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58 new spells and 32 revised spells have been added across all spell levels, along with new weapons, armor, firearms, and unique loot with specific locations in the world.

Each table below lists every spell available at that level across all classes, including which classes can prepare/learn it, its school, a short description (new/revised spells only), and whether a castable scroll exists. For scroll usability restrictions, see Spell Scroll Restrictions at the end of this page.

Cantrips

39 spells total, 38 with a scroll

Icon Spell School Classes Description Scroll
icon Acid Splash Evocation Sorcerer, Wizard, Artificer School changed from Conjuration to Evocation icon
icon Blade Ward Bard, Sorcerer, Warlock, Wizard Now Concentration; forces attackers to subtract 1d4 from attack rolls against you for up to 10 turns icon
icon Booming Blade Evocation Sorcerer, Warlock, Wizard, Artificer Melee attack; afflicts your foe with resonance that deals bonus Thunder damage when they move icon
icon Bursting Sinew Cleric, Sorcerer, Wizard Explode a nearby corpse, impaling creatures around it; Dexterity save; Piercing damage (scales with level) icon
icon Chill Touch Sorcerer, Warlock, Wizard icon
icon Dancing Lights Illusion Bard, Sorcerer, Wizard, Artificer icon
icon Eldritch Blast Evocation Warlock icon
icon Finger Guns Evocation Bard, Sorcerer, Wizard, Artificer Ranged spell attack; Force damage; applies Weapon Mastery Slow on hit icon
icon Fire Bolt Sorcerer, Wizard, Artificer icon
icon Friends Bard, Sorcerer, Warlock, Wizard icon
icon Frightful Start Illusion Bard, Sorcerer, Warlock, Wizard Wisdom save; target must succeed or have the Frightened condition until the start of your next turn icon
icon Green-Flame Blade Evocation Sorcerer, Warlock, Wizard, Artificer Melee attack; on a hit, green fire leaps from the target to a creature within 5 ft icon
icon Guidance Cleric, Druid, Artificer icon
icon Hellfire Evocation Sorcerer, Warlock, Wizard Charisma save; deals Fire and Necrotic damage (each scaling with level) to a creature within range icon
icon Holy Word Evocation Cleric Ranged spell attack; Radiant damage; Fey, Fiend, or Undead also lose 10 ft Speed and can't take Reactions until end of next turn icon
icon Light Bard, Cleric, Sorcerer, Wizard, Artificer icon
icon Mage Hand Bard, Sorcerer, Warlock, Wizard, Artificer icon
icon Mind Sliver Enchantment Sorcerer, Warlock, Wizard Intelligence save; Psychic damage; target subtracts 1d4 from its next saving throw on a failed save icon
icon Minor Illusion Bard, Sorcerer, Warlock, Wizard icon
icon Poison Spray Necromancy Druid, Sorcerer, Warlock, Wizard, Artificer icon
icon Prestidigitation Transmutation Bard, Sorcerer, Warlock, Wizard, Artificer
icon Produce Flame Druid icon
icon Ray of Frost Sorcerer, Wizard, Artificer icon
icon Resistance Cleric, Druid, Artificer icon
icon Sacred Flame Cleric icon
icon Shillelagh Druid icon
icon Shocking Grasp Sorcerer, Wizard, Artificer icon
icon Sorcerous Burst Evocation Sorcerer Ranged spell attack; choose from 7 damage types: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder icon
icon Spare the Dying Necromancy Cleric, Druid, Artificer icon
icon Starry Wisp Evocation Bard, Druid Ranged spell attack; Radiant damage; target emits Dim Light and loses Invisible benefits until end of your next turn icon
icon Sword Burst Conjuration Sorcerer, Warlock, Wizard, Artificer Dexterity save; spectral blades deal Force damage to all creatures within 5 ft icon
icon Thaumaturgy Cleric icon
icon Thorn Whip Druid, Artificer icon
icon Thunderclap Evocation Bard, Druid, Sorcerer, Warlock, Wizard, Artificer Constitution save; Thunder damage to all creatures in a 5-ft Emanation icon
icon Toll the Dead Cleric, Warlock, Wizard Necrotic damage; deals more to injured targets icon
icon True Strike Bard, Sorcerer, Warlock, Wizard, Artificer Melee or ranged weapon attack using your spellcasting ability for the attack and damage rolls instead of Strength/Dexterity; deals your weapon's damage plus bonus Radiant damage (scales with level) icon
icon Vengeful Blade Evocation Sorcerer, Warlock, Wizard Melee attack; on a hit, target radiates a dark aura — if it attacks or casts a spell before your next turn, it takes Necrotic damage icon
icon Vicious Mockery Bard icon
icon Word of Radiance Evocation Cleric Constitution save; Radiant damage to chosen creatures in a 5-ft Emanation icon

