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goods slaves
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In game: Slaves Distributed across all settlements with governors. Resource is exhausted after 10 turns
| Kind | Slaves: taken by enslaving the people of a conquered settlement. |
| Trade value | 1 |
| Groups | live goods, slaves |
| Depletable | yes, exhausted after 10 turns, 1,000 population per unit |
Slaves come from enslaving the people of a settlement you capture. They are shared out across all your settlements that have a governor, and each lot is used up after 10 turns; one lot stands for 1,000 people. No building or unit in RIS requires slaves.
1,308 sites on the map, 1,308 in total quantity, across 1,307 regions.
It is on every region on the map, so its presence says nothing about a region; only a surplus does. 1 region has more than one, and a region page lists it only where there is a surplus.
Who holds those regions at the campaign start (220 factions)
Every region that has it (1307)
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