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traits agents

Viktor Tarnholm edited this page Oct 16, 2026 · 9 revisions

Agent traits

← all traits · wiki index

63 traits that appear only on diplomats, spies and assassins: the skill ladders and habits of the characters who work alone. Traits open to every character type, agents included, are in the main dictionary.

Admirable Wife

Appears on diplomats · at most 3 characters may hold it.

Effects: no stat effects

This man's wife is considered upright, and a good example of what feminine behaviour should be.

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 3% does not belong to Free Peoples · is a diplomat · has Married · does not have Manipulative Wife · does not have Wife Died During Childbirth · does not have Suggestive Wife
at the start of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Admirable Wife · has Wife Died During Childbirth

Agent of Chaos

Appears on spies · 2 levels · pulls against Foolish Conspirator. Once it reaches Master of Insurrections it cannot drop back.

Level At points Effects
Agent of Chaos 1 +1 Subterfuge
Master of Insurrections 3 +2 Subterfuge
What the game says at each level

Agent of Chaos: This spy has mastered the art of inciting revolts, knowing precisely which rumours to incite and which lies to encourage. His skills allow him to turn even the most loyal city against its masters.

Master of Insurrections: Having orchestrated revolts from the shadows for years, this man is the right person to destroy a city from within. Whether through manipulation of the masses or outright sabotage, his presence alone is enough to spark a revolution.

How it is gained: insurrection
When Points Chance Conditions
insurrection +1 50% always

Bilingual

Appears on diplomats · 3 levels.

Level At points Effects
Bilingual 1 +1 Negotiation, +1 Line of Sight
Multilingual 2 +2 Negotiation, +2 Line of Sight
Translator 3 +3 Negotiation, +3 Line of Sight
What the game says at each level

Bilingual: This man speaks both his people's tongue, plus another foreign one which makes it useful when negotiating treaties.

Multilingual: This man can speak fluently in several languages, making his work in foreign cities and kingdoms much more effective.

Translator: This man is fluent in most major dialects throughout Europe, Africa, Asia Minor and the Middle East.

How it is gained: when the agent is trained
When Points Chance Conditions
when the agent is trained +1 30% is a diplomat · distance to the capital 80 or more
when the agent is trained +1 15% is a diplomat · distance to the capital 80 or more
when the agent is trained +1 5% is a diplomat · distance to the capital 80 or more

Bland Negotiator

Appears on diplomats · 4 levels · pulls against Tactful.

Level At points Effects
Bland Negotiator 2 -1 Negotiation
Tactless Negotiator 6 -2 Negotiation
Discourteous 8 -3 Negotiation
Undiplomatic 12 -4 Negotiation
What the game says at each level

Bland Negotiator: This man doesn't offend anyone...and doesn't impress them either.

Tactless Negotiator: Lacking skill in the way he deals with most situations, this man has a talent for saying the exact wrong thing at the worst possible time.

Discourteous: Foreign manners and customs are not to this man's taste, and he lets foreigners know this in no uncertain terms.

Undiplomatic: This man has a talent for saying exactly the wrong thing when negotiating even the most delicate of treaties.

How it is gained and lost: on a bribery mission, on a diplomatic mission
When Points Chance Conditions
on a bribery mission +1 30% the mission failed
on a diplomatic mission +1 30% the mission failed · with the "gradual trait loss" setting off
on a diplomatic mission +1 20% the mission failed · does not have Tactful · with the "gradual trait loss" setting on
on a diplomatic mission loses 1 40% the mission succeeded · has Bland Negotiator · with the "gradual trait loss" setting on

Celtiberian Misunderstanding

Appears on diplomats · at most 1 character may hold it.

Effects: -1 Negotiation

This well-meaning diplomat organized a meeting with an Iberian chief, neglecting to mention the armed Carthaginian escorts who were just a little too eager to greet their guests. He inadvertently turned a diplomatic gathering into a confusing encounter, leaving the Celtiberians both concerned and amused, and earning him a reputation for unexpected surprises.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 15% the target faction is Arevaci · belongs to Carthage · the mission failed · does not have Celtiberian Misunderstanding · has less than level 3 of Fresh Diplomat · does not have Champion Diplomat

Champion Diplomat

Appears on diplomats · at most 1 character may hold it.

Effects: +1 Negotiation

In a bid to earn the respect of the fierce Celtiberians, this diplomat found himself thrust into a mock duel, with his sword in hand. Contrary to what was expected, he emerged victorious, to the audience’s amusement. Now, he’s a celebrated figure in Celtiberian halls, known as the “Champion".

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 15% the target faction is Arevaci · the mission succeeded · does not have Champion Diplomat · does not have Celtiberian Misunderstanding · not of Celtiberian culture · has less than level 3 of Fresh Diplomat

Cultural Beliefs

Appears on diplomats · 3 levels · pulls against Tolerant.

Level At points Effects
Cultural Beliefs 2 -1 Negotiation
Intolerant to Other Cultures 4 -2 Negotiation
Hates Other Cultures 6 -3 Negotiation
What the game says at each level

Cultural Beliefs: When one grows up being subjected to only one culture, accepting the others is always very difficult.

Intolerant to Other Cultures: This man is intolerant enough of other cultures to the point of constantly mocking their traditions and customs.

Hates Other Cultures: This man hates other cultures to the point of using their traditions and customs as derogatory terms.

How it is gained: when the agent is trained, at the end of the character's turn
When Points Chance Conditions
when the agent is trained +2 20% is a diplomat · distance to the capital 80 or more
when the agent is trained +4 20% is a diplomat · distance to the capital 80 or more
at the end of the character's turn +1 1% does not belong to Free Peoples · is a diplomat · has less than level 3 of Cultural Beliefs · has less than level 2 of Tolerant · does not have Local Ambassador · distance to the capital below 50

Cutthroat

Appears on assassins · 5 levels · pulls against Inept Poisoner.