Level 1

66 spells total, 62 with a scroll

Icon Spell School Classes Description Scroll
icon Absorb Elements Abjuration Druid, Sorcerer, Wizard, Ranger, Artificer Reaction to taking Acid, Cold, Fire, Lightning, or Thunder damage; gain resistance to that damage type until the start of your next turn; the first melee hit you land before then deals an extra 1d6 damage of that type (upcast: +1d6 per slot level above 1st)
icon Animal Friendship Bard, Druid, Ranger icon
icon Armor of Agathys Warlock Now cast as a Bonus Action; surrounds with icy armor granting temporary HP and dealing Cold damage to attackers icon
icon Arms of Hadar Warlock icon
icon Ballistic Smite Evocation Paladin, Artificer Ranged weapon attack; choose Acid, Cold, Fire, Lightning, Poison, or Thunder; on a hit, deals an extra 2d6 damage of the chosen type (upcast: +1d6 per slot level above 1st) icon
icon Bane Bard, Cleric, Warlock icon
icon Bless Cleric, Paladin icon
icon Body Warping of Gorgoroth Transmutation Sorcerer, Warlock, Wizard Concentration; choose a Humanoid of your size that you can see; physically transform into an exact duplicate of that creature for the duration, defeating physical examination icon
icon Burning Hands Sorcerer, Wizard icon
icon Catapult Transmutation Sorcerer, Wizard, Artificer Hurl a nearby unattended 1-5 lb object up to 60 ft at a target; Dexterity save; 3d8 Bludgeoning damage to both the target and the object on a failed save (upcast: +1d8 per slot level above 1st) icon
icon Charm Person Bard, Druid, Sorcerer, Warlock, Wizard icon
icon Chromatic Orb Evocation Sorcerer, Wizard Ranged spell attack; choose from Acid, Cold, Fire, Lightning, Poison, or Thunder; on hit, rolls d20 to chain to a nearby enemy (Lv1: 3d8/35%, Lv2: 4d8/60%, Lv3: 5d8/80%, Lv4: 6d8/90%) icon
icon Cloak of Shadow Illusion Wizard Bonus Action; Concentration; become Invisible and gain Advantage on Stealth checks for up to 10 turns icon
icon Color Spray Illusion Bard, Sorcerer, Wizard Constitution save in a 15 ft cone; Blinded until end of next turn on a failed save icon
icon Command Bard, Cleric, Paladin icon
icon Compelled Duel Paladin icon
icon Create Destroy Water Cleric, Druid icon
icon Cure Wounds Abjuration Bard, Cleric, Druid, Paladin, Ranger, Artificer Now restores 2d8 + spellcasting modifier HP (up from 1d8) icon
icon Disguise Self Bard, Sorcerer, Wizard, Artificer icon
icon Dissonant Whispers Bard icon
icon Divine Favor Transmutation Paladin icon
icon Ensnaring Strike Ranger icon
icon Entangle Druid, Ranger icon
icon Expeditious Retreat Sorcerer, Warlock, Wizard, Artificer icon
icon Faerie Fire Bard, Druid, Artificer icon
icon False Life Necromancy Sorcerer, Wizard, Artificer Now grants 2d4 + 4 temporary hit points (up from 1d4 + 4), plus 5 additional temporary HP per spell slot level above 1st icon
icon Feather Fall Bard, Sorcerer, Wizard, Artificer icon
icon Find Familiar Wizard icon
icon Fog Cloud Druid, Sorcerer, Wizard, Ranger icon
icon Goodberry Druid, Ranger icon
icon Grease Wizard, Artificer icon
icon Guiding Bolt Cleric icon
icon Hail of Thorns Ranger icon
icon Healing Word Abjuration Bard, Cleric, Druid Now restores 2d4 + spellcasting modifier HP (up from 1d4) icon
icon Hell's Lash Evocation Sorcerer, Warlock, Wizard Constitution save; 4d4 fire damage and tethers target; tethered creature takes 2d4 fire damage each turn until it saves icon
