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Subclass Rogue Assassin

yoonmoonsik edited this page Jul 8, 2026 · 6 revisions

What Is the Assassin?

The Assassin is a Rogue subclass built around Initiative, ambush, and disguise. Assassinate at Level 3 grants two simultaneous benefits: a flat +5 Initiative bonus (not Advantage) and, on your first turn of combat, Advantage on your attack rolls plus a one-time bonus-damage hit. Assassin's Tools provides Disguise Self and a Poisoner's Kit. Roving Aim at Level 9 removes the movement restriction from Steady Aim — you can have Advantage on your attack and still move freely.

Class Features

Progression Overview

LEVEL FEATURE
3 Assassinate, Assassin's Tools
9 Roving Aim

Level 3

Assassinate: Initiative You gain a flat +5 bonus to your Initiative. (This is a flat bonus in this mod, not Advantage on the roll.)

Assassinate: Surprising Strikes On your first turn of combat, you have Advantage on all of your attack rolls, regardless of whether the target has acted yet. The first weapon attack that hits during that window deals extra damage of the weapon's type equal to your Rogue level — this triggers on any weapon hit, not specifically a Sneak Attack, and only once per combat.

Assassin's Tools You gain a Disguise Kit and a Poisoner's Kit, and you have proficiency with them. You can cast Disguise Self and use the Poisoner's Kit from your action bar.

Level 9

Roving Aim Your Speed isn't reduced to 0 by using Steady Aim. You can move freely on turns when you activate Steady Aim.

Playstyle Notes

The Assassin is the first-strike burst damage Rogue subclass. Assassinate: Initiative gives a flat +5 to Initiative rolls — at 20 Dexterity (+5), an Assassin rolls d20+10 for Initiative. This almost guarantees acting before any enemy on Turn 1.

Assassinate: Surprising Strikes is the payoff: on Turn 1, you have Advantage on every attack you make, and the first weapon hit deals an additional Rogue-level bonus damage of the weapon's type, once per combat. At Level 9, that's +9 damage on top of Sneak Attack dice.

The Turn 1 sequence: Act first (Advantage + Initiative bonus) → Hidden from setup → Attack with Advantage (Stealth guarantees Sneak Attack conditions) → Sneak Attack + bonus damage → potentially drop a target before it acts.

Roving Aim at Level 9 removes the last downside of the Assassin's core toolkit. Steady Aim normally pins you in place — valuable for guaranteed Advantage, but creates an obvious kill target. Roving Aim lets you use Steady Aim, take the attack, and still move to cover using Cunning Action: Dash or Disengage.

Assassin's Tools supports non-combat applications: Disguise Self for infiltration, Poisoner's Kit for coating weapons with contact poison before encounters.

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