Level At points Effects
Cutthroat 1 +1 Subterfuge
Murderer 2 +2 Subterfuge
Superior Assassin · epithet the Killer 4 +3 Subterfuge
Expert Assassin · epithet the Killer 8 +4 Subterfuge
Master Assassin · epithet the Killer 16 +5 Subterfuge
What the game says at each level

Cutthroat: People die. Sometimes this man just happens to be nearby when it happens.

Murderer: Killing has become second nature to this man. He has no qualms about removing 'targets'.

Superior Assassin: Is this man an assassin, or do targets conveniently die when he is near? Who can tell?

Expert Assassin: If you want a nice clean job, or have a particularly difficult assignment, this is your man.

Master Assassin: A true master brings art to his work. This man's art is sudden death, and his targets don’t even have time to realize they’ve been marked for death.

Retinue whose arrival is tied to this trait: Famed Champion, Poisoner, Sicilian Exile.

How it is gained: on an assassination mission
When Points Chance Conditions
on an assassination mission +1 100% the mission succeeded

Damaged Reputation

Appears on diplomats.

Effects: -1 Negotiation

Some terrible rumors about this man sexual life have emerged and until now, he has been unable to completely supress them all.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 5% does not belong to Free Peoples · is a diplomat · does not have Damaged Reputation · does not have Virtuous Emissary · has Unvirtuous Emissary · does not have Object of Rumors
at the end of the character's turn +1 1% does not belong to Free Peoples · is a diplomat · has Damaged Reputation

Diplomatic Talent

Appears on diplomats · 3 levels.

Level At points Effects
Diplomatic Talent 1 +1 Negotiation
Natural Born Diplomat 2 +2 Negotiation
Diplomatic Genius 3 +3 Negotiation
What the game says at each level

Diplomatic Talent: This man has shown a natural talent for tact and diplomacy since birth.

Natural Born Diplomat: This man was born with a talent for persuasion and diplomacy. He has potential.

Diplomatic Genius: This man is a born genius with languages, negotiation, tact and diplomacy. With experience he could become a master of his art.

How it is gained: when the agent is trained
When Points Chance Conditions
when the agent is trained +1 100% is a diplomat
when the agent is trained +1 33% is a diplomat · has Diplomatic Talent at level 1
when the agent is trained +1 33% is a diplomat · has Diplomatic Talent at level 2

Drinks wine like a Makedonian

Appears on diplomats · at most 2 characters may hold it.

Effects: -1 Influence

This Greek has adopted the barbaric Makedonian custom of drinking wine unmixed with water. Proper Greeks dilute their wine with water, but he drinks it straight like some northern barbarian, sipping unmixed wine until he can barely stand.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 20% the target faction is Antigonid Kingdom · of Greek culture · does not have Drinks wine like a Makedonian · has less than level 3 of Tactful

Father of a Girl!

Appears on diplomats.

Effects: -2 Movement Points

Good News! A new baby has been born and it is a girl. For sure she will bring honour to her family!

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 60% does not belong to Free Peoples · is a diplomat · does not have Proud Father! · does not have Father of a Girl! · does not have Wife Died During Childbirth · does not have Lost baby (plus hidden conditions)
at the end of the character's turn +1 15% does not belong to Free Peoples · is a diplomat · has Father of a Girl!

Feared Diplomat

Appears on diplomats · at most 1 character may hold it.

Effects: +1 Negotiation

Known for squeezing the lifeblood from his enemies, this man issues harsh demands that leave little room for counter-offers. After all, negotiation, in his mind, is simply another form of conquest.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 5% is a diplomat · does not have Feared Diplomat · has Unvirtuous Emissary · has Tactful

Former Soldier

Appears on diplomats.

Effects: +2 Personal Security

This man has participated in many military campaigns, and has a result, he has more military training than most of his peers.

How it is gained: when the agent is trained
When Points Chance Conditions
when the agent is trained +1 10% is a diplomat

Fresh Diplomat

Appears on diplomats · 3 levels.

Level At points Effects
Fresh Diplomat 1 +4 Movement Points
Experienced Diplomat 3 +1 Negotiation, +6 Movement Points
Elder Statesman 30 -2 Movement Points, +2 Negotiation, -2 Personal Security
What the game says at each level

Fresh Diplomat: Having being recently chosen by his people as their envoy, this man is full of enthusiasm and good intentions. He’s not entirely sure which fork to use at a banquet or how to spot a poisoned chalice, but by the gods, he will learn.

Experienced Diplomat: After surviving countless banquets and discussing numerous diplomatic deals, this man has developed the charm and posture needed for real diplomacy. His once-naive enthusiasm has been tempered by the harsh realities of negotiation.

Elder Statesman: This man has slowed down a bit, with advancing age and declining health. He has accrued a certain wisdom through the years, however, and his opinions are given due respect.

How it is gained: when the agent is trained, at the end of the character's turn, ending a turn in a settlement, on a diplomatic mission
When Points Chance Conditions
when the agent is trained +1 100% is a diplomat
at the end of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · does not have Fresh Diplomat
ending a turn in a settlement +1 30% does not belong to Free Peoples · is a diplomat · the settlement has Small School (Civic) · has less than level 2 of Fresh Diplomat
ending a turn in a settlement +1 35% does not belong to Free Peoples · is a diplomat · the settlement has Academy (Civic) · has less than level 2 of Fresh Diplomat
ending a turn in a settlement +1 10% does not belong to Free Peoples · is a diplomat · the settlement has Great Academy (Civic) · has less than level 3 of Fresh Diplomat
ending a turn in a settlement +1 20% does not belong to Free Peoples · is a diplomat · over 85% of his movement left · the settlement has Small School (Civic) · Negotiation above 3 · Negotiation below 7 · has less than level 2 of Fresh Diplomat
ending a turn in a settlement +1 30% does not belong to Free Peoples · is a diplomat · over 85% of his movement left · the settlement has Academy (Civic) · Negotiation above 3 · Negotiation below 7 · has less than level 2 of Fresh Diplomat
ending a turn in a settlement +1 40% does not belong to Free Peoples · is a diplomat · over 85% of his movement left · the settlement has Great Academy (Civic) · Negotiation above 3 · Negotiation below 7 · has less than level 2 of Fresh Diplomat
ending a turn in a settlement +1 30% does not belong to Free Peoples · is a diplomat · the settlement has Small School (Civic) · Negotiation above 6 · has less than level 2 of Fresh Diplomat
ending a turn in a settlement +1 10% does not belong to Free Peoples · is a diplomat · the settlement has Academy (Civic) · Negotiation above 6 · has less than level 3 of Fresh Diplomat
ending a turn in a settlement +1 15% does not belong to Free Peoples · is a diplomat · the settlement has Great Academy (Civic) · Negotiation above 6 · has less than level 3 of Fresh Diplomat
on a diplomatic mission +1 100% the mission succeeded · has less than level 3 of Fresh Diplomat · is a diplomat
on a bribery mission +1 100% the mission succeeded · has less than level 3 of Fresh Diplomat · is a diplomat