icon Hellish Rebuke Warlock
icon Heroism Bard, Paladin icon
icon Hex Enchantment Warlock icon
icon Hideous Laughter Bard, Warlock, Wizard icon
icon Hungering Blade Necromancy Warlock, Paladin, Ranger Bonus Action; imbue your weapon or Unarmed Strikes with negative energy for 10 turns; the first hit each turn deals extra Necrotic damage equal to your spellcasting ability modifier and grants that much Temporary HP icon
icon Hunter's Mark Ranger icon
icon Ice Knife Druid, Sorcerer, Wizard icon
icon Inflict Wounds Cleric icon
icon Jump Druid, Sorcerer, Wizard, Ranger, Artificer icon
icon Longstrider Bard, Druid, Wizard, Ranger, Artificer icon
icon Mage Armor Sorcerer, Wizard icon
icon Magic Missile Sorcerer, Wizard icon
icon Protection from Evil and Good Cleric, Druid, Warlock, Wizard, Paladin icon
icon Ray of Sickness Sorcerer, Wizard icon
icon Sanctuary Cleric, Artificer icon
icon Searing Smite Paladin icon
icon Shield Sorcerer
icon Shield Wizard
icon Shield of Faith Cleric, Paladin icon
icon Sleep Bard, Sorcerer, Wizard icon
icon Speak With Animals Bard, Druid, Warlock, Ranger icon
icon Spectral Slash Conjuration Paladin, Ranger Bonus Action; melee spell attack against a creature within 20 ft (range increases with slot level); on a hit, deals 1d8 damage of your weapon's damage type, then you teleport next to the target and automatically make a free melee weapon attack against it (upcast: +1d8 damage and +10 ft range per slot level above 1st) icon
icon Spellfire Flare Evocation Sorcerer, Wizard Ranged spell attack; 2d10 Radiant damage icon
icon Thorn Armor Abjuration Druid, Ranger A willing target gains 3d6 Temporary HP; while those Temporary HP last, any creature that hits the target with a melee attack takes Piercing damage equal to the Temporary HP lost from that hit (upcast: +2d6 Temporary HP per slot level above 1st) icon
icon Thunderous Smite Paladin Bonus Action; imbue your next melee weapon attack with 2d6 Thunder damage; target must succeed on a Strength save or be knocked Prone (upcast: +1d6 Thunder per slot level above 1st) icon
icon Thunderwave Bard, Druid, Sorcerer, Wizard icon
icon Tide of Darkness Conjuration Sorcerer, Warlock, Wizard Wisdom save; each creature in a 10-ft Cube of Darkness originating from you takes 2d8 Psychic damage and is Blinded until the start of your next turn on a failed save, half damage and no Blind on success; upcast: cube grows 5 ft per slot level above 1st icon
icon Umbral Tendril Evocation Sorcerer, Warlock, Wizard Ranged spell attack; 2d8 Necrotic damage on a hit, then roll the damage dice again and gain that much Temporary HP; upcast: +1d8 per slot level above 1st (applies to both the damage and the Temporary HP roll) icon
icon Wardaway Abjuration Bard, Cleric, Wizard, Paladin Constitution save; 2d4 Force damage (scales +2d4 per slot level above 1st); on a failed save, target's Speed is halved and it can take only an Action or Bonus Action (not both) until the start of your next turn icon
icon Witch Bolt Sorcerer, Warlock, Wizard Initial hit now deals 2d12 Lightning damage; linked lightning deals bonus damage each subsequent turn icon
icon Wrathful Smite Necromancy Paladin Bonus Action; imbue your next melee weapon attack with 1d6 Necrotic damage; target must succeed on a Wisdom save or be Frightened until the end of your next turn (upcast: +1d6 Necrotic per slot level above 1st) icon

