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regions Syria

Viktor Tarnholm edited this page Oct 15, 2026 · 17 revisions

Syria

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Map of Syria and its neighbours

Its settlement is Antioch, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Assyrian 30%, Ionian 25%, Macedonian 25%, Judaean 20% · Trade goods: Fruits ×4, Silk ×3, Perfumes & Medicinal Herbs ×2, Spices ×2, Grapes ×2, Grain

Trade goods

Trade good Amount
Fruits 4
Silk 3
Perfumes & Medicinal Herbs 2
Spices 2
Grapes 2
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Assyrian 30%, Ionian 25%, Macedonian 25%, Judaean 20%
Fertility 10 / 14
Terrain River valley
Climate Mediterranean
Water source River
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Judaean, Greek, Syrian, Parthica early
Cultural homeland Macedonian

Units raised here

Whoever holds Syria can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Judaean area of recruitment (1 unit)

Syrian area of recruitment (1 unit)

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