Generous Host

Appears on diplomats · at most 1 character may hold it · never on 1 of the cultures.

Effects: +1 Negotiation

Determined to demonstrate the heights of Carthaginian hospitality, this diplomat arranged an extravagant feast for a visiting Roman envoy, serving enough food and drink to satisfy a small army. It was truly a banquet fit for Melqart himself and he's now famous for his great hospitality.

Cultures that never receive it (1)

Roman

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 10% the target faction is Rome · belongs to Carthage · the mission succeeded · does not have Generous Host · does not have Tested Roman Patience · does not have Honey-Giver · has Tactful at level 2 or higher

Golden Fool

Appears on diplomats · at most 1 character may hold it · never on 1 of the cultures.

Effects: -1 Negotiation

In a misguided attempt to gain favour with a fearsome Scythian warlord, this diplomat brought forth a lavish gift of gold. However, instead of admiration, the warlord tossed the gift into the nearest river, proclaiming it as useless as a broken shield. From that day forward, this man has been known as the “Golden Fool”, and his diplomatic ambitions have sunk deeper than his precious gold.

Cultures that never receive it (1)

Scythian

How it is gained: on a bribery mission
When Points Chance Conditions
on a bribery mission +1 15% the target faction is Royal Scythians · the mission failed · does not have Golden Fool · does not have Well-informed · has less than level 3 of Fresh Diplomat
on a bribery mission +1 15% the target faction is Scythians · the mission failed · does not have Golden Fool · does not have Well-informed · has less than level 3 of Fresh Diplomat

Honey-Giver

Appears on diplomats · at most 1 character may hold it.

Effects: -1 Negotiation

Hoping to win over a Roman envoy, this diplomat thought it wise to reciprocate a gift of fine wine with Carthaginian honeyed dates. However, the Romans found the sweetness overwhelming and baffling, leaving him with the title “The Honey-Giver”. He learned the hard way that not all gifts are equally appreciated.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 15% the target faction is Rome · belongs to Carthage · the mission failed · does not have Honey-Giver · does not have Tested Roman Patience · has less than level 3 of Fresh Diplomat

Inept Poisoner

Appears on assassins · 3 levels · pulls against Cutthroat.

Level At points Effects
Inept Poisoner 2 -1 Subterfuge
Clumsy Assassin 4 -2 Subterfuge
Useless Assassin 6 -3 Subterfuge
What the game says at each level

Inept Poisoner: This man shows little appetite for the business of assassination as his victims show little inclination to die!

Clumsy Assassin: This man would like to think he helps people into the afterlife. He's lying to himself.

Useless Assassin: A greater danger to himself than any target, this man shouldn't be allowed to play with sharp objects.

How it is gained: on an assassination mission
When Points Chance Conditions
on an assassination mission +1 25% the mission failed

Insistent Inviter

Appears on diplomats · at most 1 character may hold it · never on 3 of the cultures.

Effects: -1 Negotiation

During treaty negotiations, this diplomat mistook a polite nod as genuine interest in Roman hospitality. Determined to impress, he repeatedly invited the Greek leader to visit Rome, each time met with increasingly awkward smiles and “no, thank yous.” Now known as the “Persistent Persuader,” he’s the talk of the Roman forum. At least his efforts earned him a warm chuckle among the senators.

Cultures that never receive it (3)

Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 10% the target faction is Antigonid Kingdom · of Roman culture · is a diplomat · the mission failed · does not have Insistent Inviter · does not have Misquoted Greek Tragedy · does not have Well-informed · has less than level 3 of Fresh Diplomat
on a diplomatic mission +1 10% the target faction is Ptolemaic Empire · of Roman culture · is a diplomat · the mission failed · does not have Insistent Inviter · does not have Misquoted Greek Tragedy · does not have Well-informed · has less than level 3 of Fresh Diplomat
on a diplomatic mission +1 10% the target faction is Athens · of Roman culture · is a diplomat · the mission failed · does not have Insistent Inviter · does not have Misquoted Greek Tragedy · does not have Well-informed · has less than level 3 of Fresh Diplomat
on a diplomatic mission +1 10% the target faction is Seleucid Empire · of Roman culture · is a diplomat · the mission failed · does not have Insistent Inviter · does not have Misquoted Greek Tragedy · does not have Well-informed · has less than level 3 of Fresh Diplomat

Insulted Iberian Coins

Appears on diplomats · at most 1 character may hold it.

Effects: -1 Negotiation

In an unfortunate slip of the tongue, this diplomat unwittingly insulted his Iberian hosts by remarking how “primitive” their coinage appeared while talking with Carthaginian friends which was overheard by others.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 15% the target faction is Asta · belongs to Carthage · the mission failed · does not have Insulted Iberian Coins · has Unvirtuous Emissary · has less than level 3 of Fresh Diplomat

Latin Law Lecture

Appears on diplomats · at most 1 character may hold it · never on 3 of the cultures.

