack with it, gaining a bonus to the attack roll equal to your Wisdom modifier.
An Action costing 1 Divine Point: a melee weapon attack with your sanctified blade. On a hit it deals your normal weapon damage plus Radiant damage equal to your Wisdom modifier, and unless the target succeeds on a Strength saving throw it is Restrained for 2 turns.
Divine Retaliation As a Reaction when a creature damages you with a melee attack, you can expend 1 Divine Point to make a melee attack against it. You gain a bonus to the damage roll equal to your Wisdom modifier.
An Action costing 2 Divine Points and your Sneak Attack for the turn: radiant blades erupt along a 12 m line. Each creature caught in it makes a Dexterity saving throw, taking Radiant damage equal to your Sneak Attack damage on a failure and half as much on a success.
The Blade of Radiance is the Wisdom-fueled holy warrior Rogue. Sanctified Champion converts your Sneak Attack weapon into a Finesse, Radiant-damage blade, letting a Dexterity-based Rogue lean on a secondary Wisdom score to fund the rest of the subclass without abandoning the normal Rogue attack pattern.
Divine Points are the subclass's action economy: Armor of the Faithful and Divine Retaliation give you Reaction options on both sides of combat (forcing a retarget when you're attacked, or striking back when you're hit), while Rend the Blasphemous and Chains of Judgement turn a normal hit into a Bonus Action follow-up attack or a Restrain rider. With as few as 2 points and both Reactions and Bonus Actions drawing on the same pool, spending is a turn-by-turn trade-off rather than a "use everything" resource.
Erupting Blades at Level 9 is the subclass's AoE option: a Radiant line attack that scales off Sneak Attack damage against every enemy that fails its Dexterity save.
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