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regions Rucinatia

Viktor Tarnholm edited this page Oct 15, 2026 · 15 revisions

Rucinatia

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Map of Rucinatia and its neighbours

Its settlement is Rucinatium, held at the campaign start by Vindelici (Gallic), their capital.

People: Celtic 100% · Trade goods: Livestock ×2, Timber ×2

Trade goods

Trade good Amount
Livestock 2
Timber 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 5 / 14
Terrain Forest
Climate Continental
Water source River
River trade Navigable river
Trade centre Inland trade centre
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Gallic, Gemina early
Cultural homeland Vindelician

Units raised here

Whoever holds Rucinatia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Gallic area of recruitment (10 units)

Unit Requires
Celtic Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic Heavy Swordsmen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Spear Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

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