Effects: -1 Negotiation

Determined to win the hearts of the tribal leaders, this diplomat tried to enlighten a tribal chief on the merits of Roman law. As he launched into a detailed lecture, he soon noticed the chief was sleeping, snoring louder than a trumpet! While his influence among the learned is undeniable, he has discovered that barbarians are not particularly impressed by lengthy lectures on the intricacies of Roman legislation.

Cultures that never receive it (3)

Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 10% the target faction is Arverni · of Roman culture · is a diplomat · the mission failed · does not have Latin Law Lecture · does not have Insistent Inviter · does not have Misquoted Greek Tragedy · does not have Well-informed · has less than level 3 of Fresh Diplomat
on a diplomatic mission +1 10% the target faction is Aedui · of Roman culture · is a diplomat · the mission failed · does not have Latin Law Lecture · does not have Insistent Inviter · does not have Misquoted Greek Tragedy · does not have Well-informed · has less than level 3 of Fresh Diplomat

Liar

Appears on diplomats.

Effects: -1 Negotiation

While negotiating a treaty, this man was discovered lying about the issue in question in order to get a more favourable agreement for him.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 5% the mission failed · is a diplomat · does not have Liar · does not have Virtuous Emissary

Lion Diplomat

Appears on diplomats · at most 1 character may hold it.

Effects: +1 Negotiation · grants the epithet the Lion

Hoping to impress a Libyan chieftain, this diplomat presented a live lion as a gift, thinking it would symbolize strength and respect. What he didn’t anticipate was that the lion had a mind of its own and a liking for running amok. As the magnificent beast darted through the camp, chaos erupted, and rather than respect, the chieftain's laughter rang loud and clear. Forever remembered as the “Lion Diplomat,” he gained a reputation for courage, and for bringing a bit too much excitement to the negotiations.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 15% the target faction is Massylii · not of Libyan culture · is a diplomat · the mission failed · does not have Lion Diplomat · has less than level 3 of Fresh Diplomat
on a diplomatic mission +1 15% the target faction is Masaesyli · not of Libyan culture · is a diplomat · the mission failed · does not have Lion Diplomat · has less than level 3 of Fresh Diplomat

Local Ambassador

Appears on diplomats · pulls against Retired Ambassador.

Effects: +2 Negotiation, +2 Line of Sight, +2 Personal Security, -5 Movement Points, +10 Bribe Resistance

This diplomat has turned this city into his residence for meetings and important discussion; this gives the inhabitants an impression of the power of their rulers, and enemies who attempt to sway them may find it more difficult. Also, his assistants and allies in town provide him with additional security and information that he would not receive if traveling.

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 100% does not belong to Free Peoples · is a diplomat · does not have Local Ambassador · has Fresh Diplomat at level 2 or higher · over 75% of his movement left

Lost baby

Appears on diplomats.

Effects: -2 Negotiation, -10 Movement Points, -2 Personal Security

Sadly, a few days after giving birth to the child, the baby passed away... Many women died in pregnancy and childbirth, and infants who were born often did not survive the first few months.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 40% does not belong to Free Peoples · is a diplomat · does not have Proud Father! · does not have Father of a Girl! · does not have Wife Died During Childbirth · does not have Lost baby (plus hidden conditions)
at the end of the character's turn +1 10% does not belong to Free Peoples · is a diplomat · has Lost baby

Lover of Thracian Hospitality

Appears on diplomats · at most 1 character may hold it.

Effects: +1 Negotiation

While negotiating with Thracian emissaries and participating in countless toasts, this man emerged from the festivities with a foggy memory and a renewed sense of camaraderie. Though he hardly remembers the night, the Thracians now consider him one of their own.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 20% the target faction is Odrysian Kingdom · the mission succeeded · does not have Lover of Thracian Hospitality · has Talks Over Wine

Manipulative Wife

Appears on diplomats · at most 3 characters may hold it.

Effects: -1 Negotiation

Truly, his wife is a beauty to behold, but must she counsel her husband on all his affairs? And what a better way to undermine the authority of a man than to ridicule him for being under a woman’s thumb? His reputation suffer as a result.

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 3% does not belong to Free Peoples · is a diplomat · has Married · does not have Sickly Wife · does not have Wife Died During Childbirth · does not have Admirable Wife · Influence below 4 · does not have Suggestive Wife
at the start of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Manipulative Wife · has Wife Died During Childbirth

Married

Appears on diplomats · at most 3 characters may hold it.

Effects: no stat effects

No union is more profound than marriage, for it embodies the highest ideals of love, fidelity, devotion, sacrifice, and family.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 2% does not belong to Free Peoples · is a diplomat · does not have Married · does not have Wife Died During Childbirth
at the end of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Lost baby (plus hidden conditions)

Misguided Gift

Appears on diplomats · at most 1 character may hold it · never on 3 of the cultures.

Effects: -1 Negotiation

What, is Rome suggesting I can’t afford silver? Hoping to impress a Macedonian noble, this envoy decided that a bronze shield would be the perfect gesture to symbolize their friendship. However, the noble's reaction suggested he had just insulted the man's entire family lineage. “Ah, a bronze shield! I see you think I’m too poor for silver!” he scoffed, leaving the diplomat embarrassed.

Cultures that never receive it (3)

Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 10% the target faction is Antigonid Kingdom · of Roman culture · the mission failed · does not have Misguided Gift · has Virtuous Emissary · has less than level 3 of Fresh Diplomat

Misquoted Greek Tragedy

Appears on diplomats · at most 1 character may hold it · never on 3 of the cultures.

Effects: -1 Negotiation

Eager to impress the Greek dignitaries, this diplomat decided to recite a verse from Homer, hoping to charm them with his literary knowledge. However, he mistakenly mangled a famous line from Homer, transforming it into a riddle that left his audience blinking in confusion. Instead of winning hearts, he became the target of their laughter.

