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Viktor Tarnholm edited this page Oct 16, 2026 · 14 revisions

Government (governor)

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5 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Governor's House → Governor's Villa → Governor's Palace → Pro-Consul's Palace → Imperial Palace

Levels at a glance

Level Cost Build time Minimum settlement Upgrades to
Governor's House 1,600 2 any Governor's Villa
Governor's Villa 3,200 4 town Governor's Palace
Governor's Palace 6,400 6 large town Pro-Consul's Palace
Pro-Consul's Palace 12,800 8 city Imperial Palace
Imperial Palace 19,000 10 large city —

Costs in denarii, build time in turns.

Governor's House

Governor's House

The Governor's House is the controlling hub of the settlement, and the basis of all state power. Without firm Roman government, nothing else can develop.

The Governor's House is the centre for all administrative functions in a settlement. This is the power of the Roman state made real for the people who live here.

The administrator based here collects taxes, issues instructions to improve the settlement and manages the small day-to-day business of an empire.

While not exactly luxurious, the Governor's House is usually the best building in the settlement. Competition for an invitation to dinner is often fierce, and the locals also try to build their own houses close by so that some Roman prestige rubs off on them!

Cost 1,600 denarii
Build time 2 turns
Upgrades to Governor's Villa

What it does

Show 5 effects that apply only in some circumstances

Governor's Villa

Governor's Villa

The Governor's Villa is the centre of the settlement: the place where important decisions are made. It brings a small touch of class to a town and allows further development.

The Governor's Villa is the place where important decisions are made, and it gives the locals a taste of Roman grandeur. It also serves as a training ground in basic politics and the uses of power. The Villa is also a sign that Roman influence is permanent and secure.

The Villa allows development in a settlement to begin in earnest, as it marks the town as a place where investments are worthwhile. Improvements to existing structures and new building projects are now possible.

Cost 3,200 denarii
Build time 4 turns
Minimum settlement town
Upgrades to Governor's Palace

Requirements: all of these must hold before this level can be built.

What it does

Show 2 effects that apply only in some circumstances
  • allows recruiting Diplomats, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here and this settlement is your capital
  • up to 3 Diplomats can be recruited in this settlement, only when this settlement is your capital

Governor's Palace

Governor's Palace

The Governor's Palace is an important centre of political power, and a deliberately impressive symbol of Roman might and authority.

A Governor's Palace is a deliberately impressive symbol of Roman political might and authority. Its grandeur shows the locals the benefits of Roman rule and the futility of rebellion. Because it is a major centre of government, diplomats receive training here too.

The Palace allows further development to continue in the settlement around it, as the town becomes a place that attracts wealth and influence. The finer things in life - such as entertainment and education - become available as a result. Improvements to existing structures and new, advanced building projects can now be carried out.

Cost 6,400 denarii
Build time 6 turns
Minimum settlement large town
Upgrades to Pro-Consul's Palace

Requirements: all of these must hold before this level can be built.

What it does

Show 3 effects that apply only in some circumstances

Pro-Consul's Palace

Pro-Consul's Palace

The Pro-Consul's Palace is an unmissable symbol of Roman might and authority. Those who live in its shadow can have no doubts as to who is in charge.

A Pro-Consul's Palace is unmissable as a symbol of Roman authority. The building's size and luxury are intended to impress everyone in a city. The bureaucrats based here collect taxes, manage improvements to the city and efficiently carry out all the business of empire.

A Pro-Consul's Palace allows advanced development, as the most costly building projects can be undertaken. All aspects of life within the city can be improved: religious, military and economic.

Cost 12,800 denarii
Build time 8 turns
Minimum settlement city
Upgrades to Imperial Palace

Requirements: all of these must hold before this level can be built.

What it does

Show 3 effects that apply only in some circumstances

Imperial Palace

Imperial Palace

The Curia is the ultimate expression in marble and stone of Roman authority.

The Curia, or Senate House, in Rome is the ultimate expression in marble and stone of Roman authority. Here on the forum the meaning of the phrase Senatus Populusque Romanus is made clear, the people outside busy themselves in everyday business whereas inside the Senators steer Rome towards world power. Those who live beneath its walls can have no doubt as to where power lies, while those inside control every aspect of the city. The largest of provincial cities have their own cities councils and their own Curia buildings.

The Curia allows the most advanced construction in a city, allowing magnificent buildings to be built.

Cost 19,000 denarii
Build time 10 turns
Minimum settlement large city

Requirements: all of these must hold before this level can be built.

What it does

Show 3 effects that apply only in some circumstances

Traits and retinue

Traits

Trait Building Points Chance
Administrator above Governor's Palace +1 4%
Astynomos Pro-Consul's Palace or above +1 3%
Chief Magistrate below Governor's Palace +1 100%
Chief Magistrate of the Etruscan Republic Governor's Palace or above +1 100%
City Officials Governor's Palace or above +1 5%
Clueless Tactician Governor's House +1 1%
Ecclesia Imperial Palace +1 100%
Enjoys Urban Life Governor's Palace or above +1 5%
Episemos Elegktes Nomismaton Imperial Palace +2 12%
Homesick Administrator Governor's Villa or below +1 1%
Ignorant Governor's House +1 1%
Indifferent Builder Governor's House +1 1%
Inept Politician Governor's House +1 1%
Jurist Imperial Palace +1 1%
Mausoleum Builder Imperial Palace +1 2%
Mints New Coins Governor's Palace or above +1 5%
Mocked by the Locals Governor's Palace or above +1 5%
Optimate Sympathiser Pro-Consul's Palace or above +1 30%
Optimate Sympathiser Imperial Palace +1 25–100%
Overworked Barracks below Governor's Palace +1 1%
Overworked Barracks Governor's Palace +1 1%
Rational Beliefs Governor's House +1 2%
Restrained Governor's House +1 1%
Siton Imperial Palace +2 12%
Stern Governor's House +1 2%
Struggling City below Governor's Palace +1 1%
Struggling City Governor's Palace +1 1%
Struggling City Pro-Consul's Palace +1 1%
Taste for Government above Governor's Palace +1 1%

Retinue

Member Building Chance
Architect Pro-Consul's Palace or above 2%
Artist Governor's Villa or above 3%
Barbarian Hostage Governor's Palace or above 2%
Brehon Governor's Palace or above 2%
Carnifex Governor's Palace or above 4%
Carnute Pro-Consul's Palace 1%
Cathbad Pro-Consul's Palace 1%
Cauldron Governor's Palace or above 2%
Chares of Lindos Pro-Consul's Palace or above 40%
Civilized Emissary Governor's Palace or above 2%
Deimachus Pro-Consul's Palace or above 40%
Diviciacus Pro-Consul's Palace 40%
Druidic Doctor Pro-Consul's Palace 1%
Dyshomilos Governor's House or above 1%
Elderly Spinster "Aunt" above Pro-Consul's Palace 1%
Epigonus of Pergamum Imperial Palace or above 40%
Equestrian Governor's Palace or above 2%
Ex Auxillia Commander Pro-Consul's Palace or above 3%
Gaius Marius Imperial Palace 10–100%
Gardener Imperial Palace or above 2%
Greek Architect Governor's Palace or above 1%
Greek Armourer Governor's Palace or above 1%
Idiot Savant Governor's Palace or above 1%
Judge Pro-Consul's Palace or above 3%
Legion Instructor Imperial Palace 3–100%
Lycortas of Megalopolis Pro-Consul's Palace or above 40%
Magistrate Governor's Palace or above 4%
Marcus Porcius Cato Censorius Pro-Consul's Palace or above 40%
Mistress Governor's Palace or above 1%
Orator Imperial Palace or above 3%
Pet Idiot Governor's House 1%
Priestess of Athena Pro-Consul's Palace or above 7%
Renowned Courtesan Pro-Consul's Palace or above 4%
Scribe Imperial Palace or above 3%
Sculptor Pro-Consul's Palace or above 1–3%
Siege Engineer Governor's Palace or above 2%
Silk Merchant Governor's Palace or above 1%
Spice Merchant Governor's Palace or above 1%
Tax Farmer Pro-Consul's Palace or above 2%
Tender of the Royal Backside Pro-Consul's Palace or above 1%
Tertia Pro-Consul's Palace or above 4%
Tribune of the Plebs Pro-Consul's Palace or above 2%
Volumnia Cytheris Pro-Consul's Palace or above 4%
Wise Man Governor's Villa or below 1%
Wrestler Governor's Palace or below 2%

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