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reforms parni_reforms

Who gets it: Parni
Hail, commander! Over time, our soldiers have encountered and slain many foes. This has also resulted in adopting new military strategies and equipment, that are represented through a number of reformed units that have now become available for recruitment.
It fires when it is turn 100 (246 BC) or later.
The game checks this at the end of every round.
Message only. It unlocks, retires and converts no units.
- Wiki index
- All factions
- All regions and settlements
- All units
- All buildings
- Trade goods
- Cultures
- Beliefs
- Character traits
- Retinue
- Reforms
- Revolts
- Settlement sizes
Pages are named by type — type a prefix into Find a page above:
factions- regions- units-
settlements- buildings-
cultures- religions-
goods- traits- ancillaries-
reforms- revolts-
Click Edit on any page and
write at the bottom, under the
TEAM-NOTES comment. That part
is kept when the wiki is
re-imported and appears on the
styled site.
Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.
📖 The styled site has search.