Cultures that never receive it (3)

Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 10% the target faction is Athens · is a diplomat · the mission failed · does not have Misquoted Greek Tragedy · does not have Well-informed · has less than level 3 of Fresh Diplomat

Mistress

Appears on diplomats.

Effects: +1 Negotiation

While on a diplomat mission, this man encountered a very attractive woman and made her his lover. The relationship is stable but the couple does not live together openly and the relationship is mostly a secret. Regardless, this man is happy and this is having a positive effect on the way he treats other people.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 5% is a diplomat · does not have Mistress · has Unvirtuous Emissary

Object of Rumors

Appears on diplomats · 2 levels · at most 4 characters may hold it.

Level At points Effects
Object of Rumors 3 -1 Negotiation
Discredited Envoy 6 -2 Negotiation
What the game says at each level

Object of Rumors: Be it true or not, many whisper in the streets that this man has committed some terrible deeds...

Discredited Envoy: Multiple witnesses have claimed that this man is worse than a thief. His reputation has fallen faster than the price of olive oil during harvest season.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 5% does not belong to Free Peoples · is a diplomat · has less than level 2 of Object of Rumors · does not have Damaged Reputation · does not have Outgoing · does not have Virtuous Emissary
at the end of the character's turn +1 2% does not belong to Free Peoples · is a diplomat · has Object of Rumors

Outgoing

Appears on diplomats · 3 levels.

Level At points Effects
Outgoing 3 +1 Negotiation
Gregarious Diplomat 6 +2 Negotiation
Manipulator of the Masses 10 +3 Negotiation
What the game says at each level

Outgoing: A naturally social skill, this man has a friendly personality and everywhere he goes, he makes a new friend!

Gregarious Diplomat: A naturally social person, this man’s ability to form alliances is as natural as breathing.

Manipulator of the Masses: This man is an expert in public speeches, he can make the people love or hate whomever he chooses.

How it is gained: when the agent is trained, ending a turn in a settlement, on a diplomatic mission
When Points Chance Conditions
when the agent is trained +3 15% is a diplomat
ending a turn in a settlement +1 2% does not belong to Free Peoples · is a diplomat · the settlement has Academy (Civic) or better · has Fresh Diplomat at level 2 or higher · has less than level 3 of Outgoing
on a diplomatic mission +1 5% the mission succeeded · is a diplomat · has less than level 3 of Outgoing

Patrician

Appears on diplomats · never on 21 of the cultures.

Effects: +1 Influence

This diplomat is a member of Rome’s patrician class, the ancient and noble families who once held absolute control over the Republic. Though their political dominance has decreased over time, they continue to wield considerable influence through tradition and family prestige.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: when the agent is trained
When Points Chance Conditions
when the agent is trained +1 100% is a diplomat · does not have Patrician · belongs to Rome or Roman Rebels

Plague Survivor

Appears on diplomats · at most 4 characters may hold it.

Effects: +1 Influence

By some stroke of fortune, this man survived a vicious plague that swept through the army. He now has no fear for himself, for the same man is never attacked twice, never at least fatally. And such persons not only receive the congratulations of others, but themselves also, in the elation of the moment, half entertain the vain hope that they are, for the future, safe from any disease whatsoever.

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 2% does not belong to Free Peoples · the settlement has plague · does not have Plague Survivor · is a general

Plausible

Appears on diplomats · 3 levels · pulls against Strong Language.

Level At points Effects
Plausible 2 +10 Bribery
Slick 4 +20 Bribery
Smooth Talker 6 +30 Bribery
What the game says at each level

Plausible: This man can make many outrageous proposals seem perfectly reasonable.

Slick: This man could talk the hind legs off a wild ass and make it believe he was the beast's best friend.

Smooth Talker: This man could talk the birds down from the sky and convince them they wanted to be grounded all along.

How it is gained: on coming of age, on a bribery mission, ending a turn in a settlement, at the end of the character's turn
When Points Chance Conditions
on coming of age +1 20% his father has Plausible
on a bribery mission +1 30% the mission succeeded
ending a turn in a settlement +1 2% does not belong to Free Peoples · is a diplomat · the settlement has Academy (Civic) or better · has Fresh Diplomat at level 2 or higher · has less than level 3 of Plausible
at the end of the character's turn +1 2% does not belong to Free Peoples · is a diplomat · has less than level 2 of Talks Over Wine · has less than level 3 of Plausible · has Unvirtuous Emissary

Poor Spy

Appears on spies · 3 levels · pulls against Sneaky.

Level At points Effects
Poor Spy 2 -1 Subterfuge, -1 Line of Sight
Inferior Spy 4 -2 Subterfuge, -2 Line of Sight
Useless Spy 6 -3 Subterfuge, -3 Line of Sight
What the game says at each level

Poor Spy: It's all part of a quest for knowledge, not actual spying as such, honest!

Inferior Spy: The arts of spying are far from being this man's forte. He might as well carry a big sign with "I'm a Spy!" written on it.

Useless Spy: The attempts of this man to be a spy are pathetic, almost embarrassing, which may be the only thing that saves him from death at the hands of his 'victims'.

How it is gained: on a spying mission
When Points Chance Conditions
on a spying mission +1 20% the mission was not successful

Pregnant Wife

Appears on diplomats · at most 2 characters may hold it.

Effects: +5 Bribe Resistance

The Gods of fertility be praised! This man's wife is expecting a child!

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 2% does not belong to Free Peoples · is a diplomat · has Married · does not have Sickly Wife · does not have Proud Father! · does not have Father of a Girl! · does not have Wife Died During Childbirth · does not have Lost baby
at the end of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Proud Father!
at the end of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Father of a Girl!
at the end of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Wife Died During Childbirth (plus hidden conditions)
at the end of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Lost baby (plus hidden conditions)

Proud Father!

Appears on diplomats.

Effects: -2 Movement Points

Good News! This man's wife gave birth to a healthy boy! Such a happy moment deserves to be commemorated!