Level 2

55 spells total, 54 with a scroll

Icon Spell School Classes Description Scroll
icon Acid Arrow Wizard icon
icon Aganazzar's Scorcher Evocation Sorcerer, Wizard 30-ft line; Dexterity save; 3d8 Fire damage on a failed save, half on success; ignites surfaces; upcast: +1d8 Fire per slot level above 2nd icon
icon Aid Abjuration Bard, Cleric, Druid, Paladin, Ranger, Artificer icon
icon Arcane Lock Wizard, Artificer icon
icon Arcane Vigor Abjuration Sorcerer, Wizard, Artificer Bonus Action; expend a spell slot and roll 2 of your unexpended Hit Point Dice (choose die size: d6/d8/d10/d12), regaining HP equal to the roll plus your spellcasting ability modifier; those Hit Dice are expended; upcast: roll 1 additional Hit Die per spell slot level above 2nd
icon Barkskin Druid, Ranger icon
icon Blindness Transmutation Bard, Cleric, Sorcerer, Wizard icon
icon Blur Sorcerer, Wizard, Artificer icon
icon Branding Smite Paladin icon
icon Calm Emotions Bard, Cleric icon
icon Cloud of Daggers Conjuration Bard, Sorcerer, Warlock, Wizard icon
icon Crown of Madness Bard, Sorcerer, Warlock, Wizard icon
icon Darkbolt Evocation Sorcerer, Warlock, Wizard Hurl three rays of dark energy (divided among targets as you choose); make a ranged spell attack per target; each ray deals 1d10 Cold damage on a hit; a target hit by one or more rays must succeed on a Constitution save or lose its reaction until the start of your next turn icon
icon Darkness Sorcerer, Warlock, Wizard icon
icon Darkvision Druid, Sorcerer, Wizard, Ranger, Artificer icon
icon Dazing Blast Evocation Sorcerer, Warlock, Wizard Constitution save; 2d6 Force damage regardless of the save result; on a failed save, the target is Stunned until the start of your next turn icon
icon Death Armor Necromancy Sorcerer, Wizard Surround one creature with an inky aura: the target has Advantage on Death Saving Throws; once per turn, a creature within 5 ft that hits the target with a melee attack takes 2d4 Necrotic damage icon
icon Detect Thoughts Bard, Sorcerer, Wizard icon
icon Dragon's Breath Transmutation Sorcerer, Wizard, Artificer Concentration; touch a willing creature and choose Acid, Cold, Fire, Lightning, or Poison; until the spell ends, the target can take a Magic Action to exhale a 15-ft Cone dealing 3d6 damage of the chosen type on a failed Dexterity save, half on success (upcast: +1d6 per slot level above 2nd) icon
icon Elminster's Elusion Abjuration Wizard Concentration; Advantage on saves vs spells and magical effects; Resistance to spell damage icon
icon Enhance Ability Bard, Cleric, Druid, Sorcerer, Wizard, Ranger, Artificer icon
icon Enlarge Reduce Bard, Druid, Sorcerer, Wizard, Artificer icon
icon Enthrall Bard icon
