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regions Oponis
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Its settlement is Opone, held at the campaign start by Free Peoples (Libyan).
People: Ethiopian 100% · Trade goods: Spices ×4, Fish ×2, Slave Trade ×2
| Trade good | Amount | |
|---|---|---|
| Spices | 4 | |
| Fish | 2 | |
| Slave Trade | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 3 / 14 |
| Terrain | Small islands and rocky coast |
| Climate | Arid |
| Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Ethiopian |
Whoever holds Oponis can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.
Ethiopian area of recruitment (6 units)
| Unit | Requires | |
|---|---|---|
| Kushite Axemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
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