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 45% does not belong to Free Peoples · is a diplomat · does not have Proud Father! · does not have Father of a Girl! · does not have Wife Died During Childbirth · does not have Lost baby (plus hidden conditions)
at the end of the character's turn +1 15% does not belong to Free Peoples · is a diplomat · has Proud Father!

Punic Language Blunder

Appears on diplomats · at most 1 character may hold it · never on 1 of the cultures.

Effects: -1 Negotiation

During a tense negotiation with Carthaginians, this diplomat accidentally used the wrong word, leading to confusion and laughter in the Carthaginian side. The Carthaginians erupted in laughter, and what was meant to be a serious proposal turned into a comedy act. While he might have lost the deal, he gained a reputation as the life of the party, albeit at the expense of serious diplomacy!

Cultures that never receive it (1)

Phoenician

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 10% the target faction is Carthage · not of Libyan culture · the mission failed · does not have Punic Language Blunder · does not have Well-informed · has less than level 3 of Fresh Diplomat

Refuses Feasts

Appears on diplomats · at most 1 character may hold it · never on 4 of the cultures.

Effects: -1 Negotiation

In a well-meaning attempt to show restraint, this diplomat politely declined a massive feast offered by a Gallic chieftain. Little did he know that in Gaul, rejecting hospitality is a major offense. Now, he finds himself in the awkward position of explaining why he insulted the Chief.

Cultures that never receive it (4)

Brittonic · Celtiberian · Gallic · Germanic

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 10% the target faction is Arverni · of Roman culture · the mission failed · does not have Refuses Feasts · does not have Talks Over Wine · has Virtuous Emissary · does not have Well-informed · has less than level 3 of Fresh Diplomat
on a diplomatic mission +1 10% the target faction is Aedui · of Roman culture · the mission failed · does not have Refuses Feasts · does not have Talks Over Wine · has Virtuous Emissary · does not have Well-informed · has less than level 3 of Fresh Diplomat

Respected Advisor

Appears on diplomats.

Effects: +2 Negotiation

Powerful people often seek out to meet with him, in order to know his interesting views of the world and ask for some trustworthy advices. Even his enemies ask for tips before they stab him in the back.

How it is gained: ending a turn in a settlement, on a diplomatic mission
When Points Chance Conditions
ending a turn in a settlement +1 2% does not belong to Free Peoples · is a diplomat · the settlement has Academy (Civic) or better · has Fresh Diplomat at level 2 or higher · does not have Respected Advisor
on a diplomatic mission +1 5% the mission succeeded · is a diplomat · does not have Respected Advisor · does not have Liar
on a diplomatic mission +1 3% is a diplomat · does not have Respected Advisor

Retired Ambassador

Appears on diplomats · pulls against Local Ambassador.

Effects: no stat effects

Having packed his finest robes and last bottle of wine, this man has retired from politics.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · ended the turn outside a settlement · has Local Ambassador

Revered Wife

Appears on diplomats · at most 5 characters may hold it.

Effects: +1 Negotiation

This man's wife is adored by those who know her, she impresses every guest at your house and even the common folk speak fondly of her.

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 3% does not belong to Free Peoples · is a diplomat · has Married · has Admirable Wife · does not have Wife Died During Childbirth · does not have Unvirtuous Emissary
at the start of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Revered Wife · has Wife Died During Childbirth

Serpent Killer

Appears on diplomats · at most 1 character may hold it · never on 1 of the cultures.

Effects: -1 Negotiation

In an effort to assist his Illyrian hosts, this diplomat took swift action upon finding a serpent in the royal chamber, smashing it flat with a boot as if it were a common pest. Unfortunately, the snake was the king's cherished companion, revered and adored by him. Now, he finds himself in the awkward position of apologizing profusely, while the king's courtiers whisper behind his back, dubbing him the “Serpent Killer”.

Cultures that never receive it (1)

Illyrian

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 10% the target faction is Ardiaei · not of Thracian culture · the mission failed · does not have Serpent Killer · does not have Well-informed · has less than level 3 of Fresh Diplomat
on a diplomatic mission +1 10% the target faction is Illyrian Kingdom · not of Thracian culture · the mission failed · does not have Serpent Killer · does not have Well-informed · has less than level 3 of Fresh Diplomat

Sickly Wife

Appears on diplomats · at most 2 characters may hold it.

Effects: no stat effects

This man's wife has been sick for a while and appears to have difficulty falling pregnant.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 1% does not belong to Free Peoples · is a diplomat · has Married · does not have Wife Died During Childbirth · does not have Sickly Wife
at the end of the character's turn +1 3% does not belong to Free Peoples · is a diplomat · has Married · has Lost baby · does not have Sickly Wife
at the end of the character's turn +1 1% does not belong to Free Peoples · is a diplomat · has Married · has Sickly Wife

Smuggler Connections

Appears on assassins.

Effects: +1 Line of Sight

Raised near the docks of Carthage, pirates and smugglers are his allies when it comes to sneaky business at sea, and they’re always ready to raid an enemy ship or slip through a blockade unnoticed, in exchange for a cut of the loot.

How it is gained: when the agent is trained
When Points Chance Conditions
when the agent is trained +1 15% is an assassin · in Carthage · does not belong to Carthage

Sneaky

Appears on spies · 5 levels · pulls against Poor Spy.

Level At points Effects
Sneaky 1 +1 Subterfuge, +1 Line of Sight
Good Spy 2 +2 Subterfuge, +2 Line of Sight
Superior Spy 5 +3 Subterfuge, +3 Line of Sight
Expert Spy 11 +4 Subterfuge, +4 Line of Sight
Master Spy · epithet the Shadow 20 +5 Subterfuge, +5 Line of Sight
What the game says at each level

Sneaky: It's not spying, it's a quest for knowledge! Besides, who wouldn't want to know what their enemies eat for breakfast?

Good Spy: This man has a taste for reading other people's correspondence, stealing their secrets, and occasionally, poorly written love letters.