icon Fire Rune Evocation Wizard Bonus Action; inscribe a fire rune on a weapon; the weapon deals +1d8 Fire damage; expend the rune when you hit with the weapon to deal an additional 2d6 Fire damage icon
icon Flame Blade Druid, Sorcerer icon
icon Flaming Sphere Druid, Sorcerer, Wizard icon
icon Gust of Wind Druid, Sorcerer, Wizard, Ranger Push direction reworked; can now be recast as a Bonus Action each turn for up to 10 turns icon
icon Heat Metal Bard, Druid, Artificer icon
icon Hold Person Bard, Cleric, Druid, Sorcerer, Warlock, Wizard icon
icon Invisibility Bard, Sorcerer, Warlock, Wizard, Artificer icon
icon Knock Bard, Sorcerer, Wizard icon
icon Lesser Restoration Bard, Cleric, Druid, Paladin, Ranger, Artificer Now costs a Bonus Action instead of an Action icon
icon Magic Weapon Sorcerer, Wizard, Paladin, Ranger, Artificer icon
icon Mind Spike Divination Sorcerer, Warlock, Wizard Wisdom save; Psychic damage; on a failed save, you always know the target's location until the spell ends icon
icon Mind Whip Enchantment Sorcerer, Wizard Intelligence save; Psychic damage; failed save: target loses its reaction and must choose Action or Bonus Action (not both) on its next turn icon
icon Mirror Image Bard, Sorcerer, Warlock, Wizard icon
icon Misty Step Conjuration Sorcerer, Warlock, Wizard icon
icon Moonbeam Druid Constitution save; 2d10 Radiant damage on a failed save, half on success (upcast: +1d10 per slot level above 2nd) icon
icon Pass Without Trace Druid, Ranger icon
icon Phantasmal Force Bard, Sorcerer, Wizard icon
icon Prayer of Healing Abjuration Cleric, Paladin Now also triggers a Short Rest effect (once per rest) when used out of combat icon
icon Protection from Poison Cleric, Druid, Paladin, Ranger, Artificer icon
icon Ray of Enfeeblement Warlock, Wizard icon
icon Scorching Ray Sorcerer, Wizard icon
icon Searing Orb Evocation Cleric, Paladin Ranged spell attack; 3d4 Radiant damage; the target and creatures within 10 ft of it that fail a Constitution save are Blinded until the end of their next turn icon
icon See Invisibility Bard, Sorcerer, Wizard, Artificer icon
icon Shadow Blade Sorcerer, Warlock, Wizard Create a psychic weapon from shadow icon
icon Shatter Bard, Sorcerer, Wizard icon
icon Silence Bard, Cleric, Ranger icon
icon Snowball Swarm Evocation Sorcerer, Wizard Hurl multiple snowballs; Dexterity save in a 5-ft sphere per snowball; Cold damage per snowball on a failed save icon
icon Spike Growth Druid, Ranger icon
icon Spiritual Weapon Cleric icon
icon Summon Beast Conjuration Druid, Ranger Conjure a spirit beast ally icon
icon Warding Bond Cleric, Paladin Link to an ally to share damage and grant resistances icon
icon Web Sorcerer, Wizard icon

