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regions Edonis
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Its settlement is Amphipolis, held at the campaign start by Antigonid Kingdom (Western Hellenistic).
People: Ionian 70%, Macedonian 30% · Trade goods: Timber ×3, Gold ×2, Silver ×2
| Trade good | Amount | |
|---|---|---|
| Timber | 3 | |
| Gold | 2 | |
| Silver | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Mountains |
| Climate | Mediterranean |
| Water source | River |
| Port | Natural harbour up to Shipwright |
| River trade | Navigable river |
| Mine deposits | Gold (quantity 2), Silver (quantity 2) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Macedonian, Greek, Parthica early |
| Specialty recruitment | Euzonoi |
Whoever holds Edonis can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (7 units)
Euzonoi area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Euzonoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Macedonian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Macedonian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
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