Superior Spy: The art of espionage is no mystery to this man, and neither are the secrets of his enemies!

Expert Spy: This man is expert in all the skills useful to a spy, and has useful contacts in all sorts of places.

Master Spy: This man is a master of his trade, and would be legendary were it not for the fact he's just as good at covering his tracks.

Retinue whose arrival is tied to this trait: Accomplice, Clever Monkey, Guide, Herbalist.

How it is gained: on a spying mission, insurrection
When Points Chance Conditions
on a spying mission +1 20% the mission was slightly successful
on a spying mission +1 80% the mission was partly successful
on a spying mission +1 100% the mission was highly successful
insurrection +1 25% always

Spying Talent

Appears on spies · 3 levels.

Level At points Effects
Spying Talent 1 +1 Subterfuge, +2 Movement Points
Natural Born Spy 2 +2 Subterfuge, +4 Movement Points
Natural Spying Prodigy 3 +3 Subterfuge, +6 Movement Points
What the game says at each level

Spying Talent: From a young age, this man had a natural gift for going unnoticed, whether sneaking out of chores or spying on rival families. Now he puts his talent to use on more important matters.

Natural Born Spy: Always the first to know what everyone else was up to, this man was born with a talent for getting in to places he should not be, and not getting caught. Now, with proper training, he can become a master at it.

Natural Spying Prodigy: A true prodigy in the art of deception, this man talent for espionage is truly great, and with experience, he could become unstoppable.

How it is gained: when the agent is trained
When Points Chance Conditions
when the agent is trained +1 100% is a spy
when the agent is trained +1 33% is a spy · has Spying Talent at level 1
when the agent is trained +1 20% is a spy · has Spying Talent at level 2

Suggestive Wife

Appears on diplomats · 3 levels · at most 5 characters may hold it.

Level At points Effects
Suggestive Wife 1 no stat effects
Adulterous Wife 2 -1 Negotiation
Scandalous Wife 3 -2 Negotiation
What the game says at each level

Suggestive Wife: Though never caught in the act, rumours are circulating about this man's wife, particularly his wife and her supposed lovers…

Adulterous Wife: This man's wife engages in sexual relations with her male lover and it seems that everybody knows besides her own husband.

Scandalous Wife: Rumours about his adulterous wife have spread and this man is now being mocked by his political rivals for his wife seemingly huge amount of love affairs.

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 3% does not belong to Free Peoples · is a diplomat · has Married · does not have Admirable Wife · does not have Wife Died During Childbirth · does not have Revered Wife · has less than level 4 of Suggestive Wife · does not have Manipulative Wife · does not have Virtuous Emissary
at the start of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Suggestive Wife at level 1 · has Wife Died During Childbirth
at the start of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Suggestive Wife at level 2 · has Wife Died During Childbirth
at the start of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Suggestive Wife at level 2 · has Wife Died During Childbirth
at the start of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Suggestive Wife at level 3 · has Wife Died During Childbirth
at the start of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Suggestive Wife at level 3 · has Wife Died During Childbirth
at the start of the character's turn +1 100% does not belong to Free Peoples · is a diplomat · has Suggestive Wife at level 3 · has Wife Died During Childbirth

Tactful

Appears on diplomats · 5 levels · pulls against Bland Negotiator.

Level At points Effects
Tactful 1 +1 Negotiation
Courteous 3 +2 Negotiation
Diplomatic 5 +3 Negotiation
Flawless Diplomatic 10 +4 Negotiation
Expert Diplomat 15 +5 Negotiation
What the game says at each level

Tactful: Diplomacy is a strength of this man's character. His ability to handle complex negotiations without starting a war is a skill that few possess.

Courteous: This man shows every sign of maturing into a shrewd and competent diplomatic negotiator.

Diplomatic: There are few diplomatic niceties that elude this man.

Flawless Diplomatic: This man is the consummate diplomat, urbane and assured in all circumstances.

Expert Diplomat: This man has mastered the art of diplomacy and tackles the most difficult negotiations with ease.

How it is gained and lost: on a bribery mission, on a diplomatic mission, ending a turn in a settlement
When Points Chance Conditions
on a bribery mission +1 100% the mission succeeded
on a diplomatic mission +1 100% the mission succeeded · with the "gradual trait loss" setting off
on a diplomatic mission +1 100% the mission succeeded · does not have Bland Negotiator · with the "gradual trait loss" setting on
on a diplomatic mission loses 1 15% the mission failed · has Tactful · with the "gradual trait loss" setting on
ending a turn in a settlement +1 2% does not belong to Free Peoples · is a diplomat · the settlement has Small School (Civic) or better · has Fresh Diplomat at level 2 or higher · has less than level 3 of Tactful
ending a turn in a settlement +1 2% does not belong to Free Peoples · is a diplomat · the settlement has Academy (Civic) or better · has Fresh Diplomat at level 2 or higher · has less than level 5 of Tactful

Talent for Assassination

Appears on assassins · 3 levels.

Level At points Effects
Talent for Assassination 1 +1 Subterfuge, +2 Movement Points
Natural Born Assassin 2 +2 Subterfuge, +4 Movement Points
Assassination Genius 3 +3 Subterfuge, +6 Movement Points
What the game says at each level

Talent for Assassination: This man has shown a disturbing natural talent for quietly killing and getting away with it.

Natural Born Assassin: This man was born with a talent for moving in and out of places without a trace, and leaving fresh corpses in his path.

Assassination Genius: This man is a born genius when it comes to moving unseen, getting close to people, and killing silently. With experience he could become a true killer.

How it is gained: when the agent is trained
When Points Chance Conditions
when the agent is trained +1 100% is an assassin
when the agent is trained +1 33% is an assassin · has Talent for Assassination at level 1
when the agent is trained +1 33% is an assassin · has Talent for Assassination at level 2 or higher
when the agent is trained +1 100% is an assassin · the settlement has Large Forum
when the agent is trained +2 100% is an assassin · the settlement has Great Forum

Talks Over Wine

Appears on diplomats · 2 levels.

