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factions cantabri

- difficulty Very Difficult
- Celtiberian culture
- believes
Celtic
- 2 settlements
- capital Aracillum
- 4,300 manpower
- 2 characters
- 16 faction units
- 432 regional units
Cantabri begins with 2 settlements and 4,300 manpower.
| Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|
| Aracillum (capital) | Cantabria | large town | 1,800 | 12 buildings |
| Bergida | Cantabria Meridionalis | town | 2,500 | 4 buildings |
What is already built in each settlement
Aracillum, in Cantabria: Governor's Villa, Wooden Palisade, Homeland, Cisterns (Sanitation), Region Information Scroll, Roads, Local Market, Basic Armoury, Trade Port, Slash and Burn (Crops), Shrine, Horse Trainer (Rural)
Bergida, in Cantabria Meridionalis: Governor's House, Homeland, Slope Pasturing (Husbandry), Region Information Scroll
Cantabri's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Cantabria · Cantabria Meridionalis
Cantabri begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
| Name | Role | Age |
|---|---|---|
| Akil | General | 46 |
| Bituitus | General | 20 |
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Cantabri can recruit 448 unit types: 16 faction units and 432 regional.
What you need to recruit each unit.
Show all 432 regional units
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