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Subclass Illrigger Hellspeaker
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The Hellspeaker is an Illrigger subclass built around the Charmed condition. Its seals charm the creatures they mark, its attacks against Charmed creatures gain automatic Advantage, a limited once-per-Short-Rest interrupt can force a guaranteed critical hit on a weapon attack, and its Level 11 feature briefly weakens a freshly-sealed creature's mental saving throws.
| LEVEL | FEATURE |
|---|---|
| 3 | Moloch's Blessing, Charm Enemy, Honey-Sweet Blades |
| 7 | Intransigent |
| 11 | Incontrovertible |
You gain Expertise in Persuasion and Deception checks.
Both skills are fueled by Charisma — every out-of-combat negotiation, interrogation, or deception benefits without splitting stat investment.
When you use your Bonus Action to place a seal on a creature, you can Charm it for 10 turns.
Charm Enemy converts Baleful Interdict into a Charm setup: the seal you were placing anyway now also neutralizes the target. A Charmed creature can't attack you, and it becomes the ideal target for Honey-Sweet Blades.
Weapon attacks against a Charmed creature automatically gain Advantage on the attack roll — this part is passive and always on.
The Critical Hit is a separate effect. When you roll a weapon attack against a Charmed target, a prompt lets you set that roll to a natural 20, doubling the weapon's damage dice. It costs one Honey-Sweet Blades charge and is available once per Short Rest. It applies to weapon attack rolls only; burning seals makes no attack roll and is unaffected.
The loop: place a seal (Bonus Action) → the target is Charmed → attack it with automatic Advantage → once per Short Rest, take the prompt to force a natural 20. Save it for the swing that matters most.
You are immune to the Charmed condition. You also have a passive minimum-roll floor of 10 on qualifying ability checks and skill checks, and on any saving throw that uses Charisma — always on, at no resource cost.
Intransigent makes the Hellspeaker immune to the condition it inflicts, and puts a reliability floor under its checks and Charisma saves, for free.
The moment you place a new seal on a creature, it also gains Disadvantage on Wisdom and Charisma saving throws for 2 turns. This is a one-time burst triggered by the act of sealing, not a continuous effect that lasts for as long as the seal itself persists — placing a fresh seal is what re-triggers the 2-turn window.
Incontrovertible makes each fresh seal placement a debuff platform for the whole party: any spellcaster targeting Wisdom or Charisma saves (Hold Person, Fear, Command, Banishment) gets Disadvantage on the marked target for those 2 turns, so time your party's saves-based spells to follow right after you place a seal.
The Hellspeaker is a Charm-loop striker that neutralizes a priority target and then leans on Advantage, with one guaranteed critical available per Short Rest.
Your combat identity:
- Baleful Interdict + Charm Enemy — place a seal as a Bonus Action; the target is Charmed for 10 turns
- Honey-Sweet Blades — attack the Charmed target with automatic Advantage; once per Short Rest, take the prompt to force a natural-20 hit on one weapon attack
- Stack seals, then burn them — with Baleful Interdict toggled on, each weapon hit on the Charmed target spends a Seal charge to add another seal; burning wipes them all at once for damage per seal
- Intransigent at Level 7 — you cannot be Charmed back, and your checks/Charisma saves have a free floor of 10
- Incontrovertible at Level 11 — placing a fresh seal gives that target Disadvantage on Wisdom and Charisma saves for 2 turns; coordinate with party casters to land their save-based spells in that window
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