Level 3

45 spells total, 43 with a scroll

Icon Spell School Classes Description Scroll
icon Animate Dead Cleric, Warlock, Wizard icon
icon Ashardalon's Stride Transmutation Sorcerer, Wizard, Ranger, Artificer Concentration; your Speed increases by 20 ft and you don't provoke Opportunity Attacks from moving; enemies you move within 5 ft of take 1d6 Fire damage, once per creature per turn icon
icon Astral Flood Evocation Bard, Cleric, Sorcerer, Wizard 30-ft Cone of Radiant energy; Dexterity save; failed save also limits vision to 15 ft (Blinded beyond that) until end of your next turn icon
icon Aura of Vitality Abjuration Cleric, Druid, Paladin Concentration; grants a Bonus Action each turn to cast Restore Vitality and heal yourself or nearby allies icon
icon Beacon of Hope Cleric icon
icon Bestow Curse Necromancy Bard, Cleric, Wizard Touch; choose: Disadvantage on checks/saves/attacks, deal bonus damage, or rob target of its actions icon
icon Blinding Smite Paladin icon
icon Blink Sorcerer, Wizard, Artificer icon
icon Cacophonic Shield Evocation Bard, Sorcerer, Wizard Concentration; 10-ft Emanation around you for the duration; enemies entering it or ending their turn there make a Constitution save or take 3d6 Thunder damage (half on success), once per creature per turn; you gain Resistance to Thunder damage and ranged attacks against you are made with Disadvantage icon
icon Call Lightning Druid icon
icon Conjure Barrage Ranger Cone of weapon projectiles dealing force damage (5d8); Dexterity save icon
icon Counterspell Sorcerer, Warlock, Wizard
icon Crusaders Mantle Paladin Aura that adds radiant damage to allies' attacks icon
icon Daylight Cleric, Druid, Sorcerer, Paladin, Ranger icon
icon Elemental Exhalation Evocation Druid, Sorcerer 30-ft Cone; choose the damage type: Air (Thunder, pushes creatures 10 ft away on a failed save), Coldfire (Cold, Frightened until the start of your next turn), Earth (Bludgeoning, Speed reduced to 0 until the end of its next turn), Fire (Fire, burns for extra damage at the end of its next turn), or Water (Acid, Prone); Dexterity save, 5d6 damage on a failed save (half on success, no secondary effect); upcast: +1d6 per slot level above 3rd icon
icon Elemental Weapon Druid, Paladin, Ranger, Artificer icon
icon Fear Bard, Sorcerer, Warlock, Wizard icon
icon Feign Death Bard, Cleric, Druid, Wizard icon
icon Fireball Sorcerer, Wizard icon
icon Fly Sorcerer, Warlock, Wizard, Artificer icon
icon Gaseous Form Sorcerer, Wizard icon
icon Glyph of Warding Bard, Cleric, Wizard, Artificer icon
icon Haste Sorcerer, Wizard, Artificer icon
icon Hunger of Hadar Warlock icon
icon Hypnotic Pattern Bard, Sorcerer, Warlock, Wizard icon
icon Laeral's Silver Lance Evocation Cleric, Sorcerer, Wizard Strength save; each creature you choose in a 120-ft-long, 5-ft-wide Line takes 3d10 Force damage and falls Prone on a failed save, half damage and no Prone on success (upcast: +1d10 per slot level above 3rd) icon
icon Lightning Arrow Ranger Transform a weapon attack: 4d8 Lightning on a hit (half on a miss); creatures within 10 ft of target take 2d8 Lightning icon
icon Lightning Bolt Sorcerer, Wizard icon
icon Mass Healing Word Abjuration Bard, Cleric icon
icon Murmurs of Doom Necromancy Bard, Warlock Concentration; creates a 30-ft aura; on cast and at the start of each of your turns, choose a creature in the aura to make a Constitution save or take 3d8 Necrotic damage icon
icon Phantom Steed Illusion Wizard icon
icon Plant Growth Bard, Druid, Ranger icon
icon Protection from Energy Cleric, Druid, Sorcerer, Wizard, Ranger, Artificer icon
icon Remove Curse Cleric, Warlock, Wizard, Paladin icon
icon Revivify Cleric, Druid, Paladin, Ranger, Artificer
icon Sleet Storm Druid, Sorcerer, Wizard icon
icon Slow Bard, Sorcerer, Wizard icon
icon Speak With Dead Bard, Cleric, Wizard icon
icon Spirit Guardians Cleric icon
icon Stinking Cloud Bard, Sorcerer, Wizard icon
icon Summon Fey Conjuration Druid, Warlock, Wizard, Ranger Conjure a fey spirit with multiple mood options icon
icon Tidal Wave Conjuration Druid, Sorcerer, Wizard Conjure a wave of water crashing down on a 30x10x10 ft area; Dexterity save; 4d8 Bludgeoning damage and Prone on a failed save, half damage on success; douses fire and removes Burning icon
icon Trollblood Infusion Transmutation Bard, Cleric, Druid, Warlock Touch a creature to infuse it with regenerative troll blood; it regains 5 HP at the start of each of its turns and has Advantage on Death Saving Throws icon
icon Vampiric Touch Sorcerer, Warlock, Wizard icon
icon Void Strike Evocation Wizard Ranged spell attack with Advantage; 5d8 Necrotic damage and the target is Frightened of you until the start of your next turn icon

