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Subclass Druid Circle of the Stars
The Circle of the Stars is a Druid subclass built around Starry Form — a 10-minute transformation that channels the power of three constellations. Unlike every other Druid Circle, the underlying Starry Form ability is granted at Level 2, one level before the Star Map spells and resource arrive at Level 3. Starry Form offers three distinct buff forms: Archer adds a free radiant cantrip shot each turn, Chalice heals nearby allies when you cast restoration spells, and Dragon grants Concentration advantage and bonus hit points. Cosmic Omen at Level 6 provides a d6 modifier to rolls. Twinkling Constellations at Level 10 upgrades all three Starry Forms simultaneously.
| LEVEL | FEATURE |
|---|---|
| 2 | Starry Form |
| 3 | Star Map (spells, StarMapPoint resource) |
| 6 | Cosmic Omen |
| 10 | Twinkling Constellations |
Starry Form As a Bonus Action, you can expend a use of your Wild Shape to take on a starry form for 10 minutes. When you activate this form, choose its appearance from the Starry Forms table. This ability itself is granted at Level 2 — one level earlier than every other Druid Circle's opening feature.
Star Map You have a Star Map — a Tiny object you can use as a Spellcasting Focus for your Druid spells. While holding this map, you have the Guidance cantrip if you don't already know it, and you always have Guiding Bolt prepared. It also gives you Star Map charges: 2 at Level 3, and one more at each of Levels 5 and 9.
You can create a new Star Map whenever you finish a Long Rest.
| FORM | BENEFIT |
|---|---|
| Archer | When you activate the form and as a Bonus Action on your subsequent turns, you can make a ranged spell attack, hurling a luminous arrow that deals 1d8 + Wisdom modifier Radiant damage on a hit. |
| Chalice | Whenever you cast a spell using a spell slot that restores Hit Points to a creature, you or another creature within 30 feet of you can regain Hit Points equal to 1d8 + your Wisdom modifier. |
| Dragon | You treat a roll of 9 or lower as a 10 on Concentration saving throws, on Intelligence and Wisdom checks, and on Constitution saving throws. |
Cosmic Omen Whenever you finish a Long Rest, you can consult your Star Map for omens. When you do, roll a die. Until you finish your next Long Rest, you gain access to a special Reaction:
- Weal (even roll): When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can take a Reaction to roll a d6 and add it to the result.
- Woe (odd roll): When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can take a Reaction to roll a d6 and subtract it from the result.
You have a fixed pool of 4 total uses of this Reaction (3 granted at Level 6, +1 more at Level 9) — it is not tied to your Proficiency Bonus and doesn't grow further beyond Level 9. You regain all expended uses when you finish a Long Rest.
Twinkling Constellations The constellations of your Starry Form improve. The 1d8 of the Archer and Chalice forms each become 2d8, and while the Dragon form is active you have a Fly Speed of 6 m and can hover.
The Circle of the Stars is the versatile utility Druid. Where other Druid subclasses spend Wild Shape charges to transform physically, the Stars Druid uses Wild Shape to enter a 10-minute Starry Form — a buff overlay rather than a body swap. You keep your hit points, your spells, and your actions; you just gain additional abilities.
The three forms serve three different party roles in the same day:
- Dragon form is for holding a spell up — the minimum roll of 10 covers Concentration saves as well as Intelligence and Wisdom checks and Constitution saves, so a control spell stays on through the hits that would normally break it.
- Chalice form turns every healing spell into two heals — the spell's target and a free 1d8+Wis on a second creature within 30 feet. Pair with Cure Wounds or Healing Word for efficient party healing.
- Archer form adds a free Radiant attack every turn as a Bonus Action — no spell slot required, scales with Wisdom modifier. Useful when concentration is held by a control spell and you'd otherwise have no damage output.
Cosmic Omen gives you a fixed pool of 4 uses per Long Rest (once you've reached Level 9) of +/- d6 reaction modifiers — enough to swing several important rolls across a day, though unlike many other resources in this mod it doesn't keep scaling with Proficiency Bonus at higher levels.
Twinkling Constellations at Level 10 upgrades Archer and Chalice from 1d8 to 2d8, and gives Dragon form a 6 m fly speed with hovering — enough to hold a control spell from somewhere nothing can reach you.
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