Level At points Effects
Talks Over Wine 1 +1 Negotiation
Drunkard 3 -1 Negotiation
What the game says at each level

Talks Over Wine: This diplomat believes that treaties go down smoother with a fine old wine, and his negotiating skills improve after just the right amount of wine...but not too much.

Drunkard: This man has a fondness for strong drink, but sometimes he celebrates a deal a little too early. He sometimes appears in diplomatic meetings speaking nonsense or without being able to walk at all.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 5% does not belong to Free Peoples · is a diplomat · has less than level 2 of Talks Over Wine · has Outgoing · has Unvirtuous Emissary

Tested Roman Patience

Appears on diplomats · at most 1 character may hold it · never on 1 of the cultures.

Effects: +1 Negotiation

This man decided to make a Roman envoy wait a full three days before finally granting him an audience. Now known as “The Procrastinator,” he has become a figure of both awe and amusement in Carthage, with many praising his strategic delay, while the Romans shake their heads in disbelief at his approach to diplomacy.

Cultures that never receive it (1)

Roman

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 10% the target faction is Rome · belongs to Carthage · the mission succeeded · does not have Tested Roman Patience · does not have Honey-Giver · has Tactful at level 2 or higher · does not have Generous Host

Tolerant

Appears on diplomats · 3 levels · pulls against Cultural Beliefs.

Level At points Effects
Tolerant 2 +1 Negotiation
Respects other Cultures 4 +2 Negotiation
Open to all Cultures 6 +3 Negotiation
What the game says at each level

Tolerant: Growing up in an area without a truly dominant culture has made this man sensitive to what offends followers of different cultures.

Respects other Cultures: He may find the basis of some cultures to be flawed, but he will not make the mistake of telling people so.

Open to all Cultures: This man offers total respect to the beliefs and customs of the cultures of those he encounters, even if they are totally contrary to his own.

How it is gained: when the agent is trained, at the end of the character's turn
When Points Chance Conditions
when the agent is trained +2 20% is a diplomat · distance to the capital 80 or more
when the agent is trained +4 15% is a diplomat · distance to the capital 80 or more
at the end of the character's turn +1 2% does not belong to Free Peoples · is a diplomat · has less than level 3 of Tolerant · has Bilingual · distance to the capital 50 or more
at the end of the character's turn +1 1% does not belong to Free Peoples · is a diplomat · has less than level 3 of Tolerant · distance to the capital 100 or more

Uninformed Diplomat

Appears on diplomats.

Effects: -1 Negotiation, -3 Line of Sight

This man seems to be always a step behind others on the most recent news.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 3% the mission failed · is a diplomat · does not have Uninformed Diplomat · does not have Well-informed

Unvirtuous Emissary

Appears on diplomats.

Effects: +1 Negotiation

This man seems to not have or at least show any sigh of having moral standards! While it may be something bad, it seems that he is able to get better deals when negotiating...

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 3% does not belong to Free Peoples · is a diplomat · does not have Virtuous Emissary · does not have Unvirtuous Emissary · has Bland Negotiator

Virtuous Emissary

Appears on diplomats.

Effects: +1 Negotiation

This man lives according to very high moral standards and people can expect him to always to his best!

How it is gained: when the agent is trained, at the end of the character's turn
When Points Chance Conditions
when the agent is trained +1 15% is a diplomat
at the end of the character's turn +1 3% does not belong to Free Peoples · is a diplomat · does not have Virtuous Emissary · does not have Unvirtuous Emissary · has Tactful

Wealthy Diplomat

Appears on diplomats.

Effects: +1 Negotiation

People tend to listen and to agree more with people who are generous with their coins. After all, a bribe can sometimes do what the talking cannot.

Retinue whose arrival is tied to this trait: Translator.

How it is gained: when the agent is trained
When Points Chance Conditions
when the agent is trained +1 20% is a diplomat

Well-informed

Appears on diplomats · 2 levels.

Level At points Effects
Well-informed 2 +1 Negotiation, +2 Line of Sight
Knows Everything 4 +2 Negotiation, +4 Line of Sight
What the game says at each level

Well-informed: Generally knows what's going on in the world.

Knows Everything: This man is known as an authority on all the major events that shape the future of the world.

Retinue whose arrival is tied to this trait: Translator.

How it is gained: ending a turn in a settlement, on a diplomatic mission
When Points Chance Conditions
ending a turn in a settlement +1 2% does not belong to Free Peoples · is a diplomat · the settlement has Academy (Civic) or better · has Fresh Diplomat at level 2 or higher · does not have Well-informed
on a diplomatic mission +1 10% the mission succeeded · is a diplomat · does not have Well-informed · does not have Uninformed Diplomat

Wife Died During Childbirth

Appears on diplomats.

Effects: -1 Negotiation, -5 Movement Points, -2 Personal Security

The beggining of a new life and the end of another! Such a terrible fate. Many women died in pregnancy and childbirth, and infants who were born often did not survive the first few months.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 20% does not belong to Free Peoples · is a diplomat · does not have Proud Father! · does not have Father of a Girl! · does not have Wife Died During Childbirth · does not have Lost baby (plus hidden conditions)
at the end of the character's turn +1 5% does not belong to Free Peoples · is a diplomat · has Wife Died During Childbirth

Wolf Diplomat

Appears on diplomats · at most 1 character may hold it.

Effects: +1 Negotiation

In a bid to earn the respect of the powerful Romans, this envoy wrapped himself in wolf skins, confusing the Romans with such an omen of victory. He's now known as the “Wolf Diplomat”, a title that makes him a popular guest with the Romans.

How it is gained: on a diplomatic mission
When Points Chance Conditions
on a diplomatic mission +1 20% the target faction is Rome · of Celtiberian culture · does not have Wolf Diplomat · has Fresh Diplomat at level 2 or higher

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