Level 4

25 spells total, 25 with a scroll

Icon Spell School Classes Description Scroll
icon Banishment Cleric, Sorcerer, Warlock, Wizard icon
icon Black Tentacles Wizard icon
icon Blight Druid, Sorcerer, Warlock, Wizard icon
icon Confusion Bard, Druid, Sorcerer, Wizard icon
icon Conjure Minor Elementals Druid, Wizard icon
icon Conjure Woodland Beings Conjuration Druid Conjure nature spirits in a 10-ft Emanation for the duration; Wisdom save or Force damage (half on success) whenever a creature enters the Emanation, or ends its turn there (once per turn); can Disengage as a Bonus Action icon
icon Death Ward Cleric icon
icon Dimension Door Bard, Sorcerer, Warlock, Wizard icon
icon Dominate Beast Druid, Sorcerer icon
icon Fire Dance Illusion Bard, Sorcerer, Warlock, Wizard Concentration; wreathes you in dancing flame for the duration; at the start of each of their turns, non-allied creatures within 20 ft must succeed on a Wisdom saving throw or become Charmed (Incapacitated, Speed 0) until the start of their next turn; the charm can be broken early with Help or Shove icon
icon Fire Shield Druid, Sorcerer, Wizard icon
icon Fount of Moonlight Evocation Bard, Druid Concentration; Resistance to Radiant damage; melee attacks deal bonus Radiant damage on a hit icon
icon Freedom of Movement Bard, Cleric, Druid icon
icon Grasping Vine Druid icon
icon Greater Invisibility Bard, Sorcerer, Wizard icon
icon Guardian of Faith Cleric icon
icon Ice Storm Druid, Sorcerer, Wizard icon
icon Murder of Crows Conjuration Druid, Sorcerer, Warlock, Wizard Summon a 30-ft Cone of crows; Dexterity save; 5d6 Force damage and Blinded on a failed save (half damage on success), Blinded creature repeats the save each turn icon
icon Phantasmal Killer Bard, Wizard icon
icon Polymorph Bard, Druid, Sorcerer, Wizard icon
icon Resilient Sphere Abjuration Wizard icon
icon Spellfire Storm Evocation Sorcerer, Wizard 6m-radius area; Constitution save; 4d10 Radiant on a failed save (half on success); spellcasting inside requires a Constitution save or the spell is wasted icon
icon Stoneskin Transmutation Druid, Sorcerer, Wizard icon
icon Vitriolic Sphere Evocation Sorcerer, Wizard Dexterity save; 10d4 Acid in a 20-ft Sphere; damage on a failed save and again at end of next turn; half damage on success icon
icon Wall of Fire Druid, Sorcerer, Wizard icon

