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units hetairoi

Viktor Tarnholm edited this page Oct 15, 2026 · 17 revisions

Hetairoi

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Hetairoi info cardHetairoi unit card

Class: heavy · Category: cavalry · Men per unit: 30

Description

The Hetaroi were the elite shock cavalry of the Macedonian kingdom, recruited from among the king’s companions and their clients, well-mounted on strong horses, and lavishly equipped with a metal cuirass, greaves, as well as a large helmet. The latter are mainly of the Boiotian type, but smaller numbers of the Hetairoi have also been equipped with Phrygiboiotian and Ascalon type helmets. The Hetairoi fought in the ‘Macedonian style’, charging home with the typical one-handed cavalry lance, the xyston. This cavalry spear was about seven to ten feet in length, made of tough cornel wood, and generally used to stab and thrust the enemy. When the shaft broke, it was most likely reversed in order to bring the metal butt spike into play – or it was dropped and the sword was drawn (Sidnell, Warhorse (2007), p. 80).

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 14 ███████··· 65%
Charge bonus 35 ██████████ 96%
Defence 36 ██████···· 61%
  · armour 15 ████████·· 82%
  · defence skill 21 █████····· 54%
  · shield 0 █········· 0%
Morale 15 █████████· 91%
Discipline Normal
Training Highly trained
Recruitment cost 3,213 dn █████████· 87%
Upkeep per turn 1,423 dn ██████████ 98%
Turns to recruit 4

Weapons

Primary Secondary
Attack 14 14
Charge bonus 35 28
Type melee · blade melee · blade
Damage piercing slashing

Defence

Primary Secondary
Total 36 —
Armour 15 —
Defence skill 21 —
Shield 0 —

Condition and terrain

Hit points 1
Mount hetairoi horse
Ground: scrub / sand / forest / snow -4 / -1 / -8 / -1
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 4
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Antigonid Kingdom

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex

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