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RTR: Imperium Surrectum is a total overhaul mod for Rome: Total War Remastered with a focus on historical accuracy alongside fun and challenging gameplay. RIS 0.7 marks a major new release, reflecting over two years of research and hard work to refine and expand the mod.
With 0.7, RIS greatly expands and revamps the whole base game:
- A completely overhauled map with 1,305 settlements.
- 230 playable factions, many of which remastered for v0.7.
- 1,218 new units, many of which remastered for v0.7.
- 22 unique cultures, nuanced by 51 beliefs, for more diverse governance and recruitment.
- Revamped and expanded building chains, creating more unique and strategic settlements.
On top of this, RIS 0.7 adds major new systems for:
These changes ensure a far richer campaign, with a scale and diversity that far surpasses the original game.
The main RIS experience has two separate campaigns, one for a unified Roman faction and one with four Roman factions and senate missions closer to the vanilla set-up.
The new release also launches a new RIS Light campaign with similar depth and mechanics but a smaller scale. 600 settlements and a half-sized map make for quicker and more decisive campaigns. The Light campaign also features a 1Roman or 4Roman campaign.
Each of the campaigns has its own mod folders.
This wiki documents the new additions and the main systems found in RIS 0.7, for the main campaign.
The game guides document the new systems, and our community guides have everything you need to get started on the most popular campaigns.
Pointers for first time players:
- Optimised for Hard/Hard difficulty
- Re-load every 8 turns
- Settings changed to remastered
For anything you want to sort or search rather than read:
- Unit roster: all 1,218 units, sortable by any stat
- Regions: all 1,305, sortable and searchable
- Factions: sortable by what each starts with
| Pages | What is on them | |
|---|---|---|
| Regions and settlements | 1,305 | Settlements by size, the land tags, and every region in a sortable list. A region page is the land: terrain, climate, fertility, water, port, trade goods. A settlement page is the town: size, manpower, who holds it, what is built, what can be raised |
| Settlement sizes | 5 | The settlement size feature is a campaign progression mechanic where crossing specific population thresholds unlocks upgraded government buildings, which in turn allow you to construct higher-tier military and economic structures. |
|
Trade goods |
42 | What each good is worth, where on the map it is, who holds it, what it unlocks |
| Region tags | 10 | What a region's terrain, climate, water source, harbour, recruitment zones, homeland and fertility each decide |
| Pages | What is on them | |
|---|---|---|
|
Factions |
231 | Grouped by culture: what each starts with, its roster, its characters, its territory |
| Cultures | 22 | Who is in each, what its settlements are drawn with, and what the mod gates on being it |
|
Beliefs |
51 | Where each is on the map and at what strength, whose people it is, who follows it |
| Traits | 30 | Every visible trait: its levels, effects, how it is gained, and the traits that pull against it |
|
Retinue |
27 | The followers, keepsakes and offices a character gathers, and the traits that attract them |
| Reforms | 80 | What each army reform takes to happen, and the units it unlocks, retires and converts |
| Revolts | 10 | Breakaways and civil wars: what sets each off, what happens, and whether you can take over the rebels |
| Pages | What is on them | |
|---|---|---|
|
All units |
1,218 | Stats, cards, who can recruit each one and what they need to build first |
|
Buildings |
82 | Every chain: what each level does, what it costs, what it upgrades into |
| Pages | What is on them | |
|---|---|---|
| Developer diaries | 65 | Every diary the team has posted on the RIS Discord, with its pictures, newest first |
| Community videos | 94 | Roster previews, faction guides, deep dives and campaigns by players and YouTubers |
- Wiki index
- All factions
- All regions and settlements
- All units
- All buildings
- Trade goods
- Cultures
- Beliefs
- Character traits
- Retinue
- Reforms
- Revolts
- Settlement sizes
Pages are named by type — type a prefix into Find a page above:
factions- regions- units-
settlements- buildings-
cultures- religions-
goods- traits- ancillaries-
reforms- revolts-
Click Edit on any page and
write at the bottom, under the
TEAM-NOTES comment. That part
is kept when the wiki is
re-imported and appears on the
styled site.
Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.
📖 The styled site has search.