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Subclass Fighter Viking
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The Viking is a Fighter subclass built around mobility and mastery of axes, swords, and spears. Seaborne at Level 3 grants Advantage on Strength and Dexterity saving throws. Viking Weapon Mastery adds Proficiency Bonus to damage rolls with Battleaxe, Longsword, or Spear when you have Mastery with those weapons. Savage Charge at Level 7 adds a Bonus Action Dash after a single melee attack hit. Call of the Northlands at Level 10 grants Cold Resistance and Advantage against any Large-or-bigger creature (a size check, not a Dragon/Giant-specific one).
| LEVEL | FEATURE |
|---|---|
| 3 | Seaborne, Viking Weapon Mastery |
| 7 | Savage Charge |
| 10 | Call of the Northlands |
Seaborne You have Advantage on all Strength and Dexterity saving throws (not ability checks — the passive only boosts the saves).
Viking Weapon Mastery If you have Weapon Mastery with a Battleaxe, Longsword, or Spear, you can add your Proficiency Bonus to a damage roll with that weapon.
Savage Charge As an Attack action, make a single melee attack. If the attack hits, you can use a Bonus Action to take the Dash action. Movement granted by this Dash action does not provoke Opportunity Attacks.
Call of the Northlands You have Resistance to Cold damage. You have Advantage on attack rolls against any creature that is Large size or bigger — the check is purely size-based, not a Dragon/Giant creature-type check, so it applies to any Large+ creature (which happens to include most Dragons and Giants).
The Viking is the northern martial Fighter — a damage-optimized subclass that rewards Weapon Mastery investment in specific northern weapons and specializes against large, powerful enemies. Viking Weapon Mastery at Level 3 adds Proficiency Bonus directly to damage rolls with Battleaxe, Longsword, or Spear when you have Mastery — at Level 5 that's +3 damage per hit, scaling to +4 at Level 9. With Extra Attack, this becomes +6 to +8 per Attack action.
Seaborne provides defensive stability — Advantage on Strength and Dexterity saving throws covers many forced-movement, prone, and grapple-related saves. In fights with multiple enemies or positioning-dependent enemies, this is a significant defensive benefit.
Savage Charge at Level 7 extends your mobility after a successful hit: attack once as your Attack action, then Dash without Opportunity Attacks as a Bonus Action. This turns every melee hit into an effective repositioning — you can close distance, hit, then move to a better tactical position or disengage from dangerous melee.
Call of the Northlands at Level 10 is the defining combat specialty: Advantage against any Large-or-bigger creature. In the late game, these are precisely the enemies the Fighter needs to challenge most — bosses and powerful monsters are frequently Large or bigger, and since the check is purely size-based it also covers plenty of non-Dragon, non-Giant threats. Cold Resistance adds passive survivability in the same thematic niche.
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