Level 5

22 spells total, 22 with a scroll

Icon Spell School Classes Description Scroll
icon Awaken Transmutation Bard, Druid Intelligence save; on a failed save, a creature with Intelligence 3 or lower becomes Dominated by you until you finish a Long Rest icon
icon Circle of Power Abjuration Cleric, Wizard Self 9m-radius aura, Concentration; you and allies inside gain Advantage on saving throws against spells and take half damage from them icon
icon Cloudkill Sorcerer, Wizard icon
icon Cone of Cold Evocation Druid, Sorcerer, Wizard Revised to 8d8 Cold damage in an 18m cone; Constitution save, half damage on success icon
icon Conjure Elemental Druid, Wizard icon
icon Contagion Necromancy Cleric, Druid icon
icon Danse Macabre Warlock, Wizard icon
icon Dispel Evil and Good Cleric icon
icon Dominate Person Bard, Sorcerer, Wizard icon
icon Dream Illusion Bard, Warlock, Wizard Wisdom save; on a failed save, the target gains no benefit from its rest and takes 3d6 Psychic damage when it wakes up icon
icon Enervation Necromancy Sorcerer, Warlock, Wizard Dexterity save; 4d8 Necrotic on a failed save (2d8 and the spell ends on success); on a failed save you can spend your action each turn to repeat the 4d8 hit while concentrating; you regain HP equal to half the Necrotic damage dealt each time icon
icon Flame Strike Cleric icon
icon Greater Restoration Bard, Cleric, Druid icon
icon Hold Monster Bard, Sorcerer, Warlock, Wizard icon
icon Insect Plague Cleric, Druid, Sorcerer icon
icon Mass Cure Wounds Abjuration Bard, Cleric, Druid icon
icon Planar Binding Bard, Cleric, Druid, Warlock, Wizard icon
icon Seeming Bard, Sorcerer, Wizard icon
icon Steel Wind Strike Conjuration Wizard Vanish and make melee spell attacks (6d10 Force each) against up to 5 creatures; teleport to one of the targets icon
icon Synaptic Static Enchantment Bard, Sorcerer, Warlock, Wizard Intelligence save; 8d6 Psychic damage in a 6m sphere; applies Synaptic Static on a failed save icon
icon Telekinesis Sorcerer, Wizard icon
icon Wall of Stone Druid, Sorcerer, Wizard icon

Level 6

19 spells total, 19 with a scroll

Icon Spell School Classes Description Scroll
icon Arcane Gate Sorcerer, Wizard icon
icon Blade Barrier Cleric icon
icon Chain Lightning Sorcerer, Wizard icon
icon Circle of Death Sorcerer, Wizard 8d8 Necrotic damage in an 18m-radius sphere icon
icon Create Undead Cleric, Wizard icon
icon Disintegrate Sorcerer, Wizard Creatures that succeed on the save still take 40 Force damage icon
icon Eyebite Bard, Sorcerer, Wizard icon
icon Flesh to Stone Druid, Sorcerer, Wizard icon
icon Freezing Sphere Sorcerer, Wizard icon
icon Globe of Invulnerability Sorcerer, Wizard icon
icon Harm Cleric icon
icon Heal Cleric, Druid icon
icon Heroes Feast Bard, Cleric, Druid icon
icon Irresistible Dance Bard, Wizard icon
icon Planar Ally Cleric icon
icon Sunbeam Cleric, Druid, Sorcerer, Wizard icon
icon Wall of Ice Wizard icon
icon Wall of Thorns Druid icon
icon Wind Walk Bard, Druid icon

Spell Scroll Restrictions

Spell scrolls can only be used if the spell appears on your class or subclass spell list, and your highest spell slot must be at least one level lower than the scroll's spell level. When determining spell slot levels for a multiclass character, only levels in classes and subclasses that have the spell on their spell list are counted.

For example, a Scroll of Wall of Fire (4th-level spell) requires access to 3rd-level spell slots. A character could meet this requirement with 5 levels in Wizard, or with a combination such as 4 levels in Wizard and 3 levels in Arcane Trickster. However, a character with 4 levels in Cleric and 3 levels in Arcane Trickster would not qualify, since Wall of Fire does not appear on the Cleric spell list.

Restriction Rules

  • The Classes column in the level tables above shows which classes have a spell on their list, and therefore which classes can use a scroll of it.

  • Third-caster (1/3 caster) subclasses are treated as having Wizard spellcasting ability for this purpose, once they've gained their spellcasting feature:

  • Cantrip scrolls are never restricted, since cantrips cannot normally be inscribed onto a scroll and exist here only as a handful of special cases.

  • Restrictions apply to scrolls of any spell level, from 1st level upward.

  • Scrolls of Revivify are always exempt from this restriction and can be used by any